lyra-engine/lyra-resource/src
SeanOMik 3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
..
gltf render: move most of the mesh processing to a MeshPrepare node 2024-06-29 22:23:49 -04:00
loader resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
dep_state.rs resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
lib.rs resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync 2024-03-31 00:32:31 -04:00
resource.rs resource: impl Reflect for a bunch of types, add some utility methods to handles 2024-04-27 00:28:49 -04:00
resource_manager.rs resource: fix tests, render: remove warning 2024-06-12 21:23:27 -04:00
texture.rs resource: impl Reflect for a bunch of types, add some utility methods to handles 2024-04-27 00:28:49 -04:00
util.rs Fix most warnings and clippy lints 2023-10-22 21:49:31 -04:00
world_ext.rs resource: implement retrieving loaded SceneGraph dependencies 2024-03-31 13:37:25 -04:00