SeanOMik
3a80c069c9
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now |
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.. | ||
gltf | ||
loader | ||
dep_state.rs | ||
lib.rs | ||
resource.rs | ||
resource_manager.rs | ||
texture.rs | ||
util.rs | ||
world_ext.rs |