lyra-engine/lyra-resource/src/gltf
SeanOMik 3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
..
loader.rs render: use WorldTransforms in the renderer 2024-04-17 20:46:46 -04:00
material.rs render: move most of the mesh processing to a MeshPrepare node 2024-06-29 22:23:49 -04:00
mesh.rs resource: fix tests, render: remove warning 2024-06-12 21:23:27 -04:00
mod.rs resource: impl Reflect for a bunch of types, add some utility methods to handles 2024-04-27 00:28:49 -04:00
scene.rs resource: implement retrieving loaded SceneGraph dependencies 2024-03-31 13:37:25 -04:00