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7ae38476fa
Merge pull request 'Fix #6: Rendering Shared 3D Models' (#10) from bug/6-rendering-shared-models into main
SeanOMik
2024-04-01 11:03:00 -0400
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0a9e5ebcdb
render: improve fix for rendering shared 3d modules
SeanOMik
2024-04-01 10:50:17 -0400
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dd61e8e66c
render: hack to get rendering shared 3d modules working
SeanOMik
2024-03-31 23:02:18 -0400
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a3118f32e2
resource: implement retrieving loaded SceneGraph dependencies
SeanOMik
2024-03-31 13:37:25 -0400
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aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
SeanOMik
2024-03-31 13:24:32 -0400
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a39d259bb4
Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes
SeanOMik
2024-03-31 10:56:04 -0400
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a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
SeanOMik
2024-03-31 00:32:31 -0400
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a2aac25249
ecs, reflect: implement Bundle for (), use `nobuild` instead of `compile_fail` for reflect rustdocs
SeanOMik
2024-03-31 00:29:12 -0400
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e5018c8258
reflect: fix type registry from changes with ecs resources
SeanOMik
2024-03-30 22:42:41 -0400
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e00d0d71d1
examples: move assets outside of testbed for other examples
SeanOMik
2024-03-30 22:17:12 -0400
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46cdcfdd3b
ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync
SeanOMik
2024-03-30 22:12:00 -0400
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61efc358ce
scene: make scenes own its own world, no references
SeanOMik
2024-03-24 22:40:38 -0400
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763d51ae36
move some stuff out of testbed into lyra-game
SeanOMik
2024-03-22 22:55:22 -0400
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0f11fe2e6d
render: fix spot light culling
SeanOMik
2024-03-22 10:46:52 -0400
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e2844a11a6
render: create toggleable debug light cull view
SeanOMik
2024-03-20 19:03:39 -0400
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f0b413d9ae
render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
SeanOMik
2024-03-20 11:41:40 -0400
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65ff7c4f23
render: retrieve light properties from components
SeanOMik
2024-03-19 22:40:15 -0400
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f63a7ae86a
include correct rust install in nix-shell
SeanOMik
2024-03-19 21:40:08 -0400
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834a864544
render: get forward+ rendering working with multiple light sources
SeanOMik
2024-03-19 20:26:15 -0400
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014abcf7e6
render: fix the tile frustum used for culling lights
SeanOMik
2024-03-17 18:11:38 -0400
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76ec9606ec
render: add some fields to the camera uniform
SeanOMik
2024-03-17 16:07:24 -0400
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5c1ce809ff
render: get some lights showing up with tiled forward rendering
SeanOMik
2024-03-17 15:20:17 -0400
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c73c1a7f43
render: fix segfault in LightCullCompute
SeanOMik
2024-03-16 22:58:38 -0400
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4ce21d4db0
render: dont send the same material to the gpu multiple times, speeding up gpu texture loading
SeanOMik
2024-03-16 19:12:32 -0400
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1818a0b48b
position the camera in a good position in the scene
SeanOMik
2024-03-16 18:50:22 -0400
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cfd5cabfbb
render: create light cull compute shader, bind buffers, etc.
SeanOMik
2024-03-16 18:39:07 -0400
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22c08ba66e
render: improve the render buffer wrapper, use it for the camera uniform
SeanOMik
2024-03-14 23:08:21 -0400
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f345f065c1
reflect: create ReflectedMap
SeanOMik
2024-03-10 00:17:09 -0500
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aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded
SeanOMik
2024-03-10 00:11:15 -0500
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4a285e5866
Merge branch 'feature/async-resource-loading' into main
SeanOMik
2024-03-09 00:48:42 -0500
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1c29e6fa72
cleanup some simple compiler warnings
SeanOMik
2024-03-09 00:34:50 -0500
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de64b06e46
ecs: fix warning
SeanOMik
2024-03-09 00:25:55 -0500
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dead32dbab
resource: asyncronous loading of resources
SeanOMik
2024-03-09 00:25:13 -0500
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1d7d13eb7b
Merge pull request 'Some gltf improvements' (#4) from feature/gltf-scene-fixes into main
SeanOMik
2024-03-09 00:46:42 -0500
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cd27c9602c
Inline a few things
SeanOMik
2024-03-08 11:07:02 -0500
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5331cfc2c4
resource, render: load in texture sampler from gltf and use them in the renderer
SeanOMik
2024-03-08 11:04:38 -0500
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b941fa2fe0
cleanup some simple compiler warnings
SeanOMik
2024-03-08 00:42:02 -0500
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e36307eef7
render: fix the TransformBuffers that could only store a single Transform for an entity
SeanOMik
2024-03-08 00:41:27 -0500
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fba925512b
render: process GltfScenes and Node local transforms
SeanOMik
2024-03-08 00:21:28 -0500
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c1b5ca768f
resource: Create Gltf object, expand GltfScene to collect all node transforms, other qol changes
SeanOMik
2024-03-08 00:20:29 -0500
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c3de9e77db
ecs: fix filters
SeanOMik
2024-03-08 00:19:23 -0500
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7db913d15b
resource: load multiple gltf scenes
SeanOMik
2024-03-04 18:31:25 -0500
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556b603f83
resource: improve gltf loader to show scene hierarchy and node local transform
SeanOMik
2024-03-04 11:33:35 -0500
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ad40621f7c
scene: some cleanup
SeanOMik
2024-03-03 22:15:18 -0500
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bcc035ab91
Some cleanup
SeanOMik
2024-03-03 16:28:27 -0500
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8aae479df3
Create a new crate! lyra-scene for representing a SceneGraph in an ECS world
SeanOMik
2024-03-03 16:21:55 -0500
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b76832ec05
ecs: fix World::insert, finish a TODO related to it
SeanOMik
2024-03-03 16:19:59 -0500
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-
88cda91657
Inline a few things
SeanOMik
2024-03-08 11:07:02 -0500
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cf3f70dbb9
resource, render: load in texture sampler from gltf and use them in the renderer
SeanOMik
2024-03-08 11:04:38 -0500
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4a293e5c18
cleanup some simple compiler warnings
SeanOMik
2024-03-08 00:42:02 -0500
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8d1961bb08
render: fix the TransformBuffers that could only store a single Transform for an entity
SeanOMik
2024-03-08 00:41:27 -0500
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7d8798bf53
render: process GltfScenes and Node local transforms
SeanOMik
2024-03-08 00:21:28 -0500
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5861cb8c3f
resource: Create Gltf object, expand GltfScene to collect all node transforms, other qol changes
SeanOMik
2024-03-08 00:20:29 -0500
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b3105bc668
ecs: fix filters
SeanOMik
2024-03-08 00:19:23 -0500
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fd2b1683cc
resource: load multiple gltf scenes
SeanOMik
2024-03-04 18:31:25 -0500
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8eb18bd5d8
resource: improve gltf loader to show scene hierarchy and node local transform
SeanOMik
2024-03-04 11:33:35 -0500
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05ad91a64f
scene: some cleanup
SeanOMik
2024-03-03 22:15:18 -0500
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1b770a79fb
Some cleanup
SeanOMik
2024-03-03 16:28:27 -0500
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ad82f61cf4
Merge pull request 'Implement relationships in the ECS' (#3) from feature/ecs-relations into main
SeanOMik
2024-03-03 16:22:39 -0500
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35815fa019
Create a new crate! lyra-scene for representing a SceneGraph in an ECS world
feature/scene-as-ecs
SeanOMik
2024-03-03 16:21:55 -0500
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b51f1e16ef
ecs: fix World::insert, finish a TODO related to it
SeanOMik
2024-03-03 16:19:59 -0500
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70fecc8cdd
fixes across crates after changes to ecs
SeanOMik
2024-03-02 21:37:21 -0500
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c0df9f2d65
ecs: fix a typo in docs
SeanOMik
2024-03-02 21:35:23 -0500
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6210778e9d
ecs: some code cleanup
SeanOMik
2024-03-02 21:34:20 -0500
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7d90b1d38f
ecs: improve docs
SeanOMik
2024-03-02 21:20:19 -0500
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21537481c9
ecs: add relations, improve docs
SeanOMik
2024-03-02 20:20:38 -0500
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d4135e0216
ci: fix ci and change triggers
SeanOMik
2024-03-02 22:51:46 -0500
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71693971c2
Merge pull request 'Create an early scripting engine' (#2) from feature/early-scripting into main
SeanOMik
2024-03-02 22:28:55 -0500
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31398d5446
scripting: update elua submodule
SeanOMik
2024-02-29 19:31:30 -0500
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de4fb76f31
scripting: update for elua and new wip support for teal
SeanOMik
2024-02-28 21:10:52 -0500
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aadc8e5094
scripting: expose all other ActionHandler methods to Lua
SeanOMik
2024-02-25 20:53:20 -0500
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d0179cda69
scripting: get FreeFlyCamera working with ActionHandler created by Lua
SeanOMik
2024-02-25 17:42:14 -0500
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5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource
SeanOMik
2024-02-25 17:06:53 -0500
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5a7ac6ad11
scripting: fix some doc comments
SeanOMik
2024-02-24 17:57:05 -0500
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388f686917
scripting: create `FN_NAME_INTERNAL_AS_COMPONENT` for implicitly converting some types as components
SeanOMik
2024-02-24 15:27:01 -0500
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6731fcd7f2
scripting: implement spawning entity with loaded 3d models
SeanOMik
2024-02-24 14:32:06 -0500
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4a7cdfab80
ecs: fix executing deferred fn system arguments
SeanOMik
2024-02-24 14:30:09 -0500
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90b821f95c
scripting: implement loading assets in lua
SeanOMik
2024-02-24 11:16:09 -0500
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5dfc073db5
ecs: add commands test and fix Commands
SeanOMik
2024-02-24 11:09:26 -0500
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1f43a9d4da
fix compiler errors after some changes to game crate
SeanOMik
2024-02-23 16:43:23 -0500
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f2d302c6d4
reflect: ReflectedComponent takes ownership over reflected component when inserting into entity
SeanOMik
2024-02-23 16:39:51 -0500
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0373f68cc3
resource: create the ability to keep resources as type erased data
SeanOMik
2024-02-23 16:38:38 -0500
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380c8df740
ecs: implement deferred system commands, change the way system fn arguments are implemented
SeanOMik
2024-02-23 16:34:21 -0500
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e354528942
scripting: Implement LuaVec3:move_by, and add more methods for Lua on math types
SeanOMik
2024-02-19 23:14:38 -0500
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e6b4e83dee
scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait
SeanOMik
2024-02-19 17:57:48 -0500
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ea958f9f18
scripting: convert LuaDeltaTime into a Lua Number instead of using it as userdata
SeanOMik
2024-02-19 11:27:49 -0500
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639ec0ee42
resource: fix resource manager tests
SeanOMik
2024-02-18 23:41:53 -0500
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e6c9e0725c
scripting: remove ReflectedLuaTableProxy and slightly modify ReflectLuaProxy to replace it
SeanOMik
2024-02-18 23:28:29 -0500
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20a36795dc
scripting: update elua, change test lua script
SeanOMik
2024-02-17 19:08:11 -0500
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955ca03587
Merge branch 'feature/elua-switch' into feature/early-scripting
SeanOMik
2024-02-17 17:34:40 -0500
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6cd38376e0
scripting: update elua submodule
SeanOMik
2024-02-17 14:30:27 -0500
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4247c4f5c1
scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables
SeanOMik
2024-02-17 14:27:16 -0500
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f2f8248de7
scripting: add elua as a git submodule, remove mlua from the cargo.toml
SeanOMik
2024-02-14 20:33:07 -0500
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82c13a7dd2
scripting: do a bit of code cleanup
SeanOMik
2024-02-12 20:23:44 -0500
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747d4dcf19
scripting: implement querying for resources from lua
SeanOMik
2024-02-12 20:04:50 -0500
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6465ed2e0b
scripting: support 'overloaded' like methods in wrapper macro
SeanOMik
2024-01-20 11:46:42 -0500
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e88758f59d
scripting: expose resources to the world
SeanOMik
2024-01-20 00:54:36 -0500
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94abf2ddf0
scripting: override lua's print method
SeanOMik
2024-01-16 23:04:17 -0500
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db77ca4388
scripting: lua script auto-reloading
SeanOMik
2024-01-15 23:22:21 -0500
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a9705b3f81
scripting, game: make fixes for changes to resource crate
SeanOMik
2024-01-15 21:30:05 -0500