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5ebbec8cf9
ci: switch to ForgeJo actions
SeanOMik
2024-06-28 13:50:26 -0400
2eeca335e2
game: run clippy
SeanOMik
2024-06-28 13:25:48 -0400
96dea5b1f9
render: code cleanup
SeanOMik
2024-06-28 13:16:47 -0400
007b1047ef
render: implement view target chains for post processing steps
SeanOMik
2024-06-27 23:48:24 -0400
545da71cda
render: create ViewTarget to make it easier to render to a non-surface texture and chain together postprocess steps
SeanOMik
2024-06-26 21:33:39 -0400
0e71c5734f
render: make it easier to get Frame from RenderTarget
SeanOMik
2024-06-26 17:14:31 -0400
6c1bff5768
render: get sub render graphs working and create a simple test of them
SeanOMik
2024-06-25 21:32:29 -0400
5f1a61ef52
render: create RenderTarget and Frame, making it easier to render to a non-surface texture
SeanOMik
2024-06-23 20:25:57 -0400
f755a4c53b
render: create a node for sub render graphs, create a graph init node
SeanOMik
2024-06-22 17:00:32 -0400
9d3de88c50
render: cleanup
SeanOMik
2024-06-21 22:10:35 -0400
f440f306be
render: impl Node for RenderGraph in prep for sub-graphs
SeanOMik
2024-06-21 22:06:58 -0400
f17bf40c77
render: rename RenderGraph::add_pass to add_node
SeanOMik
2024-06-21 21:58:40 -0400
5fc1a0f134
Add todo panic in code when window is resized
SeanOMik
2024-06-16 20:05:04 -0400
3209d65b93
push code for debugging
debug/sig-abort
SeanOMik
2024-06-16 15:34:06 -0400
33358662e2
fix docstest errors in render graph
SeanOMik
2024-06-16 00:15:54 -0400
0edba69b02
fix warnings, remove some commented code from base shader
SeanOMik
2024-06-16 00:11:21 -0400
6182a4b9c8
render: simplify light buffer updating
SeanOMik
2024-06-15 23:52:46 -0400
7576979797
render: fix lighting with more than one light
SeanOMik
2024-06-15 23:52:10 -0400
acb58a15ff
Merge pull request 'Implement a Render Graph' (#16 ) from feature/render-graph into main
SeanOMik
2024-06-15 18:54:46 -0400
d5348ec172
render: a tiny bit of code cleanup
SeanOMik
2024-06-12 21:30:09 -0400
9ce79e6b29
resource: fix tests, render: remove warning
SeanOMik
2024-06-12 21:23:27 -0400
6d7932f6a5
render: remove IDs for everything, use only labels to identify things
SeanOMik
2024-06-11 20:59:55 -0400
28b9604189
render: rename RenderGraphPass to Node to better represent what it actually is in the RenderGraph
SeanOMik
2024-06-06 19:37:25 -0400
a0a2acfec0
render: add todo in code
SeanOMik
2024-06-03 19:06:07 -0400
ef68b2a4c5
render: create a RenderGraphLabel trait for graph labels instead of strings
SeanOMik
2024-06-02 21:35:59 -0400
41d77c5687
render: a tiny bit of code cleanup in mesh pass
SeanOMik
2024-06-01 23:05:43 -0400
bb21805278
render: add a debug_assert to ensure the developer doesn't reuse ids for slots
SeanOMik
2024-06-01 22:55:50 -0400
c846d52b0d
render: finally get meshes and entities rendering again with the render graph!
SeanOMik
2024-05-31 20:11:35 -0400
7f5a1cd953
render: a bit of code cleanup
SeanOMik
2024-05-25 19:37:43 -0400
9a48075f07
render: change to manual creation of render graph exeuction path, rewrite light cull compute pass into the render graph
SeanOMik
2024-05-25 19:27:36 -0400
fc57777a45
render: move render targets to be graph slots, create present passes and base passes
SeanOMik
2024-05-19 12:56:03 -0400
8c3446389c
render: code cleanup
SeanOMik
2024-05-18 11:02:07 -0400
64e6e4a942
render: make it easier to share bind groups and bind group layouts between passes
SeanOMik
2024-05-17 17:43:46 -0400
cee6e44d61
render: support creating bindgroups for passes and updating buffers every frame
SeanOMik
2024-05-14 18:46:35 -0400
b94a8e3cd3
Make it possible to create a complete pipeline descriptor for a pass
SeanOMik
2024-05-11 09:19:58 -0400
bccf6287c0
render: get first image from RenderGraph, just a simple hard coded triangle
SeanOMik
2024-05-08 18:27:10 -0400
daa6fc3d4b
move profiles to root workspace Cargo.toml so they aren't ignored
SeanOMik
2024-05-08 18:25:12 -0400
a4e80d4fec
render: continue work of render graph, expanding RenderGraphPass and removing things from the renderer
SeanOMik
2024-05-04 10:02:50 -0400
4c2ed6ca80
render: create foundation of render graph, also add super simple topological sort for pass execution path
SeanOMik
2024-04-28 17:51:35 -0400
669cc7590c
examples: remove some warnings
SeanOMik
2024-04-27 19:45:59 -0400
d1f1e03cbb
scripting: improve macros to make it easier to create wrappers
SeanOMik
2024-04-27 19:43:45 -0400
29c68abbbb
scripting: fix lua scripting (#13 ), create an example for it
SeanOMik
2024-04-27 00:52:47 -0400
1b08482ef7
resource: fix wait_for_load haning when using handles from 'request_raw'
SeanOMik
2024-04-27 00:31:20 -0400
15807a3dc1
resource: impl Reflect for a bunch of types, add some utility methods to handles
SeanOMik
2024-04-27 00:28:49 -0400
f0d36e7b56
ecs: impl Clone for World and return entity in dynamic views
SeanOMik
2024-04-27 00:21:26 -0400
6a11f7cbb7
Merge pull request 'Improve Performance in Scenes With Many Lights' (#14 ) from bugfix/many-lights-poor-performance into main
SeanOMik
2024-04-24 19:55:15 -0400
db501015d0
Create an example project to test transform interpolation
SeanOMik
2024-04-24 00:30:30 -0400
53837d469b
ecs: fix BatchedSystem, implement ways for `Criteria`s to modify the world before and after execution
SeanOMik
2024-04-24 00:28:01 -0400
e2c6b557bb
render: improve performance of transform interpolation by using ecs components
SeanOMik
2024-04-22 01:07:35 -0400
337ce18e8c
ecs: update existing components on entity in World::insert
SeanOMik
2024-04-22 00:20:42 -0400
8eac563229
render: significantly improve performance of TransformBuffers
SeanOMik
2024-04-21 00:54:45 -0400
24e1c0281e
Make tracy profiling an optional feature, create 'many-lights' example
SeanOMik
2024-04-20 00:08:25 -0400
246705b80b
game: some profiling improvements
SeanOMik
2024-04-19 23:37:08 -0400
3c73e1d7e2
render: only run system_update_world_transforms for scenes that were modified
SeanOMik
2024-04-18 22:38:15 -0400
25aa902e02
render: use WorldTransforms in the renderer
SeanOMik
2024-04-17 20:46:46 -0400
12c8ece418
ecs: create a DynamicViewState that can be used to create a dynamic view without dealing with lifetimes
SeanOMik
2024-04-13 02:10:25 -0400
60ec62c558
scene: improve docs and some code cleanup
SeanOMik
2024-04-10 23:55:48 -0400
2daf617ba3
scene: implement WorldTransform struct to simplify getting the world transform of scene nodes
SeanOMik
2024-04-10 23:45:25 -0400
0668be06e2
ecs: documentation improvements for filter queries
SeanOMik
2024-04-10 23:18:11 -0400
347427a841
ecs: remove compiler warning
SeanOMik
2024-04-10 22:27:44 -0400
4162150c5f
ecs: fix issue with Entities query returning the incorrect entity ids
SeanOMik
2024-04-10 22:27:23 -0400
4a0d003181
ecs: add not filter, improve the code for inserting components into entity, bundle cleanup and improvements
SeanOMik
2024-04-10 22:26:49 -0400
01a74ab9a6
Rewrite nix-shell, use mold for the linker
SeanOMik
2024-04-04 23:58:59 -0400
3dfb2520ce
ecs: add some spans around the system executors
SeanOMik
2024-04-01 12:02:16 -0400
f3b5106073
reflect: fix warnings
SeanOMik
2024-04-01 11:17:19 -0400
7ae38476fa
Merge pull request 'Fix #6 : Rendering Shared 3D Models' (#10 ) from bug/6-rendering-shared-models into main
SeanOMik
2024-04-01 11:03:00 -0400
0a9e5ebcdb
render: improve fix for rendering shared 3d modules
SeanOMik
2024-04-01 10:50:17 -0400
dd61e8e66c
render: hack to get rendering shared 3d modules working
SeanOMik
2024-03-31 23:02:18 -0400
a3118f32e2
resource: implement retrieving loaded SceneGraph dependencies
SeanOMik
2024-03-31 13:37:25 -0400
aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
SeanOMik
2024-03-31 13:24:32 -0400
a39d259bb4
Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes
SeanOMik
2024-03-31 10:56:04 -0400
a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
SeanOMik
2024-03-31 00:32:31 -0400
a2aac25249
ecs, reflect: implement Bundle for (), use `nobuild` instead of `compile_fail` for reflect rustdocs
SeanOMik
2024-03-31 00:29:12 -0400
e5018c8258
reflect: fix type registry from changes with ecs resources
SeanOMik
2024-03-30 22:42:41 -0400
e00d0d71d1
examples: move assets outside of testbed for other examples
SeanOMik
2024-03-30 22:17:12 -0400
46cdcfdd3b
ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync
SeanOMik
2024-03-30 22:12:00 -0400
61efc358ce
scene: make scenes own its own world, no references
SeanOMik
2024-03-24 22:40:38 -0400
763d51ae36
move some stuff out of testbed into lyra-game
SeanOMik
2024-03-22 22:55:22 -0400
0f11fe2e6d
render: fix spot light culling
SeanOMik
2024-03-22 10:46:52 -0400
e2844a11a6
render: create toggleable debug light cull view
SeanOMik
2024-03-20 19:03:39 -0400
f0b413d9ae
render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
SeanOMik
2024-03-20 11:41:40 -0400
65ff7c4f23
render: retrieve light properties from components
SeanOMik
2024-03-19 22:40:15 -0400
f63a7ae86a
include correct rust install in nix-shell
SeanOMik
2024-03-19 21:40:08 -0400
834a864544
render: get forward+ rendering working with multiple light sources
SeanOMik
2024-03-19 20:26:15 -0400
014abcf7e6
render: fix the tile frustum used for culling lights
SeanOMik
2024-03-17 18:11:38 -0400
76ec9606ec
render: add some fields to the camera uniform
SeanOMik
2024-03-17 16:07:24 -0400
5c1ce809ff
render: get some lights showing up with tiled forward rendering
SeanOMik
2024-03-17 15:20:17 -0400
c73c1a7f43
render: fix segfault in LightCullCompute
SeanOMik
2024-03-16 22:58:38 -0400
4ce21d4db0
render: dont send the same material to the gpu multiple times, speeding up gpu texture loading
SeanOMik
2024-03-16 19:12:32 -0400
1818a0b48b
position the camera in a good position in the scene
SeanOMik
2024-03-16 18:50:22 -0400
cfd5cabfbb
render: create light cull compute shader, bind buffers, etc.
SeanOMik
2024-03-16 18:39:07 -0400
22c08ba66e
render: improve the render buffer wrapper, use it for the camera uniform
SeanOMik
2024-03-14 23:08:21 -0400
f345f065c1
reflect: create ReflectedMap
SeanOMik
2024-03-10 00:17:09 -0500
aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded
SeanOMik
2024-03-10 00:11:15 -0500
4a285e5866
Merge branch 'feature/async-resource-loading' into main
SeanOMik
2024-03-09 00:48:42 -0500
1c29e6fa72
cleanup some simple compiler warnings
SeanOMik
2024-03-09 00:34:50 -0500
de64b06e46
ecs: fix warning
SeanOMik
2024-03-09 00:25:55 -0500
dead32dbab
resource: asyncronous loading of resources
SeanOMik
2024-03-09 00:25:13 -0500
1d7d13eb7b
Merge pull request 'Some gltf improvements' (#4 ) from feature/gltf-scene-fixes into main
SeanOMik
2024-03-09 00:46:42 -0500
cd27c9602c
Inline a few things
SeanOMik
2024-03-08 11:07:02 -0500