SeanOMik
|
e2c6b557bb
|
render: improve performance of transform interpolation by using ecs components
|
2024-04-22 01:07:35 -04:00 |
SeanOMik
|
8eac563229
|
render: significantly improve performance of TransformBuffers
Before the changes, a release build of 'many-lights' was running at about 130fps, now its 430fps
|
2024-04-21 00:54:45 -04:00 |
SeanOMik
|
246705b80b
|
game: some profiling improvements
|
2024-04-19 23:37:08 -04:00 |
SeanOMik
|
aa8d94851c
|
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
|
2024-03-31 13:24:32 -04:00 |
SeanOMik
|
189d05e323
|
split the math module into a lyra-math crate, implement Reflect and Component for Transform
|
2024-01-13 11:51:16 -05:00 |
SeanOMik
|
d14abcc3e5
|
Get some math types and some ecs stuff exposed to lua
|
2024-01-12 14:11:33 -05:00 |
SeanOMik
|
9307265a5a
|
Implement staged system execution, make it easier to add systems, remove some compiler warnings
|
2024-01-06 15:40:13 -05:00 |
SeanOMik
|
c673fd98ff
|
Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed
Details
|
2024-01-04 23:25:29 -05:00 |