SeanOMik
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8aae479df3
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Create a new crate! lyra-scene for representing a SceneGraph in an ECS world
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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de4fb76f31
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scripting: update for elua and new wip support for teal
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2024-02-28 21:10:52 -05:00 |
SeanOMik
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aadc8e5094
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scripting: expose all other ActionHandler methods to Lua
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2024-02-25 20:53:20 -05:00 |
SeanOMik
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5521d4a659
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scripting: start work on exposing InputActions to lua, implement inserting reflected resource
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2024-02-25 17:06:53 -05:00 |
SeanOMik
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5dfc073db5
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ecs: add commands test and fix Commands
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2024-02-24 11:09:26 -05:00 |
SeanOMik
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0373f68cc3
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resource: create the ability to keep resources as type erased data
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2024-02-23 16:38:38 -05:00 |
SeanOMik
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f2f8248de7
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scripting: add elua as a git submodule, remove mlua from the cargo.toml
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2024-02-14 20:33:07 -05:00 |
SeanOMik
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db77ca4388
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scripting: lua script auto-reloading
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2024-01-15 23:22:21 -05:00 |
SeanOMik
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a9705b3f81
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scripting, game: make fixes for changes to resource crate
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2024-01-15 21:30:05 -05:00 |
SeanOMik
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189d05e323
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split the math module into a lyra-math crate, implement Reflect and Component for Transform
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2024-01-13 11:51:16 -05:00 |
SeanOMik
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9307265a5a
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Implement staged system execution, make it easier to add systems, remove some compiler warnings
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2024-01-06 15:40:13 -05:00 |
SeanOMik
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c673fd98ff
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Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed
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2024-01-04 23:25:29 -05:00 |
SeanOMik
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6caf235a6f
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Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed
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2024-01-04 20:52:47 -05:00 |
SeanOMik
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52e58b1ca5
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Add lyra-reflect
ci/woodpecker/push/debug Pipeline failed
Details
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2023-12-30 18:55:05 -05:00 |
SeanOMik
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d075fd5d5f
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Fix test failure caused by invalid pointer free, remove unused dependencies
ci/woodpecker/push/debug Pipeline was successful
Details
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2023-12-28 22:54:19 -05:00 |
SeanOMik
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09bba5b3b3
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Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs
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2023-12-26 23:48:46 -05:00 |
SeanOMik
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2805399fe4
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Switch to use lyra-ecs
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2023-12-26 14:12:53 -05:00 |
SeanOMik
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e95a45fd53
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Implement a single point light with blinn-phong lighting
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2023-11-10 09:14:18 -05:00 |
SeanOMik
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b9b2c9f8e7
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Finish fixed rate transform interpolation for the renderer
ci/woodpecker/push/build Pipeline failed
Details
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2023-11-03 19:50:00 -04:00 |
SeanOMik
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7ae59c0415
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Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
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2023-10-21 22:19:34 -04:00 |
SeanOMik
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fd9f4bee2a
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Implement loading material textures from gltf and rendering them
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2023-10-17 22:04:25 -04:00 |
SeanOMik
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8f7288339d
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Add default texture which fixes render error, fix cube rendering
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2023-10-05 11:42:24 -04:00 |
SeanOMik
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dabc051b58
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Add ModelComponent, add model loader to resource manager's default loaders
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2023-09-26 17:14:38 -04:00 |
SeanOMik
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38e7b543c0
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Start working on gltf
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2023-09-21 14:22:46 -04:00 |
SeanOMik
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bd21e62cba
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Use resources from the resource manager, implement startup systems
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2023-09-14 12:58:59 -04:00 |
SeanOMik
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a1c3cd6d99
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Write resource managers request function, needs testing
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2023-09-12 19:07:03 -04:00 |
SeanOMik
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e21490cd6a
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Start working on assets
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2023-09-12 14:25:33 -04:00 |
SeanOMik
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32689e77ce
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Convert the engine into a lib package
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2023-09-08 01:06:50 -04:00 |
SeanOMik
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2e225ccd09
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Some code cleanup
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2023-09-08 01:06:49 -04:00 |
SeanOMik
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81c3b5be55
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Fix the logger to include info logs from other crates
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2023-09-08 01:06:48 -04:00 |
SeanOMik
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ec960b8f94
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Fix rendering multiple entities
this is done by using a large dynamic uniform buffer for storing all transforms of entities
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2023-09-08 01:06:44 -04:00 |
SeanOMik
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73b44857eb
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Switch ecs to edict
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2023-09-08 01:06:42 -04:00 |
SeanOMik
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805fde2d4e
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Rewrite the input system using an event based system
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2023-09-08 01:06:41 -04:00 |
SeanOMik
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5a37fcf1e6
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Implement MouseMotion and CursorMoved input events
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2023-09-08 01:06:39 -04:00 |
SeanOMik
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d25ecf0e00
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Add resource system, early input system, custom hecs world wrapper
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2023-09-08 01:06:38 -04:00 |
SeanOMik
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7c381672d9
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simple ecs systems!
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2023-09-08 01:06:35 -04:00 |
SeanOMik
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265c3dbc5a
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Significant render refactoring, implement transformation matrix
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2023-09-08 01:06:26 -04:00 |
SeanOMik
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3fe294b8b2
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Create the ground works for an ECS in the engine
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2023-09-08 01:06:22 -04:00 |
SeanOMik
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bbc7c8e283
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Create window, handle simple input
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2023-09-08 01:05:59 -04:00 |