SeanOMik
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a47d5b00ef
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use the graph system dispatcher to execute systems, make it easier to add systems
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2023-06-30 01:17:06 -04:00 |
SeanOMik
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1ef664165d
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implement simple ecs systems
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2023-06-29 01:17:30 -04:00 |
SeanOMik
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6a30a17f5f
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simple ecs systems!
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2023-06-28 23:18:44 -04:00 |
SeanOMik
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74e21a083b
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fix some issues caused by the rebase
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2023-06-07 00:53:33 -04:00 |
SeanOMik
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35eb2842fb
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create SimpleSystem
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2023-06-07 00:48:37 -04:00 |
SeanOMik
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da4297b462
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add transform matrix buffer
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2023-06-07 00:47:09 -04:00 |
SeanOMik
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0fdf6c1fee
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change method name
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2023-05-18 23:55:32 -04:00 |
SeanOMik
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9f603799f1
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Use an actual render queue instead of a HashMap
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2023-05-18 23:44:07 -04:00 |
SeanOMik
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49aa2b338d
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Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue
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2023-05-18 01:11:04 -04:00 |
SeanOMik
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5d8cb19212
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add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file
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2023-05-15 01:02:45 -04:00 |
SeanOMik
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f8d2f7c3f1
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Move Transform to math module
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2023-05-14 23:21:47 -04:00 |
SeanOMik
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1bdf51a56b
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Add helper methods to Transform
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2023-05-14 23:18:41 -04:00 |
SeanOMik
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432c54004e
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Significant render refactoring, implement transformation matrix
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2023-05-14 15:18:18 -04:00 |
SeanOMik
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22865bbc33
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remove system.rs
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2023-04-26 23:24:32 -04:00 |
SeanOMik
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5434c11f4a
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Implmenting indices, and textures
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2023-04-20 02:07:11 -04:00 |
SeanOMik
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e5b6a24ae6
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Implement vertex buffers
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2023-04-19 00:53:06 -04:00 |
SeanOMik
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f9f9978bf8
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Add basic resources module
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2023-04-15 00:01:35 -04:00 |
SeanOMik
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247208d30e
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Create the ground works for an ECS in the engine
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2023-04-14 00:22:17 -04:00 |
SeanOMik
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a086e5b24a
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Create window, handle simple input
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2023-03-16 17:47:36 -04:00 |