SeanOMik
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8c1738334c
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render: shadow maps and PCF for spot lights
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2024-07-24 20:10:32 -04:00 |
SeanOMik
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fefcf58765
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render: make shadow depth bias configurable per light source
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2024-07-21 21:53:02 -04:00 |
SeanOMik
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fef709d5f1
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render: implement PCF for point lights, support per-light shadow settings
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2024-07-21 12:02:35 -04:00 |
SeanOMik
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4449172c2b
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render: implement PCSS for directional lights
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2024-07-18 23:43:08 -04:00 |
SeanOMik
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4c6c6c4dd5
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render: PCF with poisson disc on directional lights
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2024-07-14 22:14:08 -04:00 |
SeanOMik
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ff06bd55f3
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render: simple PCF
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2024-07-14 19:06:38 -04:00 |
SeanOMik
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b45c2f4fab
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render: point light shadows in texture atlas, fix bug with unaligned GpuSlotBuffer
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2024-07-13 00:56:09 -04:00 |
SeanOMik
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40fa9c09da
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render: fix shadow map atlas packing by writing my own skyline packer
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2024-07-12 14:58:18 -04:00 |
SeanOMik
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6d57b40629
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render: cull back faces, code cleanup to fix warnings
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2024-07-04 23:28:21 -04:00 |
SeanOMik
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fd65f754cf
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render: get simple directional shadow maps working
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2024-07-04 13:43:36 -04:00 |
SeanOMik
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7ff67a194b
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create an example for testing shadow maps
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2024-06-28 16:15:21 -04:00 |