SeanOMik
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4247c4f5c1
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scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables
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2024-02-17 14:27:16 -05:00 |
SeanOMik
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82c13a7dd2
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scripting: do a bit of code cleanup
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2024-02-12 20:26:51 -05:00 |
SeanOMik
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747d4dcf19
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scripting: implement querying for resources from lua
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2024-02-12 20:26:45 -05:00 |
SeanOMik
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6465ed2e0b
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scripting: support 'overloaded' like methods in wrapper macro
ci/woodpecker/manual/debug Pipeline failed
Details
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2024-01-20 11:46:42 -05:00 |
SeanOMik
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e88758f59d
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scripting: expose resources to the world
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2024-01-20 00:54:36 -05:00 |
SeanOMik
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94abf2ddf0
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scripting: override lua's print method
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2024-01-16 23:04:17 -05:00 |
SeanOMik
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db77ca4388
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scripting: lua script auto-reloading
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2024-01-15 23:22:21 -05:00 |
SeanOMik
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a9705b3f81
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scripting, game: make fixes for changes to resource crate
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2024-01-15 21:30:05 -05:00 |
SeanOMik
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e5599e1d27
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scripting, ecs: expose Transform to lua, update component ticks on changes from lua
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2024-01-13 11:52:20 -05:00 |
SeanOMik
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d14abcc3e5
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Get some math types and some ecs stuff exposed to lua
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2024-01-12 14:11:33 -05:00 |
SeanOMik
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e49d69dbc1
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scripting: update scripts on all game stages, create utility api provider
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-07 00:57:19 -05:00 |
SeanOMik
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13ad671a55
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scripting: update lua scripts on 'update' stage
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2024-01-06 23:06:00 -05:00 |
SeanOMik
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c673fd98ff
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Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-04 23:25:29 -05:00 |
SeanOMik
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6caf235a6f
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Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-04 20:52:47 -05:00 |