Commit Graph

400 Commits

Author SHA1 Message Date
SeanOMik ad35015478
Fix some errors caused by rebasing with origin 2023-12-21 17:40:16 -05:00
SeanOMik 66ec18eade
Add dir for luberyard-bistro example scene
This scene is massive when exported to gltf (.glb), about 1.5GBs. I need to write an fbx loader
2023-12-21 17:35:38 -05:00
SeanOMik 104649d574
Implement spot lights and directional lights 2023-12-21 17:35:37 -05:00
SeanOMik e412e589d1
Prototype implementation of specular maps 2023-12-21 17:35:30 -05:00
SeanOMik a0e6a16f03
Remove debug message 2023-12-21 17:31:05 -05:00
SeanOMik 039e99281a
Fix issues with the normal matrix 2023-12-21 17:31:04 -05:00
SeanOMik 6826d43c8b
Switch to desktop
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2023-11-15 19:47:22 -05:00
SeanOMik b2bbbbbfad
Switch computers
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2023-11-14 23:04:32 -05:00
SeanOMik e23d4dc731
Fix a possible bug
ci/woodpecker/push/build Pipeline was successful Details
2023-11-12 15:07:52 -05:00
SeanOMik 65467c5032
Add normal matrix for lighting, fix render multiple entities that use same model 2023-11-12 14:56:59 -05:00
SeanOMik a288c9b26c
Merge branch 'feature/simple-lighting' into 'main'
ci/woodpecker/push/build Pipeline was successful Details
2023-11-11 09:08:13 -05:00
SeanOMik da1cac1bff
Implement removing a light from the scene
ci/woodpecker/push/build Pipeline was successful Details
2023-11-10 18:10:00 -05:00
SeanOMik aa79ace401
Get multiple light sources working
ci/woodpecker/push/build Pipeline was successful Details
2023-11-10 17:52:11 -05:00
SeanOMik 6510d5a7b9
Start support for multiple point light casters
ci/woodpecker/push/build Pipeline was successful Details
2023-11-10 14:00:52 -05:00
SeanOMik d26e1ccfb4
Create a PointLight component for light position
ci/woodpecker/push/build Pipeline was successful Details
2023-11-10 12:28:17 -05:00
SeanOMik e95a45fd53
Implement a single point light with blinn-phong lighting 2023-11-10 09:14:18 -05:00
SeanOMik 988fd6bf42
Merge branch 'feature/input-actions' into 'main'
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2023-11-08 20:53:04 -05:00
SeanOMik 8d6e675c82
Implement a decent first pass of the input action system
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This still needs some work, mostly just names of things and finding a better way to add the InputActionPLugin and ActionHandler
2023-11-05 22:50:57 -05:00
SeanOMik 75c0377d9c
Create structs for the input actions
ci/woodpecker/push/build Pipeline was successful Details
2023-11-04 11:34:27 -04:00
SeanOMik 76f81d6b02
Create an input module to cleanup code 2023-11-03 21:07:02 -04:00
SeanOMik 73160172ee
Merge branch 'feature/fixrate-interpolate'
ci/woodpecker/push/build Pipeline was successful Details
2023-11-03 19:50:14 -04:00
SeanOMik b9b2c9f8e7
Finish fixed rate transform interpolation for the renderer
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2023-11-03 19:50:00 -04:00
SeanOMik 1b723cc30b
Attempt to interpolate transforms in the renderer
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2023-10-31 14:28:22 -04:00
SeanOMik 31799cae05
Some code cleaup of the renderer file
ci/woodpecker/push/build Pipeline was successful Details
2023-10-29 21:01:58 -04:00
SeanOMik 6b935739ef
Add system criteria
ci/woodpecker/push/build Pipeline was successful Details
2023-10-29 17:54:04 -04:00
SeanOMik 927566ca3d
Add delta time, use it in the free fly camera
ci/woodpecker/push/build Pipeline was successful Details
2023-10-26 22:26:13 -04:00
SeanOMik 1f534bb1aa
Fix unintended roll of fly cam
ci/woodpecker/push/build Pipeline was successful Details
2023-10-26 12:17:10 -04:00
SeanOMik f3c25b6370
Rotate camera with mouse
ci/woodpecker/push/build Pipeline was successful Details
2023-10-25 21:49:38 -04:00
SeanOMik 249b87afed
Create simple keyboard controlled free fly camera
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2023-10-24 20:03:27 -04:00
SeanOMik 4191a463f5
Remove warnings from testbed example
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2023-10-23 16:56:55 -04:00
SeanOMik 63df35f8fc
Fix most warnings and clippy lints
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2023-10-22 21:49:31 -04:00
SeanOMik 04d47c34bc
Fix ci
ci/woodpecker/push/build Pipeline was successful Details
2023-10-22 20:49:28 -04:00
SeanOMik f5c3e50111
Fix ci
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2023-10-22 20:39:33 -04:00
SeanOMik 77ff6ed69c
Fix ci
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2023-10-22 20:28:10 -04:00
SeanOMik 73858b444c
Fix ci
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2023-10-22 20:26:20 -04:00
SeanOMik c74f3400d1
Fix ci
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2023-10-22 20:24:00 -04:00
SeanOMik e6da582ee3
Merge branch 'feature/gltf-loading'
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2023-10-21 22:30:21 -04:00
SeanOMik 970e3ac8a3
Add woodpecker ci pipeline
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2023-10-21 22:28:08 -04:00
SeanOMik 7ae59c0415
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model 2023-10-21 22:19:34 -04:00
SeanOMik fd9f4bee2a
Implement loading material textures from gltf and rendering them 2023-10-17 22:04:25 -04:00
SeanOMik 02a0eea7b3
Don't force loaded model indicies to U32 2023-10-08 00:03:53 -04:00
SeanOMik 8f7288339d
Add default texture which fixes render error, fix cube rendering 2023-10-05 11:42:24 -04:00
SeanOMik a5b145c9b3
Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
SeanOMik fdf1c4d338
Start implementing the new Model and Mesh types with the renderer 2023-09-29 14:46:08 -04:00
SeanOMik 9d6d51af83
Load materials from gltf 2023-09-29 14:20:28 -04:00
SeanOMik 792596078d
Create a material type for loading materials 2023-09-29 13:00:33 -04:00
SeanOMik dabc051b58
Add ModelComponent, add model loader to resource manager's default loaders 2023-09-26 17:14:38 -04:00
SeanOMik 64817b6142
Add MeshVertexAttribute instead of directly storing positions 2023-09-22 12:42:36 -04:00
SeanOMik e76ca1ec50
Write a very experimental gltf loader 2023-09-21 23:11:09 -04:00
SeanOMik dddf6123c4
Continue working on gltf loader 2023-09-21 17:27:21 -04:00