SeanOMik
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90b821f95c
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scripting: implement loading assets in lua
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2024-02-24 11:16:09 -05:00 |
SeanOMik
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1f43a9d4da
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fix compiler errors after some changes to game crate
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2024-02-23 16:43:23 -05:00 |
SeanOMik
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e354528942
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scripting: Implement LuaVec3:move_by, and add more methods for Lua on math types
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2024-02-19 23:14:38 -05:00 |
SeanOMik
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e6b4e83dee
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scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait
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2024-02-19 17:57:48 -05:00 |
SeanOMik
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ea958f9f18
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scripting: convert LuaDeltaTime into a Lua Number instead of using it as userdata
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2024-02-19 11:27:49 -05:00 |
SeanOMik
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20a36795dc
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scripting: update elua, change test lua script
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2024-02-17 19:08:11 -05:00 |
SeanOMik
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4247c4f5c1
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scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables
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2024-02-17 14:27:16 -05:00 |
SeanOMik
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e88758f59d
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scripting: expose resources to the world
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2024-01-20 00:54:36 -05:00 |
SeanOMik
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db77ca4388
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scripting: lua script auto-reloading
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2024-01-15 23:22:21 -05:00 |
SeanOMik
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e5599e1d27
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scripting, ecs: expose Transform to lua, update component ticks on changes from lua
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2024-01-13 11:52:20 -05:00 |
SeanOMik
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e49d69dbc1
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scripting: update scripts on all game stages, create utility api provider
ci/woodpecker/push/debug Pipeline failed
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2024-01-07 00:57:19 -05:00 |
SeanOMik
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13ad671a55
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scripting: update lua scripts on 'update' stage
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2024-01-06 23:06:00 -05:00 |
SeanOMik
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ac24d1f913
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Fix querying resources in fn systems, create CommonActionLabels, more code cleanup of free fly camera
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2024-01-06 21:38:21 -05:00 |
SeanOMik
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265752ee76
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Free fly camera code cleanup
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2024-01-06 20:37:23 -05:00 |
SeanOMik
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22b582c3f8
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Implement axises to input actions, use input actions with the free fly camera
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2024-01-06 20:15:54 -05:00 |
SeanOMik
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9307265a5a
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Implement staged system execution, make it easier to add systems, remove some compiler warnings
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2024-01-06 15:40:13 -05:00 |
SeanOMik
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6caf235a6f
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Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed
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2024-01-04 20:52:47 -05:00 |
SeanOMik
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10fc7842cf
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Fix a painful amount of compiler warnings, and clippy warnings
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2023-12-28 21:30:45 -05:00 |
SeanOMik
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09bba5b3b3
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Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs
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2023-12-26 23:48:46 -05:00 |
SeanOMik
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2805399fe4
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Switch to use lyra-ecs
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2023-12-26 14:12:53 -05:00 |
SeanOMik
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66ec18eade
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Add dir for luberyard-bistro example scene
This scene is massive when exported to gltf (.glb), about 1.5GBs. I need to write an fbx loader
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2023-12-21 17:35:38 -05:00 |
SeanOMik
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104649d574
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Implement spot lights and directional lights
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2023-12-21 17:35:37 -05:00 |
SeanOMik
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e412e589d1
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Prototype implementation of specular maps
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2023-12-21 17:35:30 -05:00 |
SeanOMik
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039e99281a
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Fix issues with the normal matrix
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2023-12-21 17:31:04 -05:00 |
SeanOMik
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6826d43c8b
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Switch to desktop
ci/woodpecker/push/build Pipeline was successful
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2023-11-15 19:47:22 -05:00 |
SeanOMik
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65467c5032
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Add normal matrix for lighting, fix render multiple entities that use same model
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2023-11-12 14:56:59 -05:00 |
SeanOMik
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aa79ace401
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Get multiple light sources working
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 17:52:11 -05:00 |
SeanOMik
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d26e1ccfb4
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Create a PointLight component for light position
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 12:28:17 -05:00 |
SeanOMik
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e95a45fd53
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Implement a single point light with blinn-phong lighting
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2023-11-10 09:14:18 -05:00 |
SeanOMik
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8d6e675c82
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Implement a decent first pass of the input action system
ci/woodpecker/push/build Pipeline was successful
Details
This still needs some work, mostly just names of things and finding a better way to add the InputActionPLugin and ActionHandler
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2023-11-05 22:50:57 -05:00 |
SeanOMik
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75c0377d9c
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Create structs for the input actions
ci/woodpecker/push/build Pipeline was successful
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2023-11-04 11:34:27 -04:00 |
SeanOMik
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b9b2c9f8e7
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Finish fixed rate transform interpolation for the renderer
ci/woodpecker/push/build Pipeline failed
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2023-11-03 19:50:00 -04:00 |
SeanOMik
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1b723cc30b
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Attempt to interpolate transforms in the renderer
ci/woodpecker/push/build Pipeline was successful
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2023-10-31 14:28:22 -04:00 |
SeanOMik
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31799cae05
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Some code cleaup of the renderer file
ci/woodpecker/push/build Pipeline was successful
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2023-10-29 21:01:58 -04:00 |
SeanOMik
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6b935739ef
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Add system criteria
ci/woodpecker/push/build Pipeline was successful
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2023-10-29 17:54:04 -04:00 |
SeanOMik
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927566ca3d
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Add delta time, use it in the free fly camera
ci/woodpecker/push/build Pipeline was successful
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2023-10-26 22:26:13 -04:00 |
SeanOMik
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1f534bb1aa
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Fix unintended roll of fly cam
ci/woodpecker/push/build Pipeline was successful
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2023-10-26 12:17:10 -04:00 |
SeanOMik
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f3c25b6370
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Rotate camera with mouse
ci/woodpecker/push/build Pipeline was successful
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2023-10-25 21:49:38 -04:00 |
SeanOMik
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249b87afed
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Create simple keyboard controlled free fly camera
ci/woodpecker/push/build Pipeline was successful
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2023-10-24 20:03:27 -04:00 |
SeanOMik
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4191a463f5
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Remove warnings from testbed example
ci/woodpecker/push/build Pipeline was successful
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2023-10-23 16:56:55 -04:00 |
SeanOMik
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7ae59c0415
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Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
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2023-10-21 22:19:34 -04:00 |
SeanOMik
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fd9f4bee2a
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Implement loading material textures from gltf and rendering them
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2023-10-17 22:04:25 -04:00 |
SeanOMik
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8f7288339d
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Add default texture which fixes render error, fix cube rendering
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2023-10-05 11:42:24 -04:00 |
SeanOMik
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a5b145c9b3
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Create a testbed example to make developing the engine easier
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2023-09-29 14:57:22 -04:00 |