Commit Graph

36 Commits

Author SHA1 Message Date
SeanOMik 40fa9c09da
render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
SeanOMik 7ff67a194b
create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
SeanOMik 5f1a61ef52
render: create RenderTarget and Frame, making it easier to render to a non-surface texture 2024-06-23 20:25:57 -04:00
SeanOMik daa6fc3d4b
move profiles to root workspace Cargo.toml so they aren't ignored 2024-05-08 18:25:12 -04:00
SeanOMik 29c68abbbb
scripting: fix lua scripting (#13), create an example for it
ci/woodpecker/push/debug Pipeline failed Details
2024-04-27 00:52:47 -04:00
SeanOMik db501015d0
Create an example project to test transform interpolation 2024-04-24 00:30:30 -04:00
SeanOMik 24e1c0281e
Make tracy profiling an optional feature, create 'many-lights' example 2024-04-20 00:08:25 -04:00
SeanOMik 8aae479df3 Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
SeanOMik 189d05e323
split the math module into a lyra-math crate, implement Reflect and Component for Transform 2024-01-13 11:51:16 -05:00
SeanOMik 13ad671a55
scripting: update lua scripts on 'update' stage 2024-01-06 23:06:00 -05:00
SeanOMik c673fd98ff
Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed Details
2024-01-04 23:25:29 -05:00
SeanOMik 6caf235a6f
Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed Details
2024-01-04 20:52:47 -05:00
SeanOMik 52e58b1ca5 Add lyra-reflect
ci/woodpecker/push/debug Pipeline failed Details
2023-12-30 18:55:05 -05:00
SeanOMik d075fd5d5f
Fix test failure caused by invalid pointer free, remove unused dependencies
ci/woodpecker/push/debug Pipeline was successful Details
2023-12-28 22:54:19 -05:00
SeanOMik 2805399fe4
Switch to use lyra-ecs 2023-12-26 14:12:53 -05:00
SeanOMik 039e99281a
Fix issues with the normal matrix 2023-12-21 17:31:04 -05:00
SeanOMik e95a45fd53
Implement a single point light with blinn-phong lighting 2023-11-10 09:14:18 -05:00
SeanOMik b9b2c9f8e7
Finish fixed rate transform interpolation for the renderer
ci/woodpecker/push/build Pipeline failed Details
2023-11-03 19:50:00 -04:00
SeanOMik 7ae59c0415
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model 2023-10-21 22:19:34 -04:00
SeanOMik bd21e62cba
Use resources from the resource manager, implement startup systems 2023-09-14 12:58:59 -04:00
SeanOMik a1c3cd6d99
Write resource managers request function, needs testing 2023-09-12 19:07:03 -04:00
SeanOMik e21490cd6a
Start working on assets 2023-09-12 14:25:33 -04:00
SeanOMik 71c1188f3a
Finish implementing plugins, create default plugins, create input plugin 2023-09-10 00:38:54 -04:00
SeanOMik 32689e77ce
Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
SeanOMik 2e225ccd09
Some code cleanup 2023-09-08 01:06:49 -04:00
SeanOMik 81c3b5be55
Fix the logger to include info logs from other crates 2023-09-08 01:06:48 -04:00
SeanOMik ec960b8f94
Fix rendering multiple entities
this is done by using a large dynamic uniform buffer for storing all transforms of entities
2023-09-08 01:06:44 -04:00
SeanOMik 73b44857eb
Switch ecs to edict 2023-09-08 01:06:42 -04:00
SeanOMik 805fde2d4e
Rewrite the input system using an event based system 2023-09-08 01:06:41 -04:00
SeanOMik 5a37fcf1e6
Implement MouseMotion and CursorMoved input events 2023-09-08 01:06:39 -04:00
SeanOMik d25ecf0e00
Add resource system, early input system, custom hecs world wrapper 2023-09-08 01:06:38 -04:00
SeanOMik 7c381672d9
simple ecs systems! 2023-09-08 01:06:35 -04:00
SeanOMik 645dd93f21
Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue 2023-09-08 01:06:30 -04:00
SeanOMik 265c3dbc5a
Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
SeanOMik 3fe294b8b2
Create the ground works for an ECS in the engine 2023-09-08 01:06:22 -04:00
SeanOMik bbc7c8e283
Create window, handle simple input 2023-09-08 01:05:59 -04:00