Commit Graph

21 Commits

Author SHA1 Message Date
SeanOMik 3ce9ab6fb3
move crates into 'crates' folder 2024-11-01 11:17:36 -04:00
SeanOMik 624cd5362f
lua: change lyra-scripting path in lyra-engine crate 2024-10-09 11:08:21 -04:00
SeanOMik 9b1cc8c364
game: improve event handling, update input systems to use new event handling
CI / build (push) Failing after 12m37s Details
2024-09-24 20:43:08 -04:00
SeanOMik 45fd190409
update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
2024-09-18 19:47:55 -04:00
SeanOMik 2b44d7f354 render: implement wgsl-preprocessor, split shaders
CI / build (push) Failing after 7m56s Details
2024-09-14 20:08:18 -04:00
SeanOMik 4c6c6c4dd5
render: PCF with poisson disc on directional lights 2024-07-14 22:14:08 -04:00
SeanOMik 40fa9c09da
render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
SeanOMik 87aa440691
render: create a GpuSlotBuffer for stable indices in a gpu buffer 2024-07-11 20:00:46 -04:00
SeanOMik a4ce4cb432
render: implement packed texture atlas for shadow maps 2024-07-10 20:16:21 -04:00
SeanOMik 007b1047ef
render: implement view target chains for post processing steps 2024-06-27 23:48:24 -04:00
SeanOMik 28b9604189
render: rename RenderGraphPass to Node to better represent what it actually is in the RenderGraph
A node wont always render or compute, so it wouldn't actually be a pass. Calling it a node is a better representation of what it actually is
2024-06-06 19:37:25 -04:00
SeanOMik ef68b2a4c5
render: create a RenderGraphLabel trait for graph labels instead of strings
ci/woodpecker/pr/debug Pipeline failed Details
ci/woodpecker/pr/release Pipeline failed Details
2024-06-02 21:35:59 -04:00
SeanOMik 9a48075f07
render: change to manual creation of render graph exeuction path, rewrite light cull compute pass into the render graph 2024-05-25 19:27:36 -04:00
SeanOMik e2c6b557bb
render: improve performance of transform interpolation by using ecs components 2024-04-22 01:07:35 -04:00
SeanOMik 8eac563229
render: significantly improve performance of TransformBuffers
Before the changes, a release build of 'many-lights' was running at about 130fps, now its 430fps
2024-04-21 00:54:45 -04:00
SeanOMik 246705b80b
game: some profiling improvements 2024-04-19 23:37:08 -04:00
SeanOMik aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer 2024-03-31 13:24:32 -04:00
SeanOMik 189d05e323
split the math module into a lyra-math crate, implement Reflect and Component for Transform 2024-01-13 11:51:16 -05:00
SeanOMik d14abcc3e5
Get some math types and some ecs stuff exposed to lua 2024-01-12 14:11:33 -05:00
SeanOMik 9307265a5a
Implement staged system execution, make it easier to add systems, remove some compiler warnings 2024-01-06 15:40:13 -05:00
SeanOMik c673fd98ff
Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed Details
2024-01-04 23:25:29 -05:00