SeanOMik
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249b87afed
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Create simple keyboard controlled free fly camera
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-24 20:03:27 -04:00 |
SeanOMik
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4191a463f5
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Remove warnings from testbed example
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-23 16:56:55 -04:00 |
SeanOMik
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63df35f8fc
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Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-22 21:49:31 -04:00 |
SeanOMik
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04d47c34bc
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Fix ci
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-22 20:49:28 -04:00 |
SeanOMik
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f5c3e50111
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Fix ci
ci/woodpecker/push/woodpecker Pipeline failed
Details
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2023-10-22 20:39:33 -04:00 |
SeanOMik
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77ff6ed69c
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Fix ci
ci/woodpecker/push/woodpecker Pipeline was successful
Details
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2023-10-22 20:28:10 -04:00 |
SeanOMik
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73858b444c
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Fix ci
ci/woodpecker/push/woodpecker Pipeline failed
Details
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2023-10-22 20:26:20 -04:00 |
SeanOMik
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c74f3400d1
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Fix ci
ci/woodpecker/push/woodpecker Pipeline failed
Details
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2023-10-22 20:24:00 -04:00 |
SeanOMik
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e6da582ee3
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Merge branch 'feature/gltf-loading'
ci/woodpecker/push/woodpecker Pipeline failed
Details
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2023-10-21 22:30:21 -04:00 |
SeanOMik
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970e3ac8a3
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Add woodpecker ci pipeline
ci/woodpecker/push/woodpecker Pipeline failed
Details
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2023-10-21 22:28:08 -04:00 |
SeanOMik
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7ae59c0415
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Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
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2023-10-21 22:19:34 -04:00 |
SeanOMik
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fd9f4bee2a
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Implement loading material textures from gltf and rendering them
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2023-10-17 22:04:25 -04:00 |
SeanOMik
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02a0eea7b3
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Don't force loaded model indicies to U32
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2023-10-08 00:03:53 -04:00 |
SeanOMik
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8f7288339d
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Add default texture which fixes render error, fix cube rendering
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2023-10-05 11:42:24 -04:00 |
SeanOMik
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a5b145c9b3
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Create a testbed example to make developing the engine easier
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2023-09-29 14:57:22 -04:00 |
SeanOMik
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fdf1c4d338
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Start implementing the new Model and Mesh types with the renderer
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2023-09-29 14:46:08 -04:00 |
SeanOMik
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9d6d51af83
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Load materials from gltf
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2023-09-29 14:20:28 -04:00 |
SeanOMik
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792596078d
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Create a material type for loading materials
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2023-09-29 13:00:33 -04:00 |
SeanOMik
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dabc051b58
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Add ModelComponent, add model loader to resource manager's default loaders
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2023-09-26 17:14:38 -04:00 |
SeanOMik
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64817b6142
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Add MeshVertexAttribute instead of directly storing positions
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2023-09-22 12:42:36 -04:00 |
SeanOMik
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e76ca1ec50
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Write a very experimental gltf loader
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2023-09-21 23:11:09 -04:00 |
SeanOMik
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dddf6123c4
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Continue working on gltf loader
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2023-09-21 17:27:21 -04:00 |
SeanOMik
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38e7b543c0
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Start working on gltf
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2023-09-21 14:22:46 -04:00 |
SeanOMik
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b5079a659a
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Add tests to lyra-resource
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2023-09-21 09:36:44 -04:00 |
SeanOMik
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5828d00b74
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Fix the constant window updates, move the mouse centering code out of input.rs
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2023-09-19 23:05:51 -04:00 |
SeanOMik
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db84f03b57
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Change the requested cursor grab depending on platform support, fix setting window size
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2023-09-19 00:16:01 -04:00 |
SeanOMik
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fef032351e
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Add WindowOptions for changing window behavior
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2023-09-17 12:08:08 -04:00 |
SeanOMik
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461b41695b
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Add a change tracker type
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2023-09-16 11:52:20 -04:00 |
SeanOMik
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cc1cfdbc68
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Merge branch 'feature/assets' into 'main'
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2023-09-14 22:36:37 -04:00 |
SeanOMik
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2e08a5a784
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Add 2d camera
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2023-09-14 22:33:11 -04:00 |
SeanOMik
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bd21e62cba
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Use resources from the resource manager, implement startup systems
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2023-09-14 12:58:59 -04:00 |
SeanOMik
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a1c3cd6d99
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Write resource managers request function, needs testing
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2023-09-12 19:07:03 -04:00 |
SeanOMik
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e21490cd6a
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Start working on assets
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2023-09-12 14:25:33 -04:00 |
SeanOMik
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eb941794dc
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Merge branch 'feature/plugins' into 'main'
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2023-09-10 00:55:27 -04:00 |
SeanOMik
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71c1188f3a
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Finish implementing plugins, create default plugins, create input plugin
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2023-09-10 00:38:54 -04:00 |
SeanOMik
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e96cb3585b
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Start working on game plugins
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2023-09-09 10:51:58 -04:00 |
SeanOMik
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31e6af7015
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Clean up code to be better suited to be used as a library
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2023-09-08 01:06:51 -04:00 |
SeanOMik
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0ff78cf6d6
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Remove .vscode/settings.json
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2023-09-08 01:06:51 -04:00 |
SeanOMik
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32689e77ce
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Convert the engine into a lib package
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2023-09-08 01:06:50 -04:00 |
SeanOMik
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2e225ccd09
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Some code cleanup
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2023-09-08 01:06:49 -04:00 |
SeanOMik
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81c3b5be55
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Fix the logger to include info logs from other crates
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2023-09-08 01:06:48 -04:00 |
SeanOMik
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3d350448dc
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Add depth buffer
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2023-09-08 01:06:47 -04:00 |
SeanOMik
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25aff0cc1f
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Remove resources created by entities after they die
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2023-09-08 01:06:46 -04:00 |
SeanOMik
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ef4426a991
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Update entity model buffers when changed
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2023-09-08 01:06:45 -04:00 |
SeanOMik
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f339d048b2
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Expand transform buffers when they're full
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2023-09-08 01:06:45 -04:00 |
SeanOMik
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ec960b8f94
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Fix rendering multiple entities
this is done by using a large dynamic uniform buffer for storing all transforms of entities
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2023-09-08 01:06:44 -04:00 |
SeanOMik
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3068710ba4
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Clean up code a bit
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2023-09-08 01:06:43 -04:00 |
SeanOMik
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73b44857eb
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Switch ecs to edict
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2023-09-08 01:06:42 -04:00 |
SeanOMik
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805fde2d4e
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Rewrite the input system using an event based system
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2023-09-08 01:06:41 -04:00 |
SeanOMik
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77053d56ad
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Work on events for the input stuff
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2023-09-08 01:06:40 -04:00 |