SeanOMik
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cde7d140ea
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early version of ecs working
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2023-12-21 23:33:18 -05:00 |
SeanOMik
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ad35015478
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Fix some errors caused by rebasing with origin
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2023-12-21 17:40:16 -05:00 |
SeanOMik
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66ec18eade
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Add dir for luberyard-bistro example scene
This scene is massive when exported to gltf (.glb), about 1.5GBs. I need to write an fbx loader
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2023-12-21 17:35:38 -05:00 |
SeanOMik
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104649d574
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Implement spot lights and directional lights
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2023-12-21 17:35:37 -05:00 |
SeanOMik
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e412e589d1
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Prototype implementation of specular maps
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2023-12-21 17:35:30 -05:00 |
SeanOMik
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a0e6a16f03
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Remove debug message
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2023-12-21 17:31:05 -05:00 |
SeanOMik
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039e99281a
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Fix issues with the normal matrix
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2023-12-21 17:31:04 -05:00 |
SeanOMik
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6826d43c8b
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Switch to desktop
ci/woodpecker/push/build Pipeline was successful
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2023-11-15 19:47:22 -05:00 |
SeanOMik
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b2bbbbbfad
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Switch computers
ci/woodpecker/push/build Pipeline failed
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2023-11-14 23:04:32 -05:00 |
SeanOMik
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e23d4dc731
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Fix a possible bug
ci/woodpecker/push/build Pipeline was successful
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2023-11-12 15:07:52 -05:00 |
SeanOMik
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65467c5032
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Add normal matrix for lighting, fix render multiple entities that use same model
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2023-11-12 14:56:59 -05:00 |
SeanOMik
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a288c9b26c
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Merge branch 'feature/simple-lighting' into 'main'
ci/woodpecker/push/build Pipeline was successful
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2023-11-11 09:08:13 -05:00 |
SeanOMik
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da1cac1bff
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Implement removing a light from the scene
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 18:10:00 -05:00 |
SeanOMik
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aa79ace401
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Get multiple light sources working
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 17:52:11 -05:00 |
SeanOMik
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6510d5a7b9
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Start support for multiple point light casters
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 14:00:52 -05:00 |
SeanOMik
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d26e1ccfb4
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Create a PointLight component for light position
ci/woodpecker/push/build Pipeline was successful
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2023-11-10 12:28:17 -05:00 |
SeanOMik
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e95a45fd53
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Implement a single point light with blinn-phong lighting
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2023-11-10 09:14:18 -05:00 |
SeanOMik
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988fd6bf42
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Merge branch 'feature/input-actions' into 'main'
ci/woodpecker/push/build Pipeline was successful
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2023-11-08 20:53:04 -05:00 |
SeanOMik
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8d6e675c82
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Implement a decent first pass of the input action system
ci/woodpecker/push/build Pipeline was successful
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This still needs some work, mostly just names of things and finding a better way to add the InputActionPLugin and ActionHandler
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2023-11-05 22:50:57 -05:00 |
SeanOMik
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75c0377d9c
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Create structs for the input actions
ci/woodpecker/push/build Pipeline was successful
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2023-11-04 11:34:27 -04:00 |
SeanOMik
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76f81d6b02
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Create an input module to cleanup code
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2023-11-03 21:07:02 -04:00 |
SeanOMik
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73160172ee
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Merge branch 'feature/fixrate-interpolate'
ci/woodpecker/push/build Pipeline was successful
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2023-11-03 19:50:14 -04:00 |
SeanOMik
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b9b2c9f8e7
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Finish fixed rate transform interpolation for the renderer
ci/woodpecker/push/build Pipeline failed
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2023-11-03 19:50:00 -04:00 |
SeanOMik
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1b723cc30b
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Attempt to interpolate transforms in the renderer
ci/woodpecker/push/build Pipeline was successful
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2023-10-31 14:28:22 -04:00 |
SeanOMik
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31799cae05
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Some code cleaup of the renderer file
ci/woodpecker/push/build Pipeline was successful
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2023-10-29 21:01:58 -04:00 |
SeanOMik
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6b935739ef
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Add system criteria
ci/woodpecker/push/build Pipeline was successful
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2023-10-29 17:54:04 -04:00 |
SeanOMik
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927566ca3d
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Add delta time, use it in the free fly camera
ci/woodpecker/push/build Pipeline was successful
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2023-10-26 22:26:13 -04:00 |
SeanOMik
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1f534bb1aa
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Fix unintended roll of fly cam
ci/woodpecker/push/build Pipeline was successful
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2023-10-26 12:17:10 -04:00 |
SeanOMik
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f3c25b6370
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Rotate camera with mouse
ci/woodpecker/push/build Pipeline was successful
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2023-10-25 21:49:38 -04:00 |
SeanOMik
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249b87afed
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Create simple keyboard controlled free fly camera
ci/woodpecker/push/build Pipeline was successful
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2023-10-24 20:03:27 -04:00 |
SeanOMik
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4191a463f5
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Remove warnings from testbed example
ci/woodpecker/push/build Pipeline was successful
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2023-10-23 16:56:55 -04:00 |
SeanOMik
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63df35f8fc
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Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful
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2023-10-22 21:49:31 -04:00 |
SeanOMik
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04d47c34bc
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Fix ci
ci/woodpecker/push/build Pipeline was successful
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2023-10-22 20:49:28 -04:00 |
SeanOMik
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f5c3e50111
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Fix ci
ci/woodpecker/push/woodpecker Pipeline failed
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2023-10-22 20:39:33 -04:00 |
SeanOMik
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77ff6ed69c
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Fix ci
ci/woodpecker/push/woodpecker Pipeline was successful
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2023-10-22 20:28:10 -04:00 |
SeanOMik
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73858b444c
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Fix ci
ci/woodpecker/push/woodpecker Pipeline failed
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2023-10-22 20:26:20 -04:00 |
SeanOMik
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c74f3400d1
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Fix ci
ci/woodpecker/push/woodpecker Pipeline failed
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2023-10-22 20:24:00 -04:00 |
SeanOMik
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e6da582ee3
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Merge branch 'feature/gltf-loading'
ci/woodpecker/push/woodpecker Pipeline failed
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2023-10-21 22:30:21 -04:00 |
SeanOMik
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970e3ac8a3
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Add woodpecker ci pipeline
ci/woodpecker/push/woodpecker Pipeline failed
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2023-10-21 22:28:08 -04:00 |
SeanOMik
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7ae59c0415
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Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
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2023-10-21 22:19:34 -04:00 |
SeanOMik
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fd9f4bee2a
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Implement loading material textures from gltf and rendering them
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2023-10-17 22:04:25 -04:00 |
SeanOMik
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02a0eea7b3
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Don't force loaded model indicies to U32
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2023-10-08 00:03:53 -04:00 |
SeanOMik
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8f7288339d
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Add default texture which fixes render error, fix cube rendering
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2023-10-05 11:42:24 -04:00 |
SeanOMik
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a5b145c9b3
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Create a testbed example to make developing the engine easier
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2023-09-29 14:57:22 -04:00 |
SeanOMik
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fdf1c4d338
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Start implementing the new Model and Mesh types with the renderer
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2023-09-29 14:46:08 -04:00 |
SeanOMik
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9d6d51af83
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Load materials from gltf
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2023-09-29 14:20:28 -04:00 |
SeanOMik
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792596078d
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Create a material type for loading materials
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2023-09-29 13:00:33 -04:00 |
SeanOMik
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dabc051b58
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Add ModelComponent, add model loader to resource manager's default loaders
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2023-09-26 17:14:38 -04:00 |
SeanOMik
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64817b6142
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Add MeshVertexAttribute instead of directly storing positions
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2023-09-22 12:42:36 -04:00 |
SeanOMik
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e76ca1ec50
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Write a very experimental gltf loader
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2023-09-21 23:11:09 -04:00 |