SeanOMik
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039e99281a
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Fix issues with the normal matrix
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2023-12-21 17:31:04 -05:00 |
SeanOMik
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6826d43c8b
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Switch to desktop
ci/woodpecker/push/build Pipeline was successful
Details
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2023-11-15 19:47:22 -05:00 |
SeanOMik
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b2bbbbbfad
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Switch computers
ci/woodpecker/push/build Pipeline failed
Details
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2023-11-14 23:04:32 -05:00 |
SeanOMik
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e23d4dc731
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Fix a possible bug
ci/woodpecker/push/build Pipeline was successful
Details
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2023-11-12 15:07:52 -05:00 |
SeanOMik
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65467c5032
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Add normal matrix for lighting, fix render multiple entities that use same model
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2023-11-12 14:56:59 -05:00 |
SeanOMik
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da1cac1bff
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Implement removing a light from the scene
ci/woodpecker/push/build Pipeline was successful
Details
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2023-11-10 18:10:00 -05:00 |
SeanOMik
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aa79ace401
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Get multiple light sources working
ci/woodpecker/push/build Pipeline was successful
Details
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2023-11-10 17:52:11 -05:00 |
SeanOMik
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6510d5a7b9
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Start support for multiple point light casters
ci/woodpecker/push/build Pipeline was successful
Details
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2023-11-10 14:00:52 -05:00 |
SeanOMik
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d26e1ccfb4
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Create a PointLight component for light position
ci/woodpecker/push/build Pipeline was successful
Details
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2023-11-10 12:28:17 -05:00 |
SeanOMik
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e95a45fd53
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Implement a single point light with blinn-phong lighting
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2023-11-10 09:14:18 -05:00 |
SeanOMik
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8d6e675c82
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Implement a decent first pass of the input action system
ci/woodpecker/push/build Pipeline was successful
Details
This still needs some work, mostly just names of things and finding a better way to add the InputActionPLugin and ActionHandler
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2023-11-05 22:50:57 -05:00 |
SeanOMik
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75c0377d9c
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Create structs for the input actions
ci/woodpecker/push/build Pipeline was successful
Details
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2023-11-04 11:34:27 -04:00 |
SeanOMik
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76f81d6b02
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Create an input module to cleanup code
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2023-11-03 21:07:02 -04:00 |
SeanOMik
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b9b2c9f8e7
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Finish fixed rate transform interpolation for the renderer
ci/woodpecker/push/build Pipeline failed
Details
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2023-11-03 19:50:00 -04:00 |
SeanOMik
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1b723cc30b
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Attempt to interpolate transforms in the renderer
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-31 14:28:22 -04:00 |
SeanOMik
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31799cae05
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Some code cleaup of the renderer file
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-29 21:01:58 -04:00 |
SeanOMik
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6b935739ef
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Add system criteria
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-29 17:54:04 -04:00 |
SeanOMik
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927566ca3d
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Add delta time, use it in the free fly camera
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-26 22:26:13 -04:00 |
SeanOMik
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f3c25b6370
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Rotate camera with mouse
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-25 21:49:38 -04:00 |
SeanOMik
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249b87afed
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Create simple keyboard controlled free fly camera
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-24 20:03:27 -04:00 |
SeanOMik
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63df35f8fc
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Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-22 21:49:31 -04:00 |
SeanOMik
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7ae59c0415
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Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
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2023-10-21 22:19:34 -04:00 |
SeanOMik
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fd9f4bee2a
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Implement loading material textures from gltf and rendering them
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2023-10-17 22:04:25 -04:00 |
SeanOMik
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02a0eea7b3
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Don't force loaded model indicies to U32
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2023-10-08 00:03:53 -04:00 |
SeanOMik
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8f7288339d
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Add default texture which fixes render error, fix cube rendering
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2023-10-05 11:42:24 -04:00 |
SeanOMik
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fdf1c4d338
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Start implementing the new Model and Mesh types with the renderer
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2023-09-29 14:46:08 -04:00 |
SeanOMik
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dabc051b58
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Add ModelComponent, add model loader to resource manager's default loaders
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2023-09-26 17:14:38 -04:00 |
SeanOMik
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5828d00b74
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Fix the constant window updates, move the mouse centering code out of input.rs
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2023-09-19 23:05:51 -04:00 |
SeanOMik
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db84f03b57
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Change the requested cursor grab depending on platform support, fix setting window size
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2023-09-19 00:16:01 -04:00 |
SeanOMik
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fef032351e
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Add WindowOptions for changing window behavior
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2023-09-17 12:08:08 -04:00 |
SeanOMik
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461b41695b
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Add a change tracker type
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2023-09-16 11:52:20 -04:00 |
SeanOMik
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2e08a5a784
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Add 2d camera
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2023-09-14 22:33:11 -04:00 |
SeanOMik
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bd21e62cba
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Use resources from the resource manager, implement startup systems
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2023-09-14 12:58:59 -04:00 |
SeanOMik
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71c1188f3a
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Finish implementing plugins, create default plugins, create input plugin
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2023-09-10 00:38:54 -04:00 |
SeanOMik
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e96cb3585b
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Start working on game plugins
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2023-09-09 10:51:58 -04:00 |
SeanOMik
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31e6af7015
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Clean up code to be better suited to be used as a library
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2023-09-08 01:06:51 -04:00 |
SeanOMik
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32689e77ce
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Convert the engine into a lib package
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2023-09-08 01:06:50 -04:00 |
SeanOMik
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2e225ccd09
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Some code cleanup
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2023-09-08 01:06:49 -04:00 |
SeanOMik
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81c3b5be55
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Fix the logger to include info logs from other crates
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2023-09-08 01:06:48 -04:00 |
SeanOMik
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3d350448dc
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Add depth buffer
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2023-09-08 01:06:47 -04:00 |
SeanOMik
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25aff0cc1f
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Remove resources created by entities after they die
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2023-09-08 01:06:46 -04:00 |
SeanOMik
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ef4426a991
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Update entity model buffers when changed
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2023-09-08 01:06:45 -04:00 |
SeanOMik
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f339d048b2
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Expand transform buffers when they're full
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2023-09-08 01:06:45 -04:00 |
SeanOMik
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ec960b8f94
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Fix rendering multiple entities
this is done by using a large dynamic uniform buffer for storing all transforms of entities
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2023-09-08 01:06:44 -04:00 |
SeanOMik
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3068710ba4
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Clean up code a bit
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2023-09-08 01:06:43 -04:00 |
SeanOMik
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73b44857eb
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Switch ecs to edict
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2023-09-08 01:06:42 -04:00 |
SeanOMik
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805fde2d4e
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Rewrite the input system using an event based system
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2023-09-08 01:06:41 -04:00 |
SeanOMik
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77053d56ad
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Work on events for the input stuff
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2023-09-08 01:06:40 -04:00 |
SeanOMik
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5a37fcf1e6
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Implement MouseMotion and CursorMoved input events
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2023-09-08 01:06:39 -04:00 |
SeanOMik
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e517852b25
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add just pressed input events
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2023-09-08 01:06:38 -04:00 |