SeanOMik
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5a0e06f94d
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Fix Changed<T> by rewriting ecs `Filter`s, position `TileMapPos` entities with ChildOf relations
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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fa6511bff1
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render: create TileMap with a 'RelativeToTile' component to position entities along the grid
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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3c3025668a
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Make sprite texture atlas more generic
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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05ed1f1135
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2d: support animating from ResHandle<AtlasAnimations>, not just non-asset handles
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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af2d7b4980
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2d: create an animation sheet component
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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e3b0b1de8f
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implement texture atlases for sprites, allow storage of assets not from a loader
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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b78101718e
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game: create TopDown2dCamera controller, fix warning
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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c73ba3b943
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rename FreeFlyCamera to FreeFly3dCamera
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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b2f0abf34d
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render: add more option for scaling modes of orthographic projection
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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c14c46f75d
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Return Result for asset handle wait_for_load, create shader asset loader that uses the preprocessor
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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865fbf9b91
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update examples to use new camera bundles
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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c4e5147967
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render: fix 2d camera
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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6b9561d9bd
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render: implement 2d sprite rendering
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2024-11-30 22:12:17 +00:00 |
SeanOMik
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5542467d7e
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separate GLTF loader to its own crate
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2024-11-01 12:09:01 -04:00 |
SeanOMik
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3ce9ab6fb3
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move crates into 'crates' folder
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2024-11-01 11:17:36 -04:00 |
SeanOMik
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f02d3c6b2f
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render: create a transform pass for sending transforms to the GPU
CI / build (push) Failing after 3m33s
Details
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2024-11-01 11:05:51 -04:00 |