Create a testbed example to make developing the engine easier
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/target
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[package]
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name = "testbed"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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lyra-engine = { path = "../../", version = "0.0.1" }
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anyhow = "1.0.75"
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async-std = "1.12.0"
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tracing = "0.1.37"
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fps_counter = "2.0.0"
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[workspace]
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{
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"asset":{
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"generator":"Khronos glTF Blender I/O v3.6.5",
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"version":"2.0"
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},
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"scene":0,
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"scenes":[
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{
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"name":"Scene",
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"nodes":[
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0
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]
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}
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],
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"nodes":[
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{
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"mesh":0,
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"name":"Cube"
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}
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],
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"materials":[
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{
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"doubleSided":true,
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"name":"Material",
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"pbrMetallicRoughness":{
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"baseColorFactor":[
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0.800000011920929,
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0.800000011920929,
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0.800000011920929,
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1
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],
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"metallicFactor":0,
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"roughnessFactor":0.5
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}
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}
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],
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"meshes":[
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{
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"name":"Cube",
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"primitives":[
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{
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"attributes":{
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"POSITION":0,
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"TEXCOORD_0":1,
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"NORMAL":2
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},
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"indices":3,
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"material":0
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}
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]
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}
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],
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"type":"VEC3"
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},
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"bufferView":1,
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"type":"VEC2"
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"type":"VEC3"
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"bufferView":3,
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"componentType":5123,
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"count":36,
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"type":"SCALAR"
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}
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],
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}
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]
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}
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use std::ops::DerefMut;
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use lyra_engine::{math, ecs::{World, components::{mesh::MeshComponent, transform::TransformComponent, camera::CameraComponent, model::ModelComponent}, atomicell::{Ref, RefMut}, EventQueue}, render::{mesh::Mesh, material::Material, vertex::Vertex, window::{CursorGrabMode, WindowOptions}}, math::Transform, input::{KeyCode, InputButtons, MouseMotion}, game::Game, change_tracker::Ct};
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use lyra_engine::assets::{ResourceManager, Texture, Model};
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use tracing::debug;
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pub const VERTICES: &[Vertex] = &[
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Vertex { position: [-0.0868241, 0.49240386, 0.0], tex_coords: [0.4131759, 0.00759614], }, // A
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Vertex { position: [-0.49513406, 0.06958647, 0.0], tex_coords: [0.0048659444, 0.43041354], }, // B
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Vertex { position: [-0.21918549, -0.44939706, 0.0], tex_coords: [0.28081453, 0.949397], }, // C
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Vertex { position: [0.35966998, -0.3473291, 0.0], tex_coords: [0.85967, 0.84732914], }, // D
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Vertex { position: [0.44147372, 0.2347359, 0.0], tex_coords: [0.9414737, 0.2652641], }, // E
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];
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pub const INDICES: &[u16] = &[
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0, 1, 4,
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1, 2, 4,
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2, 3, 4,
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];
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#[derive(Debug, Default)]
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struct Point2d {
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x: i32,
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y: i32,
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}
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impl std::fmt::Display for Point2d {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "(x={}, y={})", self.x, self.y)
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}
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}
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impl Point2d {
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pub fn new(x: i32, y: i32) -> Self {
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Self {
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x,
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y,
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}
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}
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}
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#[derive(Debug, Default)]
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struct Point3d {
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x: i32,
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y: i32,
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z: i32,
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}
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impl std::fmt::Display for Point3d {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "(x={}, y={}, z={})", self.x, self.y, self.z)
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}
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}
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impl Point3d {
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pub fn new(x: i32, y: i32, z: i32) -> Self {
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Self {
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x,
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y,
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z,
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}
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}
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}
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#[async_std::main]
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async fn main() {
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let setup_sys = |world: &mut World| -> anyhow::Result<()> {
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{
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let mut window_options = world.get_resource_mut::<Ct<WindowOptions>>().unwrap();
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window_options.cursor_grab = CursorGrabMode::Confined;
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window_options.cursor_visible = false;
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}
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let mut resman = world.get_resource_mut::<ResourceManager>().unwrap();
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let diffuse_texture = resman.request::<Texture>("assets/happy-tree.png").unwrap();
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let cube_model = resman.request::<Model>("assets/cube-embedded.gltf").unwrap();
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drop(resman);
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/* world.spawn((MeshComponent::new(
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Mesh {
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vertices: VERTICES.to_vec(),
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indices: Some(INDICES.to_vec())
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}, Material {
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shader_id: 0,
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texture: diffuse_texture.clone()
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}),
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TransformComponent::from(Transform::from_xyz(0.005, 0.0, -2.0)),
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));
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world.spawn((MeshComponent::new(
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Mesh {
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vertices: VERTICES.to_vec(),
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indices: Some(INDICES.to_vec())
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}, Material {
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shader_id: 0,
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texture: diffuse_texture
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}),
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TransformComponent::from(Transform::from_xyz(0.005, 0.7, -0.5)),
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)); */
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world.spawn((
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ModelComponent(cube_model),
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TransformComponent::from(Transform::from_xyz(0.005, 0.5, -1.2)),
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));
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let mut camera = CameraComponent::new_3d();
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camera.transform.translation += math::Vec3::new(0.0, 0.0, 2.0);
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//camera.transform.rotate_y(Angle::Degrees(-25.0));
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camera.transform.rotate_z(math::Angle::Degrees(-90.0));
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world.spawn((camera,));
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Ok(())
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};
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//world.insert_resource(fps_counter::FPSCounter::new());
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let fps_system = |world: &mut World| -> anyhow::Result<()> {
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let mut counter: RefMut<fps_counter::FPSCounter> = world.get_resource_mut().unwrap();
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let fps = counter.tick();
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debug!("FPS: {fps}");
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Ok(())
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};
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let fps_plugin = move |game: &mut Game| {
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let world = game.world();
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world.insert_resource(fps_counter::FPSCounter::new());
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game.with_system("fps", fps_system, &["input"]);
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};
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let jiggle_system = |world: &mut World| -> anyhow::Result<()> {
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let keys = world.get_resource();
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if keys.is_none() {
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return Ok(());
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}
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let keys: Ref<InputButtons<KeyCode>> = keys.unwrap();
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let speed = 0.001;
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let mut dir_x = 0.0;
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let mut dir_y = 0.0;
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if keys.is_pressed(KeyCode::A) {
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dir_x += speed;
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}
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if keys.is_pressed(KeyCode::D) {
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dir_x -= speed;
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}
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if keys.is_pressed(KeyCode::S) {
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dir_y += speed;
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}
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if keys.is_pressed(KeyCode::W) {
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dir_y -= speed;
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}
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drop(keys);
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if dir_x == 0.0 && dir_y == 0.0 {
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return Ok(());
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}
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//debug!("moving by ({}, {})", dir_x, dir_y);
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for transform in world.query_mut::<(&mut TransformComponent,)>().iter_mut() {
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let t = &mut transform.transform;
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debug!("Translation: {}", t.translation);
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/* t.translation += glam::Vec3::new(0.0, 0.001, 0.0);
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t.translation.x *= -1.0; */
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t.translation.x += dir_x;
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t.translation.y += dir_y;
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}
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let events = world.get_resource_mut::<EventQueue>().unwrap();
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if let Some(mm) = events.read_events::<MouseMotion>() {
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debug!("Mouse motion: {:?}", mm);
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}
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Ok(())
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};
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let jiggle_plugin = move |game: &mut Game| {
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game.with_system("jiggle", jiggle_system, &["input"]);
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};
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Game::initialize().await
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.with_plugin(lyra_engine::DefaultPlugins)
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.with_startup_system(setup_sys)
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//.with_plugin(fps_plugin)
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.with_plugin(jiggle_plugin)
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.run().await;
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}
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