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+ } + ] +} diff --git a/examples/testbed/assets/happy-tree.png b/examples/testbed/assets/happy-tree.png new file mode 100755 index 0000000..fc86db3 Binary files /dev/null and b/examples/testbed/assets/happy-tree.png differ diff --git a/examples/testbed/src/main.rs b/examples/testbed/src/main.rs new file mode 100644 index 0000000..9a639ac --- /dev/null +++ b/examples/testbed/src/main.rs @@ -0,0 +1,199 @@ +use std::ops::DerefMut; + +use lyra_engine::{math, ecs::{World, components::{mesh::MeshComponent, transform::TransformComponent, camera::CameraComponent, model::ModelComponent}, atomicell::{Ref, RefMut}, EventQueue}, render::{mesh::Mesh, material::Material, vertex::Vertex, window::{CursorGrabMode, WindowOptions}}, math::Transform, input::{KeyCode, InputButtons, MouseMotion}, game::Game, change_tracker::Ct}; + +use lyra_engine::assets::{ResourceManager, Texture, Model}; + +use tracing::debug; + +pub const VERTICES: &[Vertex] = &[ + Vertex { position: [-0.0868241, 0.49240386, 0.0], tex_coords: [0.4131759, 0.00759614], }, // A + Vertex { position: [-0.49513406, 0.06958647, 0.0], tex_coords: [0.0048659444, 0.43041354], }, // B + Vertex { position: [-0.21918549, -0.44939706, 0.0], tex_coords: [0.28081453, 0.949397], }, // C + Vertex { position: [0.35966998, -0.3473291, 0.0], tex_coords: [0.85967, 0.84732914], }, // D + Vertex { position: [0.44147372, 0.2347359, 0.0], tex_coords: [0.9414737, 0.2652641], }, // E +]; + +pub const INDICES: &[u16] = &[ + 0, 1, 4, + 1, 2, 4, + 2, 3, 4, +]; + +#[derive(Debug, Default)] +struct Point2d { + x: i32, + y: i32, +} + +impl std::fmt::Display for Point2d { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + write!(f, "(x={}, y={})", self.x, self.y) + } +} + +impl Point2d { + pub fn new(x: i32, y: i32) -> Self { + Self { + x, + y, + } + } +} + +#[derive(Debug, Default)] +struct Point3d { + x: i32, + y: i32, + z: i32, +} + +impl std::fmt::Display for Point3d { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + write!(f, "(x={}, y={}, z={})", self.x, self.y, self.z) + } +} + +impl Point3d { + pub fn new(x: i32, y: i32, z: i32) -> Self { + Self { + x, + y, + z, + } + } +} + +#[async_std::main] +async fn main() { + let setup_sys = |world: &mut World| -> anyhow::Result<()> { + { + let mut window_options = world.get_resource_mut::>().unwrap(); + window_options.cursor_grab = CursorGrabMode::Confined; + window_options.cursor_visible = false; + } + + let mut resman = world.get_resource_mut::().unwrap(); + let diffuse_texture = resman.request::("assets/happy-tree.png").unwrap(); + let cube_model = resman.request::("assets/cube-embedded.gltf").unwrap(); + drop(resman); + + /* world.spawn((MeshComponent::new( + Mesh { + vertices: VERTICES.to_vec(), + indices: Some(INDICES.to_vec()) + }, Material { + shader_id: 0, + texture: diffuse_texture.clone() + }), + TransformComponent::from(Transform::from_xyz(0.005, 0.0, -2.0)), + )); + + world.spawn((MeshComponent::new( + Mesh { + vertices: VERTICES.to_vec(), + indices: Some(INDICES.to_vec()) + }, Material { + shader_id: 0, + texture: diffuse_texture + }), + TransformComponent::from(Transform::from_xyz(0.005, 0.7, -0.5)), + )); */ + + world.spawn(( + ModelComponent(cube_model), + TransformComponent::from(Transform::from_xyz(0.005, 0.5, -1.2)), + )); + + let mut camera = CameraComponent::new_3d(); + camera.transform.translation += math::Vec3::new(0.0, 0.0, 2.0); + //camera.transform.rotate_y(Angle::Degrees(-25.0)); + camera.transform.rotate_z(math::Angle::Degrees(-90.0)); + world.spawn((camera,)); + + Ok(()) + }; + + //world.insert_resource(fps_counter::FPSCounter::new()); + let fps_system = |world: &mut World| -> anyhow::Result<()> { + let mut counter: RefMut = world.get_resource_mut().unwrap(); + + let fps = counter.tick(); + + debug!("FPS: {fps}"); + + Ok(()) + }; + let fps_plugin = move |game: &mut Game| { + let world = game.world(); + world.insert_resource(fps_counter::FPSCounter::new()); + + game.with_system("fps", fps_system, &["input"]); + }; + + let jiggle_system = |world: &mut World| -> anyhow::Result<()> { + let keys = world.get_resource(); + if keys.is_none() { + return Ok(()); + } + + let keys: Ref> = keys.unwrap(); + + let speed = 0.001; + + let mut dir_x = 0.0; + let mut dir_y = 0.0; + + if keys.is_pressed(KeyCode::A) { + dir_x += speed; + } + + if keys.is_pressed(KeyCode::D) { + dir_x -= speed; + } + + if keys.is_pressed(KeyCode::S) { + dir_y += speed; + } + + if keys.is_pressed(KeyCode::W) { + dir_y -= speed; + } + + drop(keys); + + if dir_x == 0.0 && dir_y == 0.0 { + return Ok(()); + } + + //debug!("moving by ({}, {})", dir_x, dir_y); + + for transform in world.query_mut::<(&mut TransformComponent,)>().iter_mut() { + let t = &mut transform.transform; + debug!("Translation: {}", t.translation); + + /* t.translation += glam::Vec3::new(0.0, 0.001, 0.0); + t.translation.x *= -1.0; */ + t.translation.x += dir_x; + t.translation.y += dir_y; + } + + let events = world.get_resource_mut::().unwrap(); + if let Some(mm) = events.read_events::() { + debug!("Mouse motion: {:?}", mm); + } + + Ok(()) + }; + + let jiggle_plugin = move |game: &mut Game| { + game.with_system("jiggle", jiggle_system, &["input"]); + }; + + Game::initialize().await + .with_plugin(lyra_engine::DefaultPlugins) + .with_startup_system(setup_sys) + //.with_plugin(fps_plugin) + .with_plugin(jiggle_plugin) + .run().await; +}