2023-12-27 04:48:46 +00:00
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|
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use std::{sync::Arc, collections::VecDeque, ptr::NonNull};
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2023-03-16 21:47:36 +00:00
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|
2023-10-23 01:49:31 +00:00
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use async_std::task::block_on;
|
2023-04-14 04:22:17 +00:00
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2023-12-27 04:48:46 +00:00
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use lyra_ecs::{world::World, system::{GraphExecutor, System}};
|
2023-10-26 01:49:38 +00:00
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use tracing::{info, error, Level, debug};
|
2023-09-07 04:18:21 +00:00
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use tracing_appender::non_blocking;
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2023-03-16 21:47:36 +00:00
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use tracing_subscriber::{
|
2023-10-23 01:49:31 +00:00
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layer::SubscriberExt,
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filter,
|
2023-09-07 04:18:21 +00:00
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util::SubscriberInitExt, fmt,
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2023-03-16 21:47:36 +00:00
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|
};
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2023-07-16 04:39:54 +00:00
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use winit::{window::{WindowBuilder, Window}, event::{Event, WindowEvent, KeyboardInput, ElementState, VirtualKeyCode, DeviceEvent}, event_loop::{EventLoop, ControlFlow}};
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2023-03-16 21:47:36 +00:00
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2023-12-27 04:48:46 +00:00
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use crate::{render::{renderer::{Renderer, BasicRenderer}, window::WindowOptions}, input::InputEvent, plugin::Plugin, change_tracker::Ct, EventQueue};
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2023-07-11 05:11:35 +00:00
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pub struct Controls<'a> {
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2023-12-26 19:12:53 +00:00
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pub world: &'a mut World,
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2023-07-11 05:11:35 +00:00
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}
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2023-03-16 21:47:36 +00:00
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2023-09-08 04:13:46 +00:00
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#[derive(Clone, Default)]
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pub struct WindowState {
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pub is_focused: bool,
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pub is_cursor_inside_window: bool,
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2023-05-18 05:11:04 +00:00
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}
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2023-09-08 04:13:46 +00:00
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impl WindowState {
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pub fn new() -> Self {
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Self::default()
|
2023-05-18 05:11:04 +00:00
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}
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}
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|
2023-05-14 19:18:18 +00:00
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struct GameLoop {
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2023-03-16 21:47:36 +00:00
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window: Arc<Window>,
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renderer: Box<dyn Renderer>,
|
2023-04-14 04:22:17 +00:00
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2023-12-26 19:12:53 +00:00
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world: World,
|
2023-06-29 03:18:44 +00:00
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|
/// higher priority systems
|
2023-12-27 04:48:46 +00:00
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engine_sys_dispatcher: GraphExecutor,
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user_sys_dispatcher: GraphExecutor,
|
2023-03-16 21:47:36 +00:00
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}
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|
2023-05-14 19:18:18 +00:00
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impl GameLoop {
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2023-12-27 04:48:46 +00:00
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pub async fn new(window: Arc<Window>, world: World, user_systems: GraphExecutor) -> GameLoop {
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2023-03-16 21:47:36 +00:00
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Self {
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window: Arc::clone(&window),
|
2023-04-14 04:22:17 +00:00
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renderer: Box::new(BasicRenderer::create_with_window(window).await),
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world,
|
2023-12-27 04:48:46 +00:00
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engine_sys_dispatcher: GraphExecutor::new(),
|
2023-06-30 05:17:06 +00:00
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|
user_sys_dispatcher: user_systems,
|
2023-03-16 21:47:36 +00:00
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|
}
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|
}
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pub async fn on_resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
2023-09-01 01:34:58 +00:00
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self.renderer.on_resize(new_size);
|
2023-03-16 21:47:36 +00:00
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|
}
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|
2023-09-01 15:41:54 +00:00
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|
pub async fn on_init(&mut self) {
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// Create the EventQueue resource in the world
|
2023-12-26 19:12:53 +00:00
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self.world.add_resource(self.window.clone());
|
2023-09-01 15:41:54 +00:00
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|
}
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|
2023-03-16 21:47:36 +00:00
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|
pub fn run_sync(&mut self, event: Event<()>, control_flow: &mut ControlFlow) {
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|
block_on(self.run_event_loop(event, control_flow))
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|
}
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|
async fn update(&mut self) {
|
2023-12-27 04:48:46 +00:00
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|
let world_ptr = NonNull::from(&self.world);
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|
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|
if let Err(e) = self.engine_sys_dispatcher.execute(world_ptr, true) {
|
2023-06-30 05:17:06 +00:00
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|
|
error!("Error when executing engine ecs systems: '{}'", e);
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|
}
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|
2023-12-27 04:48:46 +00:00
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|
|
if let Err(e) = self.user_sys_dispatcher.execute(world_ptr, true) {
|
2023-06-30 05:17:06 +00:00
|
|
|
error!("Error when executing user ecs systems: '{}'", e);
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|
}
|
2023-03-16 21:47:36 +00:00
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}
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|
async fn input_update(&mut self, event: &InputEvent) -> Option<ControlFlow> {
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|
|
match event {
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|
InputEvent::KeyboardInput {
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|
input:
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KeyboardInput {
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|
state: ElementState::Pressed,
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|
virtual_keycode: Some(VirtualKeyCode::Escape),
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|
..
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},
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|
..
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|
} => {
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|
self.on_exit();
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Some(ControlFlow::Exit)
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|
},
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|
_ => {
|
2023-07-11 05:11:35 +00:00
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|
//debug!("Got unhandled input event: \"{:?}\"", event);
|
2023-03-16 21:47:36 +00:00
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None
|
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|
}
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|
|
|
}
|
|
|
|
}
|
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|
|
|
fn on_exit(&mut self) {
|
|
|
|
info!("On exit!");
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|
|
|
}
|
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|
pub async fn run_event_loop(&mut self, event: Event<'_, ()>, control_flow: &mut ControlFlow) {
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|
|
|
*control_flow = ControlFlow::Poll;
|
|
|
|
match event {
|
2023-10-23 01:49:31 +00:00
|
|
|
Event::DeviceEvent { device_id, event: DeviceEvent::MouseMotion { delta } } => {
|
2023-10-26 01:49:38 +00:00
|
|
|
//debug!("motion: {delta:?}");
|
2023-07-16 04:39:54 +00:00
|
|
|
// convert a MouseMotion event to an InputEvent
|
2023-10-23 01:49:31 +00:00
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|
|
// make sure that the mouse is inside the window and the mouse has focus before reporting mouse motion
|
2023-10-26 01:49:38 +00:00
|
|
|
/* let trigger = matches!(self.world.get_resource::<WindowState>(), Some(window_state)
|
|
|
|
if window_state.is_focused && window_state.is_cursor_inside_window); */
|
|
|
|
|
2023-12-26 19:12:53 +00:00
|
|
|
let trigger = matches!(self.world.try_get_resource::<Ct<WindowOptions>>(), Some(window)
|
2023-10-26 01:49:38 +00:00
|
|
|
if window.focused && window.cursor_inside_window);
|
2023-10-23 01:49:31 +00:00
|
|
|
|
|
|
|
if trigger {
|
2023-12-26 19:12:53 +00:00
|
|
|
let mut event_queue = self.world.try_get_resource_mut::<EventQueue>().unwrap();
|
2023-10-23 01:49:31 +00:00
|
|
|
|
|
|
|
let input_event = InputEvent::MouseMotion { device_id, delta, };
|
2023-10-26 01:49:38 +00:00
|
|
|
event_queue.trigger_event(input_event);
|
2023-10-23 01:49:31 +00:00
|
|
|
}
|
2023-07-16 04:39:54 +00:00
|
|
|
},
|
2023-03-16 21:47:36 +00:00
|
|
|
Event::WindowEvent {
|
|
|
|
ref event,
|
|
|
|
window_id,
|
|
|
|
} if window_id == self.window.id() => {
|
2023-07-11 05:11:35 +00:00
|
|
|
|
2023-03-16 21:47:36 +00:00
|
|
|
// If try_from failed, that means that the WindowEvent is not an
|
|
|
|
// input related event.
|
|
|
|
if let Ok(input_event) = InputEvent::try_from(event) {
|
2023-07-11 05:11:35 +00:00
|
|
|
// Its possible to receive multiple input events before the update event for
|
|
|
|
// the InputSystem is called, so we must use a queue for the events.
|
|
|
|
{
|
2023-12-26 19:12:53 +00:00
|
|
|
if let Some(mut event_queue) = self.world.try_get_resource_mut::<EventQueue>() {
|
2023-09-01 01:34:58 +00:00
|
|
|
event_queue.trigger_event(input_event.clone());
|
|
|
|
};
|
2023-07-11 05:11:35 +00:00
|
|
|
}
|
|
|
|
|
2023-03-16 21:47:36 +00:00
|
|
|
if let Some(new_control) = self.input_update(&input_event).await {
|
|
|
|
*control_flow = new_control;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
match event {
|
|
|
|
WindowEvent::CloseRequested => {
|
|
|
|
self.on_exit();
|
|
|
|
|
|
|
|
*control_flow = ControlFlow::Exit
|
|
|
|
},
|
|
|
|
|
|
|
|
WindowEvent::Resized(physical_size) => {
|
|
|
|
self.on_resize(*physical_size).await;
|
|
|
|
},
|
|
|
|
|
|
|
|
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
|
|
|
self.on_resize(**new_inner_size).await;
|
|
|
|
},
|
2023-07-16 04:39:54 +00:00
|
|
|
|
|
|
|
WindowEvent::Focused(is_focused) => {
|
2023-12-26 19:12:53 +00:00
|
|
|
let mut state = self.world.get_resource_or_else(WindowState::new);
|
2023-07-16 04:39:54 +00:00
|
|
|
state.is_focused = *is_focused;
|
|
|
|
},
|
2023-03-16 21:47:36 +00:00
|
|
|
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
Event::RedrawRequested(window_id) if window_id == self.window.id() => {
|
2023-05-14 19:18:18 +00:00
|
|
|
// Update the world
|
2023-04-14 04:22:17 +00:00
|
|
|
self.update().await;
|
|
|
|
|
2023-05-18 05:11:04 +00:00
|
|
|
/* self.fps_counter.tick();
|
|
|
|
if let Some(fps) = self.fps_counter.get_change() {
|
|
|
|
debug!("FPS: {}fps, {:.2}ms/frame", fps, self.fps_counter.get_tick_time());
|
2023-05-15 05:02:45 +00:00
|
|
|
} */
|
2023-05-14 19:18:18 +00:00
|
|
|
|
2023-09-09 14:51:58 +00:00
|
|
|
self.renderer.as_mut().prepare(&mut self.world);
|
2023-12-26 19:12:53 +00:00
|
|
|
if let Some(mut event_queue) = self.world.try_get_resource_mut::<EventQueue>() {
|
2023-09-01 01:34:58 +00:00
|
|
|
event_queue.update_events();
|
|
|
|
}
|
2023-05-14 19:18:18 +00:00
|
|
|
|
2023-09-01 01:34:58 +00:00
|
|
|
match self.renderer.as_mut().render() {
|
2023-03-16 21:47:36 +00:00
|
|
|
Ok(_) => {}
|
|
|
|
// Reconfigure the surface if lost
|
2023-04-19 04:53:06 +00:00
|
|
|
Err(wgpu::SurfaceError::Lost) => self.on_resize(self.renderer.as_ref().surface_size()).await,
|
2023-03-16 21:47:36 +00:00
|
|
|
// The system is out of memory, we should probably quit
|
|
|
|
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
|
|
|
|
// All other errors (Outdated, Timeout) should be resolved by the next frame
|
|
|
|
Err(e) => eprintln!("{:?}", e),
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
Event::MainEventsCleared => {
|
|
|
|
self.window.request_redraw();
|
|
|
|
},
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-05-14 19:18:18 +00:00
|
|
|
pub struct Game {
|
2023-12-26 19:12:53 +00:00
|
|
|
world: Option<World>,
|
2023-09-09 14:51:58 +00:00
|
|
|
plugins: VecDeque<Box<dyn Plugin>>,
|
2023-12-27 04:48:46 +00:00
|
|
|
system_dispatcher: Option<GraphExecutor>,
|
|
|
|
startup_systems: VecDeque<Box<dyn System>>,
|
2023-03-16 21:47:36 +00:00
|
|
|
}
|
|
|
|
|
2023-05-14 19:18:18 +00:00
|
|
|
impl Default for Game {
|
2023-04-14 04:22:17 +00:00
|
|
|
fn default() -> Self {
|
|
|
|
Self {
|
2023-12-26 19:12:53 +00:00
|
|
|
world: Some(World::new()),
|
2023-09-09 14:51:58 +00:00
|
|
|
plugins: VecDeque::new(),
|
2023-12-27 04:48:46 +00:00
|
|
|
system_dispatcher: Some(GraphExecutor::new()),
|
2023-09-14 16:58:59 +00:00
|
|
|
startup_systems: VecDeque::new(),
|
2023-04-14 04:22:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-03-16 21:47:36 +00:00
|
|
|
|
2023-05-14 19:18:18 +00:00
|
|
|
impl Game {
|
|
|
|
pub async fn initialize() -> Game {
|
2023-09-10 04:38:54 +00:00
|
|
|
Self::default()
|
2023-03-16 21:47:36 +00:00
|
|
|
}
|
|
|
|
|
2023-09-14 16:58:59 +00:00
|
|
|
/// Get the world of this game
|
2023-12-26 19:12:53 +00:00
|
|
|
pub fn world(&mut self) -> &mut World {
|
2023-09-14 16:58:59 +00:00
|
|
|
// world is always `Some`, so unwrapping is safe
|
|
|
|
self.world.as_mut().unwrap()
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Add a system to the ecs world
|
2023-09-09 14:51:58 +00:00
|
|
|
pub fn with_system<S>(&mut self, name: &str, system: S, depends: &[&str]) -> &mut Self
|
|
|
|
where
|
2023-12-27 04:48:46 +00:00
|
|
|
S: System + 'static
|
2023-09-09 14:51:58 +00:00
|
|
|
{
|
|
|
|
let system_dispatcher = self.system_dispatcher.as_mut().unwrap();
|
2023-12-27 04:48:46 +00:00
|
|
|
system_dispatcher.insert_system(name, system, depends);
|
2023-03-16 21:47:36 +00:00
|
|
|
|
2023-04-14 04:22:17 +00:00
|
|
|
self
|
2023-03-16 21:47:36 +00:00
|
|
|
}
|
|
|
|
|
2023-09-14 16:58:59 +00:00
|
|
|
/// Add a startup system that will be ran right after plugins are setup.
|
|
|
|
/// They will only be ran once
|
|
|
|
pub fn with_startup_system<S>(&mut self, system: S) -> &mut Self
|
|
|
|
where
|
2023-12-27 04:48:46 +00:00
|
|
|
S: System + 'static
|
2023-09-14 16:58:59 +00:00
|
|
|
{
|
|
|
|
self.startup_systems.push_back(Box::new(system));
|
|
|
|
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Add a plugin to the game. These will be executed before the window is initiated and opened
|
2023-09-09 14:51:58 +00:00
|
|
|
pub fn with_plugin<P>(&mut self, plugin: P) -> &mut Self
|
|
|
|
where
|
|
|
|
P: Plugin + 'static
|
|
|
|
{
|
|
|
|
self.plugins.push_back(Box::new(plugin));
|
2023-04-14 04:22:17 +00:00
|
|
|
|
|
|
|
self
|
2023-03-16 21:47:36 +00:00
|
|
|
}
|
|
|
|
|
2023-09-14 16:58:59 +00:00
|
|
|
/// Override the default (empty) world
|
|
|
|
///
|
|
|
|
/// This isn't recommended, you should create a startup system and add it to `with_startup_system`
|
2023-12-26 19:12:53 +00:00
|
|
|
pub fn with_world(&mut self, world: World) -> &mut Self {
|
2023-09-09 14:51:58 +00:00
|
|
|
self.world = Some(world);
|
2023-06-29 03:18:44 +00:00
|
|
|
|
|
|
|
self
|
|
|
|
}
|
|
|
|
|
2023-09-14 16:58:59 +00:00
|
|
|
/// Start the game
|
2023-03-16 21:47:36 +00:00
|
|
|
pub async fn run(&mut self) {
|
2023-09-07 04:18:21 +00:00
|
|
|
// init logging
|
|
|
|
let (stdout_layer, _stdout_nb) = non_blocking(std::io::stdout());
|
|
|
|
tracing_subscriber::registry()
|
|
|
|
.with(fmt::layer().with_writer(stdout_layer))
|
|
|
|
.with(filter::Targets::new()
|
|
|
|
.with_target("lyra_engine", Level::TRACE)
|
2023-10-22 02:19:34 +00:00
|
|
|
.with_target("wgpu_core", Level::WARN)
|
2023-09-10 04:38:54 +00:00
|
|
|
.with_default(Level::DEBUG))
|
2023-09-07 04:18:21 +00:00
|
|
|
.init();
|
2023-04-14 04:22:17 +00:00
|
|
|
|
2023-09-09 14:51:58 +00:00
|
|
|
// setup all the plugins
|
|
|
|
while let Some(plugin) = self.plugins.pop_front() {
|
|
|
|
plugin.as_ref().setup(self);
|
|
|
|
}
|
|
|
|
|
2023-10-23 01:49:31 +00:00
|
|
|
let mut world = self.world.take().unwrap_or_default();
|
2023-09-14 16:58:59 +00:00
|
|
|
|
|
|
|
// run startup systems
|
|
|
|
while let Some(mut startup) = self.startup_systems.pop_front() {
|
|
|
|
let startup = startup.as_mut();
|
2023-12-27 04:48:46 +00:00
|
|
|
let world_ptr = NonNull::from(&world);
|
|
|
|
startup.setup(world_ptr).expect("World returned an error!");
|
|
|
|
startup.execute(world_ptr).expect("World returned an error!");
|
2023-09-14 16:58:59 +00:00
|
|
|
}
|
|
|
|
|
2023-09-09 14:51:58 +00:00
|
|
|
// start winit event loops
|
2023-03-16 21:47:36 +00:00
|
|
|
let event_loop = EventLoop::new();
|
2023-04-14 04:22:17 +00:00
|
|
|
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
2023-09-14 16:58:59 +00:00
|
|
|
|
2023-09-09 14:51:58 +00:00
|
|
|
let system_dispatcher = self.system_dispatcher.take().unwrap();
|
|
|
|
let mut g_loop = GameLoop::new(Arc::clone(&window), world, system_dispatcher).await;
|
2023-09-01 15:41:54 +00:00
|
|
|
g_loop.on_init().await;
|
|
|
|
|
2023-03-16 21:47:36 +00:00
|
|
|
event_loop.run(move |event, _, control_flow| {
|
|
|
|
g_loop.run_sync(event, control_flow);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|