Make system_update_world_transforms also update world transforms for SceneGraphs
debug.yaml #25:Commit
4816b7333e
pushed by
SeanOMik
render: create a transform pass for sending transforms to the GPU
debug.yaml #24:Commit
f02d3c6b2f
pushed by
SeanOMik
render: create a transform pass for sending transforms to the GPU
debug.yaml #23:Commit
4ff7e40624
pushed by
SeanOMik
Merge pull request 'Improve Lua ECS' (#30) from feat/improve-lua-ecs-29 into main
debug.yaml #22:Commit
7ae0eae6ac
pushed by
SeanOMik
lua: remove old implementation of world:view, replacing it with the new version
debug.yaml #21:Commit
fae2cdfadc
pushed by
SeanOMik
lua: write lua annotations for all queries and view one
debug.yaml #20:Commit
076676e486
pushed by
SeanOMik
Merge pull request 'Expose structs to Lua and write Lua type annotations' (#28) from feat/lua-type-defs into main
debug.yaml #18:Commit
b2d259ac71
pushed by
SeanOMik
ecs: fix Changed query; lua: lock and hide mouse in window
debug.yaml #16:Commit
a2c52a0bb8
pushed by
SeanOMik
Merge pull request 'Fix #19: Lua crashes when spawning entities in optimized builds' (#27) from fix/scripting-switch-to-mlua into main
debug.yaml #13:Commit
958c86cf73
pushed by
SeanOMik
ecs,scripting: fix invalid resources being passed to lua
debug.yaml #12:Commit
ef2b0bf326
pushed by
SeanOMik
game: improve event handling, update input systems to use new event handling
debug.yaml #11:Commit
9b1cc8c364
pushed by
SeanOMik
Merge pull request 'Update wgpu to 0.20.1 and winit to 0.30.3' (#26) from chore/winit-wgpu-update into main
debug.yaml #10:Commit
eb43fad6c7
pushed by
SeanOMik
render: implement wgsl-preprocessor, split shaders
debug.yaml #8:Commit
2b44d7f354
pushed by
SeanOMik
Merge pull request 'Implement Shadows' (#24) from feat/shadow-maps into main
debug.yaml #6:Commit
256025849e
pushed by
SeanOMik
render: rewrite PCF for spot lights to somehow fix PCSS directional lights
debug.yaml #5:Commit
8545e7e27d
pushed by
SeanOMik