Commit Graph

121 Commits

Author SHA1 Message Date
SeanOMik 78ef93bcf5
Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
2022-10-14 23:17:22 -04:00
SeanOMik ce8886ade1
Always calculate tangent space for Models 2022-10-12 23:35:39 -04:00
SeanOMik 098555453a
Change enum values 2022-10-12 23:27:14 -04:00
SeanOMik fdebcf9499
Some memory management 2022-10-12 23:18:47 -04:00
SeanOMik 4c3a2729c7
Remove use of Shader::use() by keeping track of the inuse shader program 2022-10-12 23:01:31 -04:00
SeanOMik 62321132cc
Merge pull request #2 from SeanOMik/feature/texture-maps
Feature/texture maps
2022-10-11 23:21:29 -04:00
SeanOMik 6944d0ac6d
Implement sorting blending 2022-10-11 23:16:52 -04:00
SeanOMik 19d116ef65
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing 2022-10-02 11:39:07 -04:00
SeanOMik 366ab19544
Make normal maps optional 2022-09-30 17:01:14 -04:00
SeanOMik 9a3240b25f
Don't output tangents and bitangents to fragement shader 2022-09-29 19:24:32 -04:00
SeanOMik da3c56af36
Implement normal maps 2022-09-29 19:13:47 -04:00
SeanOMik dbc12e422c
Get specular maps working and make them optional 2022-09-28 21:21:47 -04:00
SeanOMik 3a61b8495e
Redo the lighting in the shaders 2022-09-28 08:04:24 -04:00
SeanOMik 7f2ff589ac
Remove tex_id from Vertexes 2022-09-27 16:22:04 -04:00
SeanOMik f2258f41c4
Remove the 3d-"batched" rendering 2022-09-27 16:14:36 -04:00
SeanOMik 1ea28a8790
Merge pull request #1 from SeanOMik/feature/ecs-and-submission-rendering
Feature/ecs and submission rendering
2022-09-27 14:43:56 -04:00
SeanOMik e0049c61ba
Calculate normals if there aren't any, texture store file path 2022-09-27 14:43:24 -04:00
SeanOMik ab09107d23
Add some simple post processing stuff for flipping model texture coords 2022-09-27 00:26:50 -04:00
SeanOMik 475bb08f0e
Optimize model texture loading, test assimp with complicated model 2022-09-26 23:43:08 -04:00
SeanOMik ab3f6c98ff
Create a simple RotatingComponent 2022-09-23 00:54:18 -04:00
SeanOMik 3b51dce796
Implement ECS with EnTT and a submission based renderer 2022-09-23 00:44:07 -04:00
SeanOMik 08bcb56a5f
Read diffuse textures from 3d models 2022-09-22 00:11:12 -04:00
SeanOMik 5a7e5cd10f
Use assimp for loading 3d models 2022-09-21 22:52:06 -04:00
SeanOMik 96ac056a5d
Fetch stb header libraries with CMake's FetchContent 2022-09-17 22:19:23 -04:00
SeanOMik ec1d6aebe7
Remove usage of SOIL2, just use stb_image.h 2022-09-17 19:41:38 -04:00
SeanOMik 2a72a30aa2
Readadd obj loading 2022-09-16 17:39:24 -04:00
SeanOMik ca6c2337d6
Create utility function for adding components to entity 2022-09-16 17:01:52 -04:00
SeanOMik 3f39e27174
Add simple EntityManager for updating entities 2022-09-16 11:50:33 -04:00
SeanOMik 04cf19d7bd
Fix rendering entities 2022-09-16 11:14:38 -04:00
SeanOMik c9dd65900b
Remove useless comment, fix formatting, etc. 2022-09-14 23:24:10 -04:00
SeanOMik 44f9a5f5a5
Fix the opengl errors, still not rendering anything 2022-09-10 18:39:39 -04:00
Sean Ervin 371534a01a
Implement ECS in the renderer. Nothing is shown yet though 2022-08-30 19:39:24 -04:00
SeanOMik 61ff63bef0
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
2022-08-19 00:20:53 -04:00
SeanOMik 3a49373d75
Create a renderer that handles model rendering 2022-08-18 22:40:34 -04:00
SeanOMik 0a3d80d17c
Delete "Vertex" replace it with "LitVertex" 2022-08-18 16:03:51 -04:00
SeanOMik 0226819a46
Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
SeanOMik db94d85168 Add engine resources to store core shaders, create core shader class 2021-12-12 22:21:10 -05:00
SeanOMik a507e2f169 Don't use shared_ptr<GLuint> for shader programs, fix compiling windows 2021-12-12 22:17:59 -05:00
SeanOMik d7fccea2c6 Cull back faces 2021-12-09 16:32:15 -05:00
SeanOMik 576d4030b8 Add specular lighting 2021-12-09 16:24:26 -05:00
SeanOMik 18f50d5420 Lighting was working the entire time, it was just the texture smh 2021-12-09 15:42:20 -05:00
SeanOMik ed08a78fb6 Add some comments to ObjModel. 2021-12-08 23:31:46 -05:00
SeanOMik 92f7036bc5 Remove extra `"` that for some reason compiled 2021-12-08 23:16:19 -05:00
SeanOMik b4ad64d5c5 Try to get some simple lighting working 2021-12-08 23:14:45 -05:00
SeanOMik 13e6b34243 Pass around a gfx::Shader instead of a shared_ptr<GLuint> 2021-12-07 20:49:25 -05:00
SeanOMik b35583fa4a Separate obj_model.h to a .cpp file also 2021-12-07 16:01:48 -05:00
SeanOMik ac4264c028 Rename some variables in test script 2021-12-07 15:19:40 -05:00
SeanOMik 4a09752f20 Merge Square and Triangle in one class: Model or TexturedModel 2021-12-07 14:51:12 -05:00
SeanOMik a64a748019 Obj model loading and rendering 2021-12-07 00:17:04 -05:00
SeanOMik bab9ef3c74 Move 2d square and triangle files 2021-12-06 22:54:22 -05:00