Go to file
SeanOMik b35583fa4a Separate obj_model.h to a .cpp file also 2021-12-07 16:01:48 -05:00
cmrc@a64bea50c0 Add cmrc for resource compiling, add shaders, create a 2d triangle 2021-11-21 01:23:53 -05:00
examples Separate obj_model.h to a .cpp file also 2021-12-07 16:01:48 -05:00
include/simpleengine Separate obj_model.h to a .cpp file also 2021-12-07 16:01:48 -05:00
src Separate obj_model.h to a .cpp file also 2021-12-07 16:01:48 -05:00
.gitignore Fix the 2d triangle, create square, create VAO, and VBO objects. 2021-11-25 16:15:24 -05:00
.gitmodules Add cmrc for resource compiling, add shaders, create a 2d triangle 2021-11-21 01:23:53 -05:00
CMakeLists.txt Fix the 2d triangle, create square, create VAO, and VBO objects. 2021-11-25 16:15:24 -05:00
LICENSE Delete all old 2d code, change license 2021-11-20 00:48:28 -05:00
README.md Update README.md 2021-12-02 16:56:02 -05:00

README.md

SimpleEngine

SimpleEngine is a 3D and 2D game engine written in modern C++20. Its main focus is simplicity of all systems.

State

The feature/3d-opengl branch is not usable AT ALL, doesn't even have a coordinate system yet. The master branch is 2D only but still isn't in a state to make a game. This project is more of something for me to mess around with to learn new C++20 concepts.

Dependencies

  • glew
  • glfw3
  • glm
  • soil2