SimpleEngine/include/simpleengine/particle/emitter.h

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//
// Created by SeanOMik on 3/21/2021.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_PARTICLE_EMITTER_H
#define SIMPLEENGINE_PARTICLE_EMITTER_H
#include "../event.h"
#include "particle_property.h"
#include "particle_emitter_property.h"
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#include "particle.h"
#include "../random.h"
#include "../range_2.h"
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Vector2.hpp>
namespace simpleengine {
namespace particle {
struct ParticleAttributes {
uint32_t lifetime_ms;
sf::Vector2f start_velocity;
float rotation_velocity = 0;
sf::Vector2f scale = sf::Vector2f(1, 1);
};
class ParticleEmitter : public simpleengine::Event {
protected:
using ParticlePropertyPtr = std::unique_ptr<simpleengine::particle::ParticleProperty>;
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using ParticlePropertyVector = std::vector<ParticlePropertyPtr>;
using EmitterPropertyPtr = std::unique_ptr<simpleengine::particle::ParticleEmitterProperty>;
using EmitterPropertyVector = std::vector<EmitterPropertyPtr>;
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public:
ParticleEmitter(sf::Texture& texture, sf::Vector2f position, double emit_variance, uint32_t emit_count, uint32_t particle_count, Range2f particle_range, ParticleAttributes attributes, ParticlePropertyVector& particle_properties, EmitterPropertyVector& emitter_properties);
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void SetProperties(ParticlePropertyVector particle_properties);
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virtual void Update(const float& delta_time) override;
virtual void Render(sf::RenderTarget* target) override;
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protected:
sf::Texture& texture;
sf::Vector2f position;
double emit_variance;
uint32_t emit_count;
uint32_t particle_count;
Range2f particle_range;
ParticleAttributes attributes;
ParticlePropertyVector& particle_properties;
EmitterPropertyVector& emitter_properties;
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std::vector<simpleengine::particle::Particle> particles;
sf::Clock time;
simpleengine::Random<double> random;
};
}
}
#endif //SIMPLEENGINE_PARTICLE_EMITTER_H