Create an early particle system
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# Add examples as a subdirectory
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add_subdirectory(snake)
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add_subdirectory(animation)
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add_subdirectory(animation)
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add_subdirectory(particles)
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cmake_minimum_required (VERSION 3.6)
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project(ParticlesExample)
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add_executable(particles src/main.cpp)
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# Link headers and source files.
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file(GLOB_RECURSE source_list src/*.cpp)
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target_sources(particles PRIVATE ${source_list})
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target_include_directories(particles PUBLIC include)
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# Link simpleengine
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target_link_libraries(particles PUBLIC simpleengine)
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# Set standard to C++17
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set_target_properties(particles PROPERTIES CXX_STANDARD 17 CXX_EXTENSIONS OFF)
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//
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// Created by SeanOMik on 3/21/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <simpleengine/game.h>
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#include <simpleengine/event.h>
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#include <simpleengine/entity.h>
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#include <simpleengine/range.h>
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// Particle
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#include <simpleengine/particle/emitter.h>
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#include <simpleengine/particle/particle_property.h>
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#include <simpleengine/particle/properties/random_lifetime_property.h>
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#include <simpleengine/particle/properties/random_velocity_property.h>
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#include <chrono>
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#include <iostream>
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#include <iomanip>
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#include <ios>
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#include <random>
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namespace se = simpleengine;
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class ParticleEmitter : public se::particle::ParticleEmitter {
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private:
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using super = se::particle::ParticleEmitter;
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sf::Sprite sprite;
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sf::Texture texture;
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super::ParticlePropertyVector properties = {
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std::make_shared<se::particle::RandomVelocityParticleProperty>(se::Range2f(-1.5f, 1.5f, -1.5f, 1.5f)),
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std::make_shared<se::particle::RandomLifetimeParticleProperty>(se::Rangef(1'500, 9'500))
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};
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public:
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ParticleEmitter() : super(texture, sf::Vector2f(350, 350), 0.4, 5, 1500, se::Range2f(-15, 15, -15, -15), se::particle::ParticleAttributes{0, sf::Vector2f(), 5, sf::Vector2f(2, 2)}, properties) {
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texture.loadFromFile("particle.png"); // The particle I tested with was 5x5 pixels
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texture.setSmooth(true);
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}
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void Update(const float& delta_time) override {
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super::Update(delta_time);
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}
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void Render(sf::RenderTarget* target) override {
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super::Render(target);
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}
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};
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int main(int argc, char *argv[]) {
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simpleengine::Game game(700, 700, "SimpleEngine - Particles Example");
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game.AddEvent(new ParticleEmitter());
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return game.Run();
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}
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//
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// Created by SeanOMik on 3/21/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_PARTICLE_EMITTER_H
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#define SIMPLEENGINE_PARTICLE_EMITTER_H
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#include "../event.h"
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#include "particle_property.h"
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#include "particle.h"
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#include "../random.h"
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#include "../range_2.h"
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <iostream>
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namespace simpleengine {
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namespace particle {
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struct ParticleAttributes {
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uint32_t lifetime_ms;
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sf::Vector2f start_velocity;
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float rotation_velocity = 0;
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sf::Vector2f scale = sf::Vector2f(1, 1);
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/* ParticleAttributes(uint32_t lifetime_ms, sf::Vector2f start_velocity, float rotation_velocity) : lifetime_ms(lifetime_ms), start_velocity(start_velocity), rotation_velocity(rotation_velocity) {
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} */
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};
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class ParticleEmitter : public simpleengine::Event {
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protected:
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using ParticlePropertyPtr = std::shared_ptr<simpleengine::particle::ParticleProperty>;
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using ParticlePropertyVector = std::vector<ParticlePropertyPtr>;
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public:
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explicit ParticleEmitter(sf::Texture& texture, sf::Vector2f position, double emit_variance, uint32_t emit_count, uint32_t particle_count, Range2f particle_range, ParticleAttributes attributes, ParticlePropertyVector& properties)
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: texture(texture), position(position), emit_variance(emit_variance), emit_count(emit_count), particle_count(particle_count), particle_range(particle_range), attributes(attributes), properties(properties) {
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time.restart();
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}
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void SetProperties(ParticlePropertyVector& properties) {
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this->properties = properties;
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}
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virtual void Update(const float& delta_time) override {
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for (std::vector<simpleengine::particle::Particle>::iterator it = particles.begin(); it != particles.end(); ) {
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it->Update(delta_time);
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if (it->IsDestroying()) {
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it = particles.erase(it);
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} else {
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it++;
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}
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}
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if (particles.size() < particle_count) {
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if (random.NextInRange(0, 1) < emit_variance) {
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for (uint32_t i = 0; i < emit_count; i++) {
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Particle particle(texture, attributes.start_velocity, attributes.lifetime_ms, attributes.rotation_velocity, properties);
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// Offset the position of the particle randomly
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sf::Vector2f new_pos;
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new_pos.x = random.NextInRange(particle_range.min_x, particle_range.max_x);
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new_pos.y = random.NextInRange(particle_range.min_y, particle_range.max_y);
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new_pos += position;
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particle.GetSprite().setPosition(new_pos);
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particle.GetSprite().setScale(attributes.scale.x, attributes.scale.y);
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particles.emplace_back(std::move(particle));
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}
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}
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}
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}
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virtual void Render(sf::RenderTarget* target) override {
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for (simpleengine::particle::Particle particle : particles) {
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particle.Render(target);
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}
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}
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protected:
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sf::Texture& texture;
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sf::Vector2f position;
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double emit_variance;
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uint32_t emit_count;
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uint32_t particle_count;
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Range2f particle_range;
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ParticleAttributes attributes;
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ParticlePropertyVector& properties;
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std::vector<simpleengine::particle::Particle> particles;
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sf::Clock time;
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simpleengine::Random<double> random;
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};
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}
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}
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#endif //SIMPLEENGINE_PARTICLE_EMITTER_H
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//
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// Created by SeanOMik on 3/21/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_PARTICLE_H
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#define SIMPLEENGINE_PARTICLE_H
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#include "../event.h"
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#include "particle_property.h"
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <memory>
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namespace simpleengine {
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namespace particle {
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class Particle : public simpleengine::Event {
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private:
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using super = simpleengine::Event;
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protected:
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using ParticlePropertyPtr = std::shared_ptr<simpleengine::particle::ParticleProperty>;
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using ParticlePropertyVector = std::vector<ParticlePropertyPtr>;
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public:
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Particle(sf::Texture& texture, sf::Vector2f velocity, uint32_t lifetime_ms, float rotation_velocity,
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ParticlePropertyVector properties) : simpleengine::Event(nullptr), velocity(velocity), lifetime_ms(lifetime_ms),
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rotation_velocity(rotation_velocity), properties(properties) {
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age_clock.restart();
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sprite.setTexture(texture);
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for (ParticlePropertyPtr property : properties) {
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property->OnParticleSpawn(*this);
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}
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}
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virtual void Update(const float& delta_time) override {
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if (age_clock.getElapsedTime().asMilliseconds() >= lifetime_ms) {
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super::Destroy();
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return;
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}
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for (ParticlePropertyPtr property : properties) {
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property->Update(*this);
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}
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sprite.move(velocity.x, velocity.y);
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}
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virtual void Render(sf::RenderTarget* target) override {
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target->draw(sprite);
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}
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sf::Sprite& GetSprite() {
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return sprite;
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}
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/* void SetVelocity(const sf::Vector2f& velocity) {
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this->velocity = velocity;
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}
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const sf::Vector2f& GetVelocity() {
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return velocity;
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}
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void SetRotationVelocity(const float& rotation_velocity) {
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this->rotation_velocity = rotation_velocity;
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}
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const float& GetRotationVelocity() {
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return rotation_velocity;
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}
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private: */
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const sf::Time GetAge() const {
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return age_clock.getElapsedTime();
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}
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sf::Sprite sprite;
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sf::Vector2f velocity;
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uint32_t lifetime_ms;
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float rotation_velocity;
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ParticlePropertyVector properties;
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private:
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sf::Clock age_clock;
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};
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}
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}
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#endif //SIMPLEENGINE_PARTICLE_H
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//
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// Created by SeanOMik on 3/21/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_PARTICLE_PROPERTY_H
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#define SIMPLEENGINE_PARTICLE_PROPERTY_H
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#include "../event.h"
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#include <SFML/Graphics/RenderStates.hpp>
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namespace simpleengine {
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namespace particle {
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class Particle;
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class ParticleProperty {
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public:
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virtual void OnParticleSpawn(simpleengine::particle::Particle& particle) = 0;
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virtual void Update(simpleengine::particle::Particle& particle) = 0;
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};
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}
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}
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#endif //SIMPLEENGINE_PARTICLE_PROPERTY_H
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//
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// Created by SeanOMik on 3/22/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H
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#define SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H
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#include "../particle_property.h"
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#include "../../range.h"
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#include "../../random.h"
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#include "../particle.h"
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namespace simpleengine {
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namespace particle {
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class RandomLifetimeParticleProperty : public ParticleProperty {
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public:
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RandomLifetimeParticleProperty(simpleengine::Rangef range) : range(range) {
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}
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void OnParticleSpawn(simpleengine::particle::Particle& particle) override {
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simpleengine::Random<float> rand;
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particle.lifetime_ms = rand.NextInRange(range.min, range.max);
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}
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void Update(simpleengine::particle::Particle& particle) override {
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}
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private:
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simpleengine::Rangef range;
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};
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}
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}
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#endif //SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H
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//
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// Created by SeanOMik on 3/22/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H
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#define SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H
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#include "../particle_property.h"
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#include "../../range_2.h"
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#include "../../random.h"
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#include "../particle.h"
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namespace simpleengine {
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namespace particle {
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class RandomVelocityParticleProperty : public ParticleProperty {
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public:
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RandomVelocityParticleProperty(simpleengine::Range2f range) : range(range) {
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}
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void OnParticleSpawn(simpleengine::particle::Particle& particle) override {
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simpleengine::Random<float> rand;
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sf::Vector2f velocity;
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velocity.x = rand.NextInRange(range.min_x, range.max_x);
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velocity.y = rand.NextInRange(range.min_y, range.max_y);
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particle.velocity = velocity;
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}
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void Update(simpleengine::particle::Particle& particle) override {
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}
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private:
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simpleengine::Range2f range;
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};
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}
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}
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#endif //SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H
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//
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// Created by SeanOMik on 3/22/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_RANGE_H
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#define SIMPLEENGINE_RANGE_H
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#include <limits>
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namespace simpleengine {
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template<typename T>
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class Range {
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public:
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Range() = default;
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Range(T min, T max) : min(min), max(max) {}
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T min = std::numeric_limits<T>::min();
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T max = std::numeric_limits<T>::max();
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};
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typedef Range<float> Rangef;
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typedef Range<int> Rangei;
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}
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#endif //SIMPLEENGINE_RANGE_H
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//
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// Created by SeanOMik on 3/22/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_RANGE_2_H
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#define SIMPLEENGINE_RANGE_2_H
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#include <limits>
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namespace simpleengine {
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template<typename T>
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class Range2 {
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public:
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Range2() = default;
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Range2(T min_x, T max_x, T min_y, T max_y) : min_x(min_x), max_x(max_x), min_y(min_y), max_y(max_y) {}
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T min_x = std::numeric_limits<T>::min();
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T max_x = std::numeric_limits<T>::max();
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T min_y = std::numeric_limits<T>::min();
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T max_y = std::numeric_limits<T>::max();
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};
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typedef Range2<float> Range2f;
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typedef Range2<int> Range2i;
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}
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#endif //SIMPLEENGINE_RANGE_H
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