SimpleEngine/include/simpleengine
SeanOMik bde19814a5
Switch particle lifetimes to use std::chrono instead of sf::Clock
Also create emitter properties, fix some code and some other things.
2021-03-29 19:52:27 -05:00
..
components Update MovementComponent to use EventCallbacks for input. 2021-03-21 19:55:29 -05:00
events Add created by date to collision_handler.cpp and change year in header 2021-03-12 17:13:33 -06:00
particle Switch particle lifetimes to use std::chrono instead of sf::Clock 2021-03-29 19:52:27 -05:00
animation.h Remove horrendous useless commented code. 2020-07-07 00:51:32 -05:00
async_event.h Remove unused #include <iostream> 2021-03-12 22:04:11 -06:00
component.h Create a Destructable classes to replace IsQuitting and Quit 2021-03-12 17:18:23 -06:00
destructable.h Create a Destructable classes to replace IsQuitting and Quit 2021-03-12 17:18:23 -06:00
entity.h Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent 2021-03-12 17:33:10 -06:00
event.h Switch particle lifetimes to use std::chrono instead of sf::Clock 2021-03-29 19:52:27 -05:00
game.h Create simpleengine::Random class, remove simpleengine::random namespace 2021-03-12 21:27:45 -06:00
random.h Use type_traits to decide what distribution to use in Random 2021-03-22 18:55:21 -05:00
range.h Create an early particle system 2021-03-22 18:56:29 -05:00
range_2.h Create an early particle system 2021-03-22 18:56:29 -05:00