SimpleEngine/include/simpleengine/particle/emitter.h

105 lines
4.1 KiB
C
Raw Normal View History

2021-03-22 23:56:29 +00:00
//
// Created by SeanOMik on 3/21/2021.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_PARTICLE_EMITTER_H
#define SIMPLEENGINE_PARTICLE_EMITTER_H
#include "../event.h"
#include "particle_property.h"
#include "particle.h"
#include "../random.h"
#include "../range_2.h"
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Vector2.hpp>
#include <iostream>
namespace simpleengine {
namespace particle {
struct ParticleAttributes {
uint32_t lifetime_ms;
sf::Vector2f start_velocity;
float rotation_velocity = 0;
sf::Vector2f scale = sf::Vector2f(1, 1);
/* ParticleAttributes(uint32_t lifetime_ms, sf::Vector2f start_velocity, float rotation_velocity) : lifetime_ms(lifetime_ms), start_velocity(start_velocity), rotation_velocity(rotation_velocity) {
} */
};
class ParticleEmitter : public simpleengine::Event {
protected:
using ParticlePropertyPtr = std::shared_ptr<simpleengine::particle::ParticleProperty>;
using ParticlePropertyVector = std::vector<ParticlePropertyPtr>;
public:
explicit ParticleEmitter(sf::Texture& texture, sf::Vector2f position, double emit_variance, uint32_t emit_count, uint32_t particle_count, Range2f particle_range, ParticleAttributes attributes, ParticlePropertyVector& properties)
: texture(texture), position(position), emit_variance(emit_variance), emit_count(emit_count), particle_count(particle_count), particle_range(particle_range), attributes(attributes), properties(properties) {
time.restart();
}
void SetProperties(ParticlePropertyVector& properties) {
this->properties = properties;
}
virtual void Update(const float& delta_time) override {
for (std::vector<simpleengine::particle::Particle>::iterator it = particles.begin(); it != particles.end(); ) {
it->Update(delta_time);
if (it->IsDestroying()) {
it = particles.erase(it);
} else {
it++;
}
}
if (particles.size() < particle_count) {
if (random.NextInRange(0, 1) < emit_variance) {
for (uint32_t i = 0; i < emit_count; i++) {
Particle particle(texture, attributes.start_velocity, attributes.lifetime_ms, attributes.rotation_velocity, properties);
// Offset the position of the particle randomly
sf::Vector2f new_pos;
new_pos.x = random.NextInRange(particle_range.min_x, particle_range.max_x);
new_pos.y = random.NextInRange(particle_range.min_y, particle_range.max_y);
new_pos += position;
particle.GetSprite().setPosition(new_pos);
particle.GetSprite().setScale(attributes.scale.x, attributes.scale.y);
particles.emplace_back(std::move(particle));
}
}
}
}
virtual void Render(sf::RenderTarget* target) override {
for (simpleengine::particle::Particle particle : particles) {
particle.Render(target);
}
}
protected:
sf::Texture& texture;
sf::Vector2f position;
double emit_variance;
uint32_t emit_count;
uint32_t particle_count;
Range2f particle_range;
ParticleAttributes attributes;
ParticlePropertyVector& properties;
std::vector<simpleengine::particle::Particle> particles;
sf::Clock time;
simpleengine::Random<double> random;
};
}
}
#endif //SIMPLEENGINE_PARTICLE_EMITTER_H