SeanOMik
deleted branch renovate/ghcr.io-onedr0p-sonarr-develop-4.x from SeanOMik/k3s-cluster
2024-07-01 17:27:21 +00:00
fix(container): update image ghcr.io/onedr0p/sonarr-develop to v4.0.5.1801
90a5d3c4cb
fix(helm): update chart grafana to 8.2.1 (#290)
201731fcf4
fix(helm): update chart grafana to 8.2.1
fix(helm): update chart grafana to 8.2.1
889e86f33a
fix(helm): update chart kube-prometheus-stack to 61.1.1 (#291)
8d54d150a3
fix(helm): update chart kube-prometheus-stack to 61.1.1
SeanOMik
deleted branch renovate/kube-prometheus-stack-61.x from SeanOMik/k3s-cluster
2024-07-01 17:26:40 +00:00
fix(helm): update chart kube-prometheus-stack to 61.1.1
7b2d2424a3
render: start moving to a shadow map atlas texture and expose the resources as slots
e8974bbd44
render: create a depth map for the directional light
3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
7ff67a194b
create an example for testing shadow maps
SeanOMik
deleted branch renovate/kube-prometheus-stack-61.x from SeanOMik/k3s-cluster
2024-06-29 01:35:02 +00:00
c5297e7888
feat(helm): update chart kube-prometheus-stack to 61.1.0 (#287)
696e831d76
feat(helm): update chart kube-prometheus-stack to 61.1.0
feat(helm): update chart kube-prometheus-stack to 61.1.0
FXAA
This is now implemented! It took a while, largely because it was blocked by the render graph (#15) and then I had to figure out a good way to swap out render targets for nodes without having to…