SeanOMik
deleted branch renovate/ghcr.io-onedr0p-bazarr-1.x from SeanOMik/k3s-cluster
2024-09-19 13:25:11 +00:00
581f2e5f01
fix(container): update image ghcr.io/onedr0p/bazarr to v1.4.4 (#396)
96f0fd9874
fix(container): update image ghcr.io/onedr0p/bazarr to v1.4.4
fix(container): update image ghcr.io/onedr0p/bazarr to v1.4.4
SeanOMik
deleted branch renovate/prompve-prometheus-pve-exporter-3.x from SeanOMik/k3s-cluster
2024-09-19 13:24:50 +00:00
cd7a0ee7b7
fix(container): update image prompve/prometheus-pve-exporter to v3.4.5 (#397)
daffc5df08
fix(container): update image prompve/prometheus-pve-exporter to v3.4.5
fix(container): update image prompve/prometheus-pve-exporter to v3.4.5
SeanOMik
deleted branch renovate/woodpecker-1.x from SeanOMik/k3s-cluster
2024-09-19 13:22:57 +00:00
340bbd55f4
feat(helm): update chart woodpecker to 1.6.0 (#398)
94e4747f20
feat(helm): update chart woodpecker to 1.6.0
feat(helm): update chart woodpecker to 1.6.0
Use shader preprocessor
Done! Took me a very long time due to school work and getting a new kitten! But its finally done. I moved all the shadows stuff out of base.wgsl
and into separate modules.