Use shader preprocessor #25

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opened 2024-09-01 12:12:45 -04:00 by SeanOMik · 1 comment
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I developed a WGSL shader preprocessor in another repo that could be used with the engine. I should actually use it now by splitting up the shadows implementation into multiple modules.

I developed a WGSL shader preprocessor in [another repo](https://git.seanomik.net/SeanOMik/wgsl-preprocessor) that could be used with the engine. I should actually use it now by splitting up the shadows implementation into multiple modules.
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labels 2024-09-01 12:12:45 -04:00
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Done! Took me a very long time due to school work and getting a new kitten! But its finally done. I moved all the shadows stuff out of base.wgsl and into separate modules.

Done! Took me a very long time due to school work and getting a new kitten! But its finally done. I moved all the shadows stuff out of `base.wgsl` and into separate modules.
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Reference: SeanOMik/lyra-engine#25
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