SeanOMik
deleted branch renovate/ghcr.io-onedr0p-bazarr-1.x from SeanOMik/k3s-cluster
2024-10-02 13:58:58 +00:00
5a93810857
fix(container): update image ghcr.io/onedr0p/bazarr to v1.4.5 (#428)
4867e6a829
fix(container): update image ghcr.io/onedr0p/bazarr to v1.4.5
fix(container): update image ghcr.io/onedr0p/bazarr to v1.4.5
6ed9c49ee2
fix(helm): update chart grafana to 8.5.2 (#429)
024d0f96bd
fix(helm): update chart grafana to 8.5.2
fix(helm): update chart grafana to 8.5.2
1d206a2ced
fix(helm): update chart redis to 20.1.6 (#430)
04983096d7
fix(helm): update chart redis to 20.1.6
fix(helm): update chart redis to 20.1.6
SeanOMik
deleted branch renovate/kube-prometheus-stack-64.x from SeanOMik/k3s-cluster
2024-10-02 13:58:19 +00:00
e304c3b9fa
feat(helm)!: Update chart kube-prometheus-stack to 64.0.0 (#431)
db3f4be256
feat(helm)!: Update chart kube-prometheus-stack to 64.0.0
feat(helm)!: Update chart kube-prometheus-stack to 64.0.0
SeanOMik
deleted branch fix/scripting-switch-to-mlua from SeanOMik/lyra-engine
2024-09-30 01:39:51 +00:00
958c86cf73
Merge pull request 'Fix #19: Lua crashes when spawning entities in optimized builds' (#27) from fix/scripting-switch-to-mlua into main
ef2b0bf326
ecs,scripting: fix invalid resources being passed to lua
fa22a0310c
scripting: switch to latest mlua, create custom impl of lua's `getmetatable`
02f0c93aa2
game: fix some unhandled device events causing panics
8fb686b7fe
scripting: switch to mlua, scripts need to be tested and fixed
Fix #19: Lua crashes when spawning entities in optimized builds
Fix #19: Lua crashes when spawning entities in optimized builds
Lua crashes when spawning entities in optimized builds
Lua crashes when spawning entities in optimized builds
I ended up fixing this by switching to mlua for the lua library. It was fun writing my own lua library, elua, but there's so much unsafe
code in it, I would prefer to use someone who knows more…