Go to file
SeanOMik e8974bbd44
render: create a depth map for the directional light
2024-06-30 19:33:51 -04:00
.forgejo/workflows ci: switch to ForgeJo actions 2024-06-28 13:50:26 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode render: move render targets to be graph slots, create present passes and base passes 2024-05-19 12:56:03 -04:00
examples create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
lyra-ecs render: move most of the mesh processing to a MeshPrepare node 2024-06-29 22:23:49 -04:00
lyra-game render: create a depth map for the directional light 2024-06-30 19:33:51 -04:00
lyra-math
lyra-reflect reflect: fix warnings 2024-04-01 11:17:19 -04:00
lyra-resource render: move most of the mesh processing to a MeshPrepare node 2024-06-29 22:23:49 -04:00
lyra-scene scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
lyra-scripting scripting: improve macros to make it easier to create wrappers 2024-04-27 19:43:45 -04:00
src
.envrc
.gitignore
.gitmodules
Cargo.lock create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
Cargo.toml create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
LICENSE
README.md
rust-toolchain.toml
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.