Go to file
SeanOMik 7ff67a194b
create an example for testing shadow maps
2024-06-28 16:15:21 -04:00
.forgejo/workflows ci: switch to ForgeJo actions 2024-06-28 13:50:26 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode render: move render targets to be graph slots, create present passes and base passes 2024-05-19 12:56:03 -04:00
examples create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
lyra-ecs ecs: impl Clone for World and return entity in dynamic views 2024-04-27 00:21:26 -04:00
lyra-game render: implement fxaa (#8) 2024-06-28 15:26:14 -04:00
lyra-math Some cleanup 2024-03-09 00:46:42 -05:00
lyra-reflect reflect: fix warnings 2024-04-01 11:17:19 -04:00
lyra-resource resource: fix tests, render: remove warning 2024-06-12 21:23:27 -04:00
lyra-scene scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00
lyra-scripting scripting: improve macros to make it easier to create wrappers 2024-04-27 19:43:45 -04:00
src Large restructuring so lyra-scripting can create a Plugin 2024-01-04 23:25:29 -05:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules ci: fix ci and change triggers 2024-03-02 22:51:46 -05:00
Cargo.lock create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
Cargo.toml create an example for testing shadow maps 2024-06-28 16:15:21 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes 2024-03-31 10:56:04 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.