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graph
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render: make it easier to share bind groups and bind group layouts between passes
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2024-05-17 17:43:46 -04:00 |
light
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render: resize light grid with window, improve light buffer, add spot lights to the light cull compute
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2024-03-20 11:41:40 -04:00 |
resource
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render: make it easier to share bind groups and bind group layouts between passes
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2024-05-17 17:43:46 -04:00 |
shaders
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render: support creating bindgroups for passes and updating buffers every frame
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2024-05-14 18:46:35 -04:00 |
avec.rs
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render: significantly improve performance of TransformBuffers
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2024-04-21 00:54:45 -04:00 |
camera.rs
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render: fix spot light culling
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2024-03-22 10:46:52 -04:00 |
default_texture.png
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Large restructuring so lyra-scripting can create a Plugin
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2024-01-04 23:25:29 -05:00 |
desc_buf_lay.rs
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Large restructuring so lyra-scripting can create a Plugin
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2024-01-04 23:25:29 -05:00 |
light_cull_compute.rs
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game: some profiling improvements
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2024-04-19 23:37:08 -04:00 |
material.rs
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render: fix segfault in LightCullCompute
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2024-03-16 22:58:38 -04:00 |
mesh.rs
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Large restructuring so lyra-scripting can create a Plugin
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2024-01-04 23:25:29 -05:00 |
mod.rs
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Make it possible to create a complete pipeline descriptor for a pass
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2024-05-11 09:19:58 -04:00 |
render_buffer.rs
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render: support creating bindgroups for passes and updating buffers every frame
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2024-05-14 18:46:35 -04:00 |
render_job.rs
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render: improve fix for rendering shared 3d modules
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2024-04-01 10:50:17 -04:00 |
renderer.rs
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render: support creating bindgroups for passes and updating buffers every frame
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2024-05-14 18:46:35 -04:00 |
shader_loader.rs
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Large restructuring so lyra-scripting can create a Plugin
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2024-01-04 23:25:29 -05:00 |
texture.rs
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render: fix segfault in LightCullCompute
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2024-03-16 22:58:38 -04:00 |
transform_buffer_storage.rs
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render: significantly improve performance of TransformBuffers
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2024-04-21 00:54:45 -04:00 |
vertex.rs
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Large restructuring so lyra-scripting can create a Plugin
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2024-01-04 23:25:29 -05:00 |
window.rs
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game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
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2024-03-31 13:24:32 -04:00 |