Improve Performance in Scenes With Many Lights #14
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@ -1842,6 +1842,7 @@ dependencies = [
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"lyra-resource",
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"lyra-resource",
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"lyra-scene",
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"lyra-scene",
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"quote",
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"quote",
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"rustc-hash",
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"syn 2.0.51",
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"syn 2.0.51",
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"thiserror",
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"thiserror",
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"tracing",
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"tracing",
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@ -27,6 +27,10 @@ mod world;
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#[allow(unused_imports)]
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#[allow(unused_imports)]
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pub use world::*;
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pub use world::*;
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mod optional;
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#[allow(unused_imports)]
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pub use optional::*;
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pub mod dynamic;
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pub mod dynamic;
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pub mod filter;
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pub mod filter;
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@ -0,0 +1,76 @@
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use crate::{Archetype, World};
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use super::{AsQuery, Fetch, Query};
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#[derive(Default)]
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pub struct OptionalFetcher<'a, Q: AsQuery> {
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fetcher: Option<<Q::Query as Query>::Fetch<'a>>,
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}
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impl<'a, Q: AsQuery> Fetch<'a> for OptionalFetcher<'a, Q> {
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type Item = Option<<Q::Query as Query>::Item<'a>>;
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fn dangling() -> Self {
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unreachable!()
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}
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unsafe fn get_item(&mut self, entity: crate::ArchetypeEntityId) -> Self::Item {
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self.fetcher.as_mut()
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.map(|f| f.get_item(entity))
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}
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fn can_visit_item(&mut self, entity: crate::ArchetypeEntityId) -> bool {
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self.fetcher.as_mut()
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.map(|f| f.can_visit_item(entity))
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.unwrap_or(true)
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}
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}
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#[derive(Default)]
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pub struct Optional<Q: AsQuery> {
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query: Q::Query,
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}
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impl<Q: AsQuery> Copy for Optional<Q> { }
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impl<Q: AsQuery> Clone for Optional<Q> {
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fn clone(&self) -> Self {
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Self { query: self.query.clone() }
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}
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}
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impl<Q: AsQuery> Query for Optional<Q> {
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type Item<'a> = Option<<Q::Query as Query>::Item<'a>>;
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type Fetch<'a> = OptionalFetcher<'a, Q>;
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fn new() -> Self {
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Optional {
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query: Q::Query::new(),
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}
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}
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fn can_visit_archetype(&self, _: &Archetype) -> bool {
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true
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}
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unsafe fn fetch<'a>(&self, world: &'a World, arch: &'a Archetype, tick: crate::Tick) -> Self::Fetch<'a> {
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let fetcher = if self.query.can_visit_archetype(arch) {
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Some(self.query.fetch(world, arch, tick))
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} else {
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None
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};
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OptionalFetcher {
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fetcher,
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}
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}
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}
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impl<Q: AsQuery> AsQuery for Optional<Q> {
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type Query = Self;
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}
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impl<Q: AsQuery> AsQuery for Option<Q> {
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type Query = Optional<Q>;
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}
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@ -34,6 +34,7 @@ uuid = { version = "1.5.0", features = ["v4", "fast-rng"] }
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itertools = "0.11.0"
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itertools = "0.11.0"
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thiserror = "1.0.56"
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thiserror = "1.0.56"
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unique = "0.9.1"
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unique = "0.9.1"
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rustc-hash = "1.1.0"
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[features]
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[features]
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tracy = ["dep:tracing-tracy"]
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tracy = ["dep:tracing-tracy"]
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@ -1,15 +1,14 @@
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use std::collections::{HashMap, VecDeque, HashSet};
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use std::collections::{VecDeque, HashSet};
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use std::rc::Rc;
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use std::rc::Rc;
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use std::sync::Arc;
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use std::sync::Arc;
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use std::borrow::Cow;
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use std::borrow::Cow;
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use glam::Vec3;
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use glam::Vec3;
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use instant::Instant;
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use itertools::izip;
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use itertools::izip;
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use lyra_ecs::query::filter::{Has, Not, Or};
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use lyra_ecs::query::filter::{Has, Not, Or};
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use lyra_ecs::relation::{ChildOf, RelationOriginComponent};
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use lyra_ecs::relation::{ChildOf, RelationOriginComponent};
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use lyra_ecs::{Entity, Tick};
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use lyra_ecs::{Component, Entity};
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use lyra_ecs::query::{Entities, TickOf};
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use lyra_ecs::query::{Entities, Res, TickOf};
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use lyra_ecs::World;
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use lyra_ecs::World;
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use lyra_scene::{SceneGraph, WorldTransform};
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use lyra_scene::{SceneGraph, WorldTransform};
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use tracing::{debug, instrument, warn};
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use tracing::{debug, instrument, warn};
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@ -22,6 +21,7 @@ use crate::math::Transform;
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use crate::render::material::MaterialUniform;
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use crate::render::material::MaterialUniform;
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use crate::render::render_buffer::BufferWrapperBuilder;
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use crate::render::render_buffer::BufferWrapperBuilder;
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use crate::scene::CameraComponent;
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use crate::scene::CameraComponent;
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use crate::DeltaTime;
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use super::camera::{RenderCamera, CameraUniform};
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use super::camera::{RenderCamera, CameraUniform};
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use super::desc_buf_lay::DescVertexBufferLayout;
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use super::desc_buf_lay::DescVertexBufferLayout;
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@ -67,12 +67,10 @@ struct MeshBufferStorage {
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//transform_index: TransformBufferIndices,
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//transform_index: TransformBufferIndices,
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}
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug, Component)]
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pub struct CachedTransform {
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pub struct InterpTransform {
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last_updated_at: Option<Instant>,
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last_transform: Transform,
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cached_at: Instant,
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alpha: f32,
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to_transform: Transform,
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from_transform: Transform,
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}
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}
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pub struct BasicRenderer {
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pub struct BasicRenderer {
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@ -85,13 +83,12 @@ pub struct BasicRenderer {
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pub clear_color: wgpu::Color,
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pub clear_color: wgpu::Color,
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pub render_pipelines: HashMap<u64, Arc<FullRenderPipeline>>,
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pub render_pipelines: rustc_hash::FxHashMap<u64, Arc<FullRenderPipeline>>,
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pub render_jobs: VecDeque<RenderJob>,
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pub render_jobs: VecDeque<RenderJob>,
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mesh_buffers: HashMap<uuid::Uuid, MeshBufferStorage>, // TODO: clean up left over buffers from deleted entities/components
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mesh_buffers: rustc_hash::FxHashMap<uuid::Uuid, MeshBufferStorage>, // TODO: clean up left over buffers from deleted entities/components
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material_buffers: HashMap<uuid::Uuid, Rc<Material>>,
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material_buffers: rustc_hash::FxHashMap<uuid::Uuid, Rc<Material>>,
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entity_meshes: HashMap<Entity, uuid::Uuid>,
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entity_meshes: rustc_hash::FxHashMap<Entity, uuid::Uuid>,
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entity_last_transforms: HashMap<Entity, CachedTransform>,
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transform_buffers: TransformBuffers,
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transform_buffers: TransformBuffers,
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@ -223,11 +220,11 @@ impl BasicRenderer {
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b: 0.3,
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b: 0.3,
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a: 1.0,
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a: 1.0,
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},
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},
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render_pipelines: HashMap::new(),
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render_pipelines: Default::default(),
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render_jobs: VecDeque::new(),
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render_jobs: Default::default(),
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mesh_buffers: HashMap::new(),
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mesh_buffers: Default::default(),
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material_buffers: HashMap::new(),
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material_buffers: Default::default(),
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entity_meshes: HashMap::new(),
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entity_meshes: Default::default(),
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render_limits,
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render_limits,
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transform_buffers,
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transform_buffers,
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@ -238,7 +235,6 @@ impl BasicRenderer {
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bgl_texture,
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bgl_texture,
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default_texture,
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default_texture,
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depth_buffer_texture: depth_texture,
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depth_buffer_texture: depth_texture,
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entity_last_transforms: HashMap::new(),
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light_buffers: light_uniform_buffers,
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light_buffers: light_uniform_buffers,
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material_buffer: mat_buffer,
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material_buffer: mat_buffer,
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@ -246,7 +242,7 @@ impl BasicRenderer {
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};
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};
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// create the default pipelines
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// create the default pipelines
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let mut pipelines = HashMap::new();
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let mut pipelines = rustc_hash::FxHashMap::default();
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pipelines.insert(0, Arc::new(FullRenderPipeline::new(&s.device, &s.config, &shader,
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pipelines.insert(0, Arc::new(FullRenderPipeline::new(&s.device, &s.config, &shader,
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vec![super::vertex::Vertex::desc(),],
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vec![super::vertex::Vertex::desc(),],
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vec![&s.bgl_texture, &s.transform_buffers.bindgroup_layout,
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vec![&s.bgl_texture, &s.transform_buffers.bindgroup_layout,
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@ -398,64 +394,68 @@ impl BasicRenderer {
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true
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true
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} else { false }
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} else { false }
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}
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}
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#[instrument(skip(self, now, transform, entity))]
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fn interpolate_transforms(&mut self, now: Instant, last_epoch: Tick, entity: Entity, transform: &Transform, transform_epoch: Tick) -> Transform {
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let cached = match self.entity_last_transforms.get_mut(&entity) {
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Some(last) if transform_epoch == last_epoch => {
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last.from_transform = last.to_transform;
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last.to_transform = *transform;
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last.last_updated_at = Some(last.cached_at);
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last.cached_at = now;
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last.clone()
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},
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Some(last) => last.clone(),
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None => {
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let cached = CachedTransform {
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last_updated_at: None,
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cached_at: now,
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from_transform: *transform,
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to_transform: *transform,
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};
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self.entity_last_transforms.insert(entity, cached.clone());
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cached
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}
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};
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let fixed_time = match cached.last_updated_at {
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Some(last_updated_at) => cached.cached_at - last_updated_at,
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None => now - cached.cached_at
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}.as_secs_f32();
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let accumulator = (now - cached.cached_at).as_secs_f32();
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let alpha = accumulator / fixed_time;
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cached.from_transform.lerp(cached.to_transform, alpha)
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}
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}
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}
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impl Renderer for BasicRenderer {
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impl Renderer for BasicRenderer {
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#[instrument(skip(self, main_world))]
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#[instrument(skip(self, main_world))]
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fn prepare(&mut self, main_world: &mut World) {
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fn prepare(&mut self, main_world: &mut World) {
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let last_epoch = main_world.current_tick();
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let last_epoch = main_world.current_tick();
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let now_inst = Instant::now();
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let mut alive_entities = HashSet::new();
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let mut alive_entities = HashSet::new();
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let view = main_world.view_iter::<(Entities, &Transform, TickOf<Transform>,
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let view = main_world.view_iter::<(
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Or<(&MeshHandle, TickOf<MeshHandle>), (&SceneHandle, TickOf<SceneHandle>)>)>();
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Entities,
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&Transform,
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TickOf<Transform>,
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Or<
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(&MeshHandle, TickOf<MeshHandle>),
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(&SceneHandle, TickOf<SceneHandle>)
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>,
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Option<&mut InterpTransform>,
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Res<DeltaTime>,
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)>();
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for (entity, transform, transform_epoch, (mesh_pair, scene_pair)) in view {
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// used to store InterpTransform components to add to entities later
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let mut component_queue: Vec<(Entity, InterpTransform)> = vec![];
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for (
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entity,
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transform,
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_transform_epoch,
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(
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mesh_pair,
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scene_pair
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),
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interp_tran,
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delta_time,
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) in view
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{
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alive_entities.insert(entity);
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alive_entities.insert(entity);
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if let Some((mesh_han, mesh_epoch)) = mesh_pair {
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let interp_transform = match interp_tran {
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// TODO: speed up interpolating transforms
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Some(mut interp_transform) => {
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let interop_pos = *transform; //self.interpolate_transforms(now_inst, last_epoch, entity, &transform, transform_epoch);
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// found in https://youtu.be/YJB1QnEmlTs?t=472
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interp_transform.alpha = 1.0 - interp_transform.alpha.powf(**delta_time);
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interp_transform.last_transform = interp_transform.last_transform.lerp(*transform, interp_transform.alpha);
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interp_transform.last_transform
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},
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None => {
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let interp = InterpTransform {
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last_transform: *transform,
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alpha: 0.5,
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};
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component_queue.push((entity, interp));
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*transform
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}
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};
|
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|
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if let Some((mesh_han, mesh_epoch)) = mesh_pair {
|
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if let Some(mesh) = mesh_han.data_ref() {
|
if let Some(mesh) = mesh_han.data_ref() {
|
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// if process mesh did not just create a new mesh, and the epoch
|
// if process mesh did not just create a new mesh, and the epoch
|
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// shows that the scene has changed, verify that the mesh buffers
|
// shows that the scene has changed, verify that the mesh buffers
|
||||||
// dont need to be resent to the gpu.
|
// dont need to be resent to the gpu.
|
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if !self.process_mesh(entity, interop_pos, &*mesh, mesh_han.uuid())
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if !self.process_mesh(entity, interp_transform, &*mesh, mesh_han.uuid())
|
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&& mesh_epoch == last_epoch {
|
&& mesh_epoch == last_epoch {
|
||||||
self.check_mesh_buffers(entity, &mesh_han);
|
self.check_mesh_buffers(entity, &mesh_han);
|
||||||
}
|
}
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@ -466,7 +466,7 @@ impl Renderer for BasicRenderer {
|
||||||
|
|
||||||
let group = TransformGroup::EntityRes(entity, mesh_han.uuid());
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let group = TransformGroup::EntityRes(entity, mesh_han.uuid());
|
||||||
let transform_id = self.transform_buffers.update_or_push(&self.device, &self.queue, &self.render_limits,
|
let transform_id = self.transform_buffers.update_or_push(&self.device, &self.queue, &self.render_limits,
|
||||||
group, interop_pos.calculate_mat4(), glam::Mat3::from_quat(interop_pos.rotation));
|
group, interp_transform.calculate_mat4(), glam::Mat3::from_quat(interp_transform.rotation));
|
||||||
|
|
||||||
let material = mesh.material.as_ref().unwrap()
|
let material = mesh.material.as_ref().unwrap()
|
||||||
.data_ref().unwrap();
|
.data_ref().unwrap();
|
||||||
|
@ -483,12 +483,9 @@ impl Renderer for BasicRenderer {
|
||||||
lyra_scene::system_update_world_transforms(scene.world(), view).unwrap();
|
lyra_scene::system_update_world_transforms(scene.world(), view).unwrap();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: speed up interpolating transforms
|
|
||||||
let interpo_pos = *transform; //self.interpolate_transforms(now_inst, last_epoch, entity, &transform, transform_epoch);
|
|
||||||
|
|
||||||
for (mesh_han, pos) in scene.world().view_iter::<(&MeshHandle, &WorldTransform)>() {
|
for (mesh_han, pos) in scene.world().view_iter::<(&MeshHandle, &WorldTransform)>() {
|
||||||
if let Some(mesh) = mesh_han.data_ref() {
|
if let Some(mesh) = mesh_han.data_ref() {
|
||||||
let mesh_interpo = interpo_pos + **pos;
|
let mesh_interpo = interp_transform + **pos;
|
||||||
|
|
||||||
// if process mesh did not just create a new mesh, and the epoch
|
// if process mesh did not just create a new mesh, and the epoch
|
||||||
// shows that the scene has changed, verify that the mesh buffers
|
// shows that the scene has changed, verify that the mesh buffers
|
||||||
|
@ -518,6 +515,10 @@ impl Renderer for BasicRenderer {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (en, interp) in component_queue {
|
||||||
|
main_world.insert(en, interp);
|
||||||
|
}
|
||||||
|
|
||||||
// collect dead entities
|
// collect dead entities
|
||||||
self.transform_buffers.send_to_gpu(&self.queue);
|
self.transform_buffers.send_to_gpu(&self.queue);
|
||||||
|
|
||||||
|
@ -531,10 +532,9 @@ impl Renderer for BasicRenderer {
|
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self.mesh_buffers.retain(|u, _| !removed_entities.contains(u));
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self.mesh_buffers.retain(|u, _| !removed_entities.contains(u));
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}
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}
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// update camera uniform
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if let Some(camera) = main_world.view_iter::<&mut CameraComponent>().next() {
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if let Some(camera) = main_world.view_iter::<&mut CameraComponent>().next() {
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let uniform = self.inuse_camera.calc_view_projection(&camera);
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let uniform = self.inuse_camera.calc_view_projection(&camera);
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//let pos = camera.transform.translation;
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//let uniform = CameraUniform::new(view_mat, *view_proj, pos);
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self.camera_buffer.write_buffer(&self.queue, 0, &[uniform]);
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self.camera_buffer.write_buffer(&self.queue, 0, &[uniform]);
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} else {
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} else {
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warn!("Missing camera!");
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warn!("Missing camera!");
|
||||||
|
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Reference in New Issue