Improve Performance in Scenes With Many Lights #14
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@ -1,9 +1,9 @@
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use lyra_ecs::World;
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use lyra_ecs::World;
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use tracing::debug_span;
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use tracing::{debug_span, instrument};
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use crate::Access;
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use crate::Access;
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use super::{System, Criteria, IntoSystem};
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use super::{Criteria, GraphExecutorError, IntoSystem, System};
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/// A system that executes a batch of systems in order that they were given.
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/// A system that executes a batch of systems in order that they were given.
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/// You can optionally add criteria that must pass before the systems are
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/// You can optionally add criteria that must pass before the systems are
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@ -13,6 +13,7 @@ pub struct BatchedSystem {
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systems: Vec<Box<dyn System>>,
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systems: Vec<Box<dyn System>>,
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criteria: Vec<Box<dyn Criteria>>,
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criteria: Vec<Box<dyn Criteria>>,
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criteria_checks: u32,
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criteria_checks: u32,
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did_run: bool,
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}
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}
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impl BatchedSystem {
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impl BatchedSystem {
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@ -47,6 +48,7 @@ impl System for BatchedSystem {
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}
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}
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}
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}
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#[instrument(skip(self, world))]
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fn execute(&mut self, world: std::ptr::NonNull<World>) -> anyhow::Result<()> {
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fn execute(&mut self, world: std::ptr::NonNull<World>) -> anyhow::Result<()> {
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let mut can_run = true;
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let mut can_run = true;
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let mut check_again = false;
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let mut check_again = false;
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@ -69,13 +71,26 @@ impl System for BatchedSystem {
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}
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}
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if can_run {
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if can_run {
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for criteria in self.criteria.iter_mut() {
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criteria.modify_world(world);
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}
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for (idx, system) in self.systems.iter_mut().enumerate() {
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for (idx, system) in self.systems.iter_mut().enumerate() {
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let sys_span = debug_span!("batch", system=tracing::field::Empty);
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let span = debug_span!("batch", system=idx);
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sys_span.record("system", idx);
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let _e = span.enter();
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let _e = sys_span.enter();
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system.execute(world)?;
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system.execute(world)?;
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/* let deferred_span = debug_span!("deferred_exec");
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let _e = deferred_span.enter();
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if let Err(e) = system.execute_deferred(world)
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.map_err(|e| GraphExecutorError::Command(e)) {
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return Err(e.into());
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} */
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}
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}
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self.did_run = true;
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}
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}
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if check_again {
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if check_again {
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@ -87,9 +102,26 @@ impl System for BatchedSystem {
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Ok(())
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Ok(())
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}
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}
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fn execute_deferred(&mut self, _: std::ptr::NonNull<World>) -> anyhow::Result<()> {
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#[instrument(skip(self, world))]
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todo!()
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fn execute_deferred(&mut self, world: std::ptr::NonNull<World>) -> anyhow::Result<()> {
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if self.did_run {
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for (idx, system) in self.systems.iter_mut().enumerate() {
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let span = debug_span!("batch", system=idx);
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let _e = span.enter();
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system.execute_deferred(world)
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.map_err(|e| GraphExecutorError::Command(e))?;
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}
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for criteria in self.criteria.iter_mut() {
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criteria.undo_world_modifications(world);
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}
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}
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self.did_run = false;
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Ok(())
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}
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}
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}
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}
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@ -26,13 +26,17 @@ pub trait Criteria {
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/// * `world` - The ecs world.
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/// * `world` - The ecs world.
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/// * `check_count` - The amount of times the Criteria has been checked this tick.
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/// * `check_count` - The amount of times the Criteria has been checked this tick.
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fn can_run(&mut self, world: NonNull<World>, check_count: u32) -> CriteriaSchedule;
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fn can_run(&mut self, world: NonNull<World>, check_count: u32) -> CriteriaSchedule;
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}
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impl<F> Criteria for F
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/// Modify the world after the [`Criteria`] in the system batch allows the systems to run.
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where F: FnMut(&mut World, u32) -> CriteriaSchedule
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///
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{
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/// This can be great if this Criteria limits the execution of systems based off of resources.
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fn can_run(&mut self, mut world: NonNull<World>, check_count: u32) -> CriteriaSchedule {
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/// A `FixedTimestep` criteria would use this to replace the [`DeltaTime`] resource in the
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let world_mut = unsafe { world.as_mut() };
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/// world to match the timestep time.
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self(world_mut, check_count)
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fn modify_world(&mut self, world: NonNull<World>);
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}
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/// Undo modifications to the world after the systems in the batch have been executed.
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///
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/// The `FixedTimestep` criteria (see docs for [`Criteria::modify_world`]) uses this
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/// to replace the [`DeltaTime`] resource with its original value before it was replaced.
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fn undo_world_modifications(&mut self, world: NonNull<World>);
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}
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}
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