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5 Commits
4816b7333e
...
95b01613fe
Author | SHA1 | Date |
---|---|---|
SeanOMik | 95b01613fe | |
SeanOMik | 8d54c42d74 | |
SeanOMik | 3a4333d16e | |
SeanOMik | 617c4d69e8 | |
SeanOMik | 315924f920 |
|
@ -4,6 +4,24 @@
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "lldb",
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"request": "launch",
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"name": "Debug lyra dim_2d example",
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"cargo": {
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"args": [
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"build",
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"--manifest-path", "${workspaceFolder}/examples/2d/Cargo.toml"
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//"--bin=testbed",
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],
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"filter": {
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"name": "dim_2d",
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"kind": "bin"
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}
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},
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"args": [],
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"cwd": "${workspaceFolder}/examples/2d"
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},
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{
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"type": "lldb",
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"request": "launch",
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|
|
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@ -1,5 +1,5 @@
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use quote::quote;
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use syn::{parse_macro_input, DeriveInput};
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use syn::{parse_macro_input, spanned::Spanned, DeriveInput};
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#[proc_macro_derive(Component)]
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pub fn derive_component(input: proc_macro::TokenStream) -> proc_macro::TokenStream {
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@ -17,3 +17,53 @@ pub fn derive_component(input: proc_macro::TokenStream) -> proc_macro::TokenStre
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}
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})
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}
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#[proc_macro_derive(Bundle)]
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pub fn derive_bundle(input: proc_macro::TokenStream) -> proc_macro::TokenStream {
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let input = parse_macro_input!(input as DeriveInput);
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let (impl_generics, ty_generics, where_clause) = input.generics.split_for_impl();
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let type_ident = &input.ident;
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let s = match &input.data {
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syn::Data::Struct(s) => {
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s
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},
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_ => {
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return syn::Error::new(input.span(), "Bundle derive macro only supports Structs")
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.into_compile_error().into();
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}
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};
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let field_names: Vec<_> = s.fields.iter().map(|f| f.ident.as_ref().unwrap()).collect();
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proc_macro::TokenStream::from(quote! {
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impl #impl_generics lyra_engine::ecs::Bundle for #type_ident #ty_generics #where_clause {
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fn type_ids(&self) -> Vec<lyra_engine::ecs::DynTypeId> {
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let mut v = vec![];
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#(
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v.extend(self.#field_names.type_ids().into_iter());
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)*
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v
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}
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fn info(&self) -> Vec<lyra_engine::ecs::ComponentInfo> {
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let mut v = vec![];
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#(
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v.extend(self.#field_names.info().into_iter());
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)*
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v
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}
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fn take(self, f: &mut impl FnMut(std::ptr::NonNull<u8>, lyra_engine::ecs::DynTypeId, lyra_engine::ecs::ComponentInfo)) {
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#(
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self.#field_names.take(f);
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)*
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}
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fn is_dynamic(&self) -> bool {
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false
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}
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}
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})
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}
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@ -348,7 +348,7 @@ impl Archetype {
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self.entity_ids.insert(entity, entity_index);
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self.entities.push(entity);
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bundle.take(|data, type_id, info| {
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bundle.take(&mut |data, type_id, info| {
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self.put_component_at(
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tick,
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data,
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@ -621,7 +621,7 @@ impl Archetype {
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}
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for (eid, bundle) in new_columns.into_iter().enumerate() {
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bundle.take(|ptr, tyid, _size| unsafe {
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bundle.take(&mut |ptr, tyid, _size| unsafe {
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let col = self.get_column_mut(tyid).unwrap();
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col.insert_entity(eid, ptr, tick.clone());
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});
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|
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@ -11,7 +11,7 @@ pub trait Bundle {
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/// Take the bundle by calling the closure with pointers to each component, its type and size.
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/// The closure is expected to take ownership of the pointer.
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fn take(self, f: impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo));
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fn take(self, f: &mut impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo));
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/// Returns a boolean indicating if this Bundle is dynamic. See [`DynamicBundle`]
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fn is_dynamic(&self) -> bool;
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@ -26,7 +26,7 @@ impl Bundle for () {
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vec![ComponentInfo::new::<()>()]
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}
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fn take(self, mut f: impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo)) {
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fn take(self, f: &mut impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo)) {
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f(NonNull::from(&self).cast(), DynTypeId::of::<()>(), ComponentInfo::new::<()>());
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}
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@ -44,7 +44,7 @@ impl<C: Component> Bundle for C {
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vec![ComponentInfo::new::<C>()]
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}
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fn take(self, mut f: impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo)) {
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fn take(self, f: &mut impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo)) {
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f(NonNull::from(&self).cast(), DynTypeId::of::<C>(), ComponentInfo::new::<C>());
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// this must be done to avoid calling drop on heap memory that the component
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@ -59,29 +59,41 @@ impl<C: Component> Bundle for C {
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macro_rules! impl_bundle_tuple {
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( $($name: ident),+ ) => (
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// these names wont follow rust convention, but its a macro so deal with it
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#[allow(non_snake_case)]
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impl<$($name: Component),+> Bundle for ($($name,)+) {
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impl<$($name: Bundle),+> Bundle for ($($name,)+) {
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#[inline(always)]
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fn type_ids(&self) -> Vec<DynTypeId> {
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// these names wont follow rust convention, but its a macro so deal with it
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vec![$(DynTypeId::of::<$name>()),+]
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let ($($name,)+) = self;
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let mut v = vec![];
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$(
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v.extend($name.type_ids().into_iter());
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)+
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v
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}
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#[inline(always)]
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fn info(&self) -> Vec<ComponentInfo> {
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vec![$(ComponentInfo::new::<$name>()),+]
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let ($($name,)+) = self;
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let mut v = vec![];
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$(
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v.extend($name.info().into_iter());
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)+
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v
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}
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fn take(self, mut f: impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo)) {
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// these names wont follow rust convention, but its a macro so deal with it
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#[inline(always)]
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fn take(self, f: &mut impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo)) {
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let ($($name,)+) = self;
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$(
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f(NonNull::from(&$name).cast(), DynTypeId::of::<$name>(), ComponentInfo::new::<$name>());
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// this must be done to avoid calling drop on heap memory that the component
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// may manage. So something like a Vec, or HashMap, etc.
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std::mem::forget($name);
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$name.take(f);
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)+
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}
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#[inline(always)]
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fn is_dynamic(&self) -> bool {
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false
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}
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|
@ -166,7 +178,7 @@ impl DynamicBundle {
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where
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B: Bundle
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{
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bundle.take(|ptr, _, info| {
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bundle.take(&mut |ptr, _, info| {
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// unfortunately the components in the bundle must be copied since there is no guarantee that
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// `bundle` lasts for as long as the `DynamicBundle`. If the data wasn't copied, the pointers
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// could be invalid later.
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|
@ -192,7 +204,7 @@ impl Bundle for DynamicBundle {
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self.bundle.iter().map(|b| b.1).collect()
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}
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fn take(self, mut f: impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo)) {
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fn take(self, f: &mut impl FnMut(NonNull<u8>, DynTypeId, ComponentInfo)) {
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for (data, info) in self.bundle.into_iter() {
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f(data, info.type_id(), info);
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}
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@ -202,3 +214,70 @@ impl Bundle for DynamicBundle {
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true
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}
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}
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#[cfg(test)]
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mod tests {
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use lyra_ecs_derive::{Bundle, Component};
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use crate::{lyra_engine, ComponentInfo, World};
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use super::Bundle;
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#[allow(dead_code)]
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#[derive(Component, PartialEq, Clone, Copy, Debug)]
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struct Vec2 {
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x: f32,
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y: f32,
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}
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#[allow(dead_code)]
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#[derive(Component, Debug, PartialEq, Eq, Clone, Copy)]
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enum SomeFlag {
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SomethingA,
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SomethingB,
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}
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#[derive(Bundle)]
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struct CompBundle {
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pos: Vec2,
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flag: SomeFlag
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}
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#[test]
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fn check_bundle_order() {
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let b = CompBundle {
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pos: Vec2 {
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x: 10.0, y: 10.0,
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},
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flag: SomeFlag::SomethingA,
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};
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let info = b.info();
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let mut info = info.into_iter();
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assert_eq!(info.next().unwrap(), ComponentInfo::new::<Vec2>());
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assert_eq!(info.next().unwrap(), ComponentInfo::new::<SomeFlag>());
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}
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#[test]
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fn check_bundle_spawn() {
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let b_pos = Vec2 {
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x: 10.0, y: 10.0,
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};
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let b_flag = SomeFlag::SomethingA;
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let b = CompBundle {
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pos: b_pos,
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flag: b_flag,
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};
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let mut world = World::new();
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let e = world.spawn(b);
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let pos = world.view_one::<&Vec2>(e).get()
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.expect("failed to find spawned Vec2 from Bundle on Entity");
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assert!(pos.x == b_pos.x && pos.y == b_pos.y, "Spawned Vec2 values were not correct, got: {:?}, expected: {:?}", *pos, b_pos);
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let flag = world.view_one::<&SomeFlag>(e).get()
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.expect("failed to find spawned SomeFlag from Bundle on Entity");
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assert_eq!(*flag, b_flag);
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}
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}
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@ -1,6 +1,4 @@
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mod has;
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use std::marker::PhantomData;
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pub use has::*;
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mod or;
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|
|
|
@ -112,7 +112,7 @@ impl<'a, T: ResourceObject> Res<'a, T> {
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/// Returns a boolean indicating if the resource changed.
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pub fn changed(&self) -> bool {
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*self.inner.tick >= *self.world_tick - 1
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self.inner.changed(self.world_tick)
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}
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/// The tick that this resource was last modified at
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|
@ -236,7 +236,7 @@ impl<'a, T: ResourceObject> ResMut<'a, T> {
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}
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pub fn changed(&self) -> bool {
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*self.inner.tick - 1 >= *self.world_tick - 1
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self.inner.changed(self.world_tick)
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}
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/// The tick that this resource was last modified at
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|
|
|
@ -2,7 +2,7 @@ use std::{any::{Any, TypeId}, sync::Arc};
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use atomic_refcell::{AtomicRef, AtomicRefCell, AtomicRefMut};
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use crate::{Tick, TickTracker};
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use crate::Tick;
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/// Shorthand for `Send + Sync + 'static`, so it never needs to be implemented manually.
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pub trait ResourceObject: Send + Sync + Any {
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|
@ -25,6 +25,14 @@ pub struct TrackedResource<T: ?Sized> {
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pub res: T,
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}
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impl<T: ?Sized> TrackedResource<T> {
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pub fn changed(&self, tick: Tick) -> bool {
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let tick = tick.checked_sub(1).unwrap_or(0);
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//println!("self: {}, world: {}", *self.tick, tick);
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*self.tick >= tick
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}
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}
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/// A type erased storage for a Resource.
|
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#[derive(Clone)]
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pub struct ResourceData {
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|
@ -89,6 +97,6 @@ impl ResourceData {
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}
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|
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pub fn changed(&self, tick: Tick) -> bool {
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*self.data.borrow().tick >= *tick - 1
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self.data.borrow().changed(tick)
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}
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}
|
|
@ -180,7 +180,7 @@ impl World {
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let entry_idx = *current_arch.entity_indexes()
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.get(&entity).unwrap();
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bundle.take(|ptr, id, _info| {
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bundle.take(&mut |ptr, id, _info| {
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let col = current_arch.get_column_mut(id).unwrap();
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unsafe { col.set_at(entry_idx.0 as _, ptr, tick) };
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});
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|
@ -459,6 +459,8 @@ impl World {
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}
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/// Gets a resource from the World.
|
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///
|
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/// Returns `None` if the resource wasn't found, or is already borrowed.
|
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pub fn get_resource<T: ResourceObject>(&self) -> Option<Res<T>> {
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self.get_tracked_resource::<T>().map(|r| Res {
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inner: r,
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|
@ -476,20 +478,24 @@ impl World {
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|
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/// Gets a reference to a change tracked resource.
|
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///
|
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/// Returns `None` if the resource wasn't found, or is already borrowed.
|
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///
|
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/// You will have to manually downcast the inner resource. Most people don't need this, see
|
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/// [`World::get_resource`].
|
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pub fn get_tracked_resource<T: ResourceObject>(&self) -> Option<AtomicRef<TrackedResource<dyn ResourceObject>>> {
|
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self.resources.get(&TypeId::of::<T>())
|
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.map(|r| r.data.borrow())
|
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.and_then(|r| r.data.try_borrow().ok())
|
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}
|
||||
|
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/// Gets a mutable borrow to a change tracked resource.
|
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///
|
||||
/// Returns `None` if the resource wasn't found, or is already borrowed.
|
||||
///
|
||||
/// You will have to manually downcast the inner resource. Most people don't need this, see
|
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/// [`World::get_resource_mut`].
|
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pub fn get_tracked_resource_mut<T: ResourceObject>(&self) -> Option<AtomicRefMut<TrackedResource<dyn ResourceObject>>> {
|
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self.resources.get(&TypeId::of::<T>())
|
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.map(|r| r.data.borrow_mut())
|
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.and_then(|r| r.data.try_borrow_mut().ok())
|
||||
}
|
||||
|
||||
/// Returns a boolean indicating if the resource changed.
|
||||
|
@ -791,14 +797,18 @@ mod tests {
|
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world.add_resource(SimpleCounter(50));
|
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|
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assert!(world.has_resource_changed::<SimpleCounter>());
|
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world.tick();
|
||||
|
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world.spawn(Vec2::new(50.0, 50.0));
|
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world.tick();
|
||||
|
||||
assert!(!world.has_resource_changed::<SimpleCounter>());
|
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world.tick();
|
||||
|
||||
let mut counter = world.get_resource_mut::<SimpleCounter>()
|
||||
.expect("Counter resource is missing");
|
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counter.0 += 100;
|
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drop(counter);
|
||||
|
||||
assert!(world.has_resource_changed::<SimpleCounter>());
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ use lyra_gltf::GltfLoader;
|
|||
use lyra_resource::ResourceManager;
|
||||
|
||||
use crate::game::App;
|
||||
use crate::render::PreprocessShaderLoader;
|
||||
use crate::winit::{WinitPlugin, WindowPlugin};
|
||||
use crate::DeltaTimePlugin;
|
||||
use crate::input::InputPlugin;
|
||||
|
@ -101,7 +102,10 @@ pub struct ResourceManagerPlugin;
|
|||
|
||||
impl Plugin for ResourceManagerPlugin {
|
||||
fn setup(&mut self, app: &mut App) {
|
||||
app.world.add_resource(ResourceManager::new());
|
||||
let rm = ResourceManager::new();
|
||||
rm.register_loader::<PreprocessShaderLoader>();
|
||||
|
||||
app.world.add_resource(rm);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -111,12 +115,12 @@ pub struct DefaultPlugins;
|
|||
|
||||
impl Plugin for DefaultPlugins {
|
||||
fn setup(&mut self, app: &mut App) {
|
||||
WinitPlugin::default().setup(app);
|
||||
CommandQueuePlugin.setup(app);
|
||||
InputPlugin.setup(app);
|
||||
ResourceManagerPlugin.setup(app);
|
||||
GltfPlugin.setup(app);
|
||||
WinitPlugin::default().setup(app);
|
||||
WindowPlugin::default().setup(app);
|
||||
CommandQueuePlugin.setup(app);
|
||||
InputPlugin.setup(app);
|
||||
DeltaTimePlugin.setup(app);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,40 +1,7 @@
|
|||
use lyra_reflect::Reflect;
|
||||
use winit::dpi::PhysicalSize;
|
||||
use glam::Vec2;
|
||||
use lyra_math::Transform;
|
||||
|
||||
use crate::{math::{Angle, OPENGL_TO_WGPU_MATRIX}, scene::CameraComponent};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Reflect)]
|
||||
pub enum CameraProjectionMode {
|
||||
/// 3d camera projection
|
||||
Perspective,
|
||||
/// 2d camera projection
|
||||
Orthographic,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Projection {
|
||||
aspect: f32,
|
||||
znear: f32,
|
||||
zfar: f32,
|
||||
}
|
||||
|
||||
impl Projection {
|
||||
pub fn new(width: u32, height: u32, znear: f32, zfar: f32) -> Self {
|
||||
Self {
|
||||
aspect: width as f32 / height as f32,
|
||||
znear,
|
||||
zfar,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, width: u32, height: u32) {
|
||||
self.aspect = width as f32 / height as f32;
|
||||
}
|
||||
|
||||
pub fn calc_matrix(&self, fov: Angle, _mode: CameraProjectionMode) -> glam::Mat4 {
|
||||
OPENGL_TO_WGPU_MATRIX * glam::Mat4::perspective_rh_gl(fov.to_radians(), self.aspect, self.znear, self.zfar)
|
||||
}
|
||||
}
|
||||
use crate::scene::CameraProjection;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
|
@ -48,9 +15,7 @@ pub struct CameraUniform {
|
|||
pub projection: glam::Mat4,
|
||||
/// The position of the camera
|
||||
pub position: glam::Vec3,
|
||||
pub tile_debug: u32,
|
||||
//_padding: [u8; 3],
|
||||
|
||||
_padding: u32,
|
||||
}
|
||||
|
||||
impl Default for CameraUniform {
|
||||
|
@ -61,106 +26,45 @@ impl Default for CameraUniform {
|
|||
view_projection: glam::Mat4::IDENTITY,
|
||||
projection: glam::Mat4::IDENTITY,
|
||||
position: Default::default(),
|
||||
tile_debug: 0,
|
||||
//_padding: 0,
|
||||
_padding: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl CameraUniform {
|
||||
pub fn new(view: glam::Mat4, inverse_projection: glam::Mat4, view_projection: glam::Mat4, projection: glam::Mat4, position: glam::Vec3) -> Self {
|
||||
pub fn new(
|
||||
view: glam::Mat4,
|
||||
inverse_projection: glam::Mat4,
|
||||
view_projection: glam::Mat4,
|
||||
projection: glam::Mat4,
|
||||
position: glam::Vec3,
|
||||
) -> Self {
|
||||
Self {
|
||||
view,
|
||||
inverse_projection,
|
||||
view_projection,
|
||||
projection,
|
||||
position,
|
||||
tile_debug: 0
|
||||
}
|
||||
_padding: 0,
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct RenderCamera {
|
||||
view_proj: glam::Mat4,
|
||||
pub fn from_component(transform: Transform, projection: CameraProjection, viewport_size: Vec2) -> Self {
|
||||
let position = transform.translation;
|
||||
let forward = transform.forward();
|
||||
let up = transform.up();
|
||||
let view = glam::Mat4::look_to_rh(position, forward, up);
|
||||
|
||||
#[allow(dead_code)]
|
||||
size: PhysicalSize<u32>,
|
||||
aspect: f32,
|
||||
znear: f32,
|
||||
zfar: f32,
|
||||
}
|
||||
let projection = projection.to_mat4(viewport_size);
|
||||
let view_projection = projection * view;
|
||||
|
||||
impl RenderCamera {
|
||||
pub fn new(size: PhysicalSize<u32>) -> Self {
|
||||
Self {
|
||||
view_proj: glam::Mat4::IDENTITY,
|
||||
|
||||
size,
|
||||
aspect: size.width as f32 / size.height as f32,
|
||||
znear: 0.1,
|
||||
zfar: 100.0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_aspect_ratio(&mut self, size: PhysicalSize<u32>) {
|
||||
self.aspect = size.width as f32 / size.height as f32;
|
||||
}
|
||||
|
||||
/// Calculates the view projection, and the view
|
||||
///
|
||||
/// Returns: A tuple with the view projection as the first element, and the
|
||||
/// view matrix as the second.
|
||||
pub fn calc_view_projection(&mut self, camera: &CameraComponent) -> CameraUniform {
|
||||
let position = camera.transform.translation;
|
||||
let forward = camera.transform.forward();
|
||||
let up = camera.transform.up();
|
||||
|
||||
let view = glam::Mat4::look_to_rh(
|
||||
position,
|
||||
forward,
|
||||
up
|
||||
);
|
||||
|
||||
match camera.mode {
|
||||
CameraProjectionMode::Perspective => {
|
||||
let proj = glam::Mat4::perspective_rh_gl(camera.fov.to_radians(), self.aspect, self.znear, self.zfar);
|
||||
|
||||
self.view_proj = OPENGL_TO_WGPU_MATRIX * proj * view;
|
||||
//(&self.view_proj, view)
|
||||
|
||||
CameraUniform {
|
||||
view,
|
||||
inverse_projection: proj.inverse(),
|
||||
view_projection: self.view_proj,
|
||||
projection: proj,
|
||||
inverse_projection: projection.inverse(),
|
||||
view_projection,
|
||||
projection,
|
||||
position,
|
||||
tile_debug: camera.debug as u32,
|
||||
}
|
||||
},
|
||||
CameraProjectionMode::Orthographic => {
|
||||
let target = camera.transform.rotation * glam::Vec3::new(0.0, 0.0, -1.0);
|
||||
let target = target.normalize();
|
||||
|
||||
let ratio_size_per_depth = ((camera.fov.to_radians() / 2.0) * 2.0).atan();
|
||||
let distance = (target - position).length();
|
||||
|
||||
let size_y = ratio_size_per_depth * distance;
|
||||
let size_x = ratio_size_per_depth * distance * self.aspect;
|
||||
|
||||
let proj = glam::Mat4::orthographic_rh_gl(-size_x, size_x, -size_y, size_y, self.znear, self.zfar);
|
||||
|
||||
self.view_proj = OPENGL_TO_WGPU_MATRIX * proj;
|
||||
|
||||
CameraUniform {
|
||||
view,
|
||||
inverse_projection: proj.inverse(),
|
||||
view_projection: self.view_proj,
|
||||
projection: proj,
|
||||
position,
|
||||
tile_debug: camera.debug as u32,
|
||||
}
|
||||
},
|
||||
_padding: 0,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ use std::{
|
|||
};
|
||||
|
||||
use lyra_ecs::World;
|
||||
use lyra_resource::{RequestError, ResHandle, ResourceManager};
|
||||
pub use node::*;
|
||||
|
||||
mod passes;
|
||||
|
@ -22,7 +23,7 @@ use rustc_hash::FxHashMap;
|
|||
use tracing::{debug_span, instrument, trace, warn};
|
||||
use wgpu::CommandEncoder;
|
||||
|
||||
use super::resource::{ComputePipeline, Pass, Pipeline, RenderPipeline};
|
||||
use super::{resource::{ComputePipeline, Pass, Pipeline, RenderPipeline}, Shader};
|
||||
|
||||
/// A trait that represents the label of a resource, slot, or node in the [`RenderGraph`].
|
||||
pub trait RenderGraphLabel: Debug + 'static {
|
||||
|
@ -118,11 +119,15 @@ pub struct RenderGraph {
|
|||
/// A directed graph used to determine dependencies of nodes.
|
||||
node_graph: petgraph::matrix_graph::DiMatrix<RenderGraphLabelValue, (), Option<()>, usize>,
|
||||
view_target: Rc<RefCell<ViewTarget>>,
|
||||
shader_prepoc: wgsl_preprocessor::Processor,
|
||||
/// Type erased data of ResourceManager ecs resource
|
||||
resource_manager: lyra_ecs::ResourceData,
|
||||
}
|
||||
|
||||
impl RenderGraph {
|
||||
pub fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>, view_target: Rc<RefCell<ViewTarget>>) -> Self {
|
||||
pub fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>, view_target: Rc<RefCell<ViewTarget>>, world: &World) -> Self {
|
||||
let rm = world.get_resource_data::<ResourceManager>()
|
||||
.expect("RenderGraph requires ResourceManager ECS resource");
|
||||
|
||||
Self {
|
||||
device,
|
||||
queue,
|
||||
|
@ -132,7 +137,7 @@ impl RenderGraph {
|
|||
bind_groups: Default::default(),
|
||||
node_graph: Default::default(),
|
||||
view_target,
|
||||
shader_prepoc: wgsl_preprocessor::Processor::new(),
|
||||
resource_manager: rm,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -518,7 +523,7 @@ impl RenderGraph {
|
|||
/// This step also parses the shader and will return errors if it failed to parse.
|
||||
///
|
||||
/// Returns: The shader module import path if the module specified one.
|
||||
#[inline(always)]
|
||||
/* #[inline(always)]
|
||||
pub fn register_shader(&mut self, shader_src: &str) -> Result<Option<String>, wgsl_preprocessor::Error> {
|
||||
self.shader_prepoc.parse_module(shader_src)
|
||||
}
|
||||
|
@ -527,6 +532,16 @@ impl RenderGraph {
|
|||
#[inline(always)]
|
||||
pub fn preprocess_shader(&mut self, shader_path: &str) -> Result<String, wgsl_preprocessor::Error> {
|
||||
self.shader_prepoc.preprocess_module(shader_path)
|
||||
} */
|
||||
|
||||
/// Load a shader from a `str`
|
||||
///
|
||||
/// This will also wait until the shader is loaded before returning.
|
||||
pub fn load_shader_str(&self, shader_name: &str, shader_src: &str) -> Result<ResHandle<Shader>, RequestError> {
|
||||
let rm = self.resource_manager.get::<ResourceManager>();
|
||||
let shader = rm.load_str(shader_name, "text/wgsl", shader_src)?;
|
||||
shader.wait_for_load()?;
|
||||
Ok(shader)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,18 +2,17 @@ use std::sync::Arc;
|
|||
|
||||
use glam::UVec2;
|
||||
use lyra_game_derive::RenderGraphLabel;
|
||||
use lyra_math::Transform;
|
||||
use tracing::warn;
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
||||
use crate::{
|
||||
render::{
|
||||
camera::{CameraUniform, RenderCamera},
|
||||
camera::CameraUniform,
|
||||
graph::{
|
||||
Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
|
||||
},
|
||||
render_buffer::BufferWrapper, texture::RenderTexture,
|
||||
},
|
||||
scene::CameraComponent,
|
||||
}, scene::{Camera, CameraProjection},
|
||||
};
|
||||
|
||||
#[derive(Debug, Hash, Clone, Default, PartialEq, RenderGraphLabel)]
|
||||
|
@ -114,15 +113,20 @@ impl Node for BasePass {
|
|||
}
|
||||
|
||||
fn prepare(&mut self, graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
||||
if let Some(camera) = world.view_iter::<&mut CameraComponent>().next() {
|
||||
let mut found_camera = false;
|
||||
|
||||
for (camera, projection, transform) in world.view_iter::<(&Camera, &CameraProjection, &Transform)>() {
|
||||
if camera.is_active {
|
||||
let screen_size = graph.view_target().size();
|
||||
let uniform = CameraUniform::from_component(*transform, *projection, screen_size.as_vec2());
|
||||
context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform);
|
||||
|
||||
let mut render_cam =
|
||||
RenderCamera::new(PhysicalSize::new(screen_size.x, screen_size.y));
|
||||
let uniform = render_cam.calc_view_projection(&camera);
|
||||
found_camera = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform)
|
||||
} else {
|
||||
if !found_camera {
|
||||
warn!("Missing camera!");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
use std::{collections::HashMap, rc::Rc, sync::Arc};
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use lyra_game_derive::RenderGraphLabel;
|
||||
|
||||
use crate::render::{
|
||||
graph::{Node, NodeDesc, NodeType},
|
||||
resource::{FragmentState, PipelineDescriptor, RenderPipelineDescriptor, Shader, VertexState},
|
||||
resource::{FragmentState, PipelineDescriptor, RenderPipelineDescriptor, VertexState},
|
||||
};
|
||||
|
||||
#[derive(Default, Debug, Clone, Copy, Hash, RenderGraphLabel)]
|
||||
|
@ -64,10 +64,8 @@ impl Node for FxaaPass {
|
|||
..Default::default()
|
||||
}));
|
||||
|
||||
let shader = Rc::new(Shader {
|
||||
label: Some("fxaa_shader".into()),
|
||||
source: include_str!("../../shaders/fxaa.wgsl").to_string(),
|
||||
});
|
||||
let shader = graph.load_shader_str("fxaa_shader", include_str!("../../shaders/fxaa.wgsl"))
|
||||
.expect("failed to load wgsl shader from manager");
|
||||
|
||||
let vt = graph.view_target();
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::{mem, rc::Rc, sync::Arc};
|
||||
use std::{mem, sync::Arc};
|
||||
|
||||
use glam::Vec2Swizzles;
|
||||
use lyra_ecs::World;
|
||||
|
@ -8,7 +8,7 @@ use wgpu::util::DeviceExt;
|
|||
use crate::render::{
|
||||
graph::{
|
||||
Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
|
||||
}, renderer::ScreenSize, resource::{ComputePipeline, ComputePipelineDescriptor, Shader}
|
||||
}, renderer::ScreenSize, resource::{ComputePipeline, ComputePipelineDescriptor}
|
||||
};
|
||||
|
||||
use super::{BasePassSlots, LightBasePassSlots};
|
||||
|
@ -219,10 +219,8 @@ impl Node for LightCullComputePass {
|
|||
let screen_size_bgl = graph.bind_group_layout(BasePassSlots::ScreenSize);
|
||||
let light_indices_bg_layout = graph.bind_group_layout(LightCullComputePassSlots::LightIndicesGridGroup);
|
||||
|
||||
let shader = Rc::new(Shader {
|
||||
label: Some("light_cull_comp_shader".into()),
|
||||
source: include_str!("../../shaders/light_cull.comp.wgsl").to_string(),
|
||||
});
|
||||
let shader = graph.load_shader_str("light_cull_comp_shader", include_str!("../../shaders/light_cull.comp.wgsl"))
|
||||
.expect("failed to load light cull compute shader");
|
||||
|
||||
let pipeline = ComputePipeline::create(device, &ComputePipelineDescriptor {
|
||||
label: Some("light_cull_pipeline".into()),
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::{rc::Rc, sync::Arc};
|
||||
use std::sync::Arc;
|
||||
|
||||
use lyra_ecs::{AtomicRef, ResourceData};
|
||||
use lyra_game_derive::RenderGraphLabel;
|
||||
|
@ -7,7 +7,7 @@ use tracing::{instrument, warn};
|
|||
use crate::render::{
|
||||
desc_buf_lay::DescVertexBufferLayout,
|
||||
graph::{Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext},
|
||||
resource::{FragmentState, RenderPipeline, RenderPipelineDescriptor, Shader, VertexState},
|
||||
resource::{FragmentState, RenderPipeline, RenderPipelineDescriptor, VertexState},
|
||||
texture::RenderTexture,
|
||||
transform_buffer_storage::TransformBuffers,
|
||||
vertex::Vertex,
|
||||
|
@ -102,10 +102,8 @@ impl Node for MeshPass {
|
|||
_: &mut RenderGraphContext,
|
||||
) {
|
||||
if self.pipeline.is_none() {
|
||||
let shader_mod = graph.register_shader(include_str!("../../shaders/base.wgsl"))
|
||||
.expect("failed to register shader").expect("base shader missing module");
|
||||
let shader_src = graph.preprocess_shader(&shader_mod)
|
||||
.expect("failed to preprocess shader");
|
||||
let shader = graph.load_shader_str("mesh_base", include_str!("../../shaders/base.wgsl"))
|
||||
.expect("failed to load base mesh shader");
|
||||
|
||||
let device = graph.device();
|
||||
let surface_config_format = graph.view_target().format();
|
||||
|
@ -299,11 +297,6 @@ impl Node for MeshPass {
|
|||
graph.bind_group_layout(LightCullComputePassSlots::LightIndicesGridGroup);
|
||||
let atlas_bgl = self.shadows_atlas.as_ref().unwrap().layout.clone();
|
||||
|
||||
let shader = Rc::new(Shader {
|
||||
label: Some(shader_mod.into()),
|
||||
source: shader_src,
|
||||
});
|
||||
|
||||
let transforms = world
|
||||
.get_resource_data::<TransformBuffers>()
|
||||
.expect("Missing transform buffers");
|
||||
|
@ -414,12 +407,12 @@ impl Node for MeshPass {
|
|||
view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
load: wgpu::LoadOp::Load,/* wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
}),
|
||||
}), */
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
|
@ -441,9 +434,9 @@ impl Node for MeshPass {
|
|||
|
||||
for job in render_meshes.iter() {
|
||||
// get the mesh (containing vertices) and the buffers from storage
|
||||
let buffers = mesh_buffers.get(&job.mesh_uuid);
|
||||
let buffers = mesh_buffers.get(&job.asset_uuid);
|
||||
if buffers.is_none() {
|
||||
warn!("Skipping job since its mesh is missing {:?}", job.mesh_uuid);
|
||||
warn!("Skipping job since its mesh is missing {:?}", job.asset_uuid);
|
||||
continue;
|
||||
}
|
||||
let buffers = buffers.unwrap();
|
||||
|
|
|
@ -30,3 +30,6 @@ pub use mesh_prepare::*;
|
|||
|
||||
mod transform;
|
||||
pub use transform::*;
|
||||
|
||||
mod sprite;
|
||||
pub use sprite::*;
|
|
@ -14,17 +14,13 @@ use lyra_ecs::{
|
|||
};
|
||||
use lyra_game_derive::RenderGraphLabel;
|
||||
use lyra_math::{Angle, Transform};
|
||||
use lyra_resource::{RequestError, ResHandle};
|
||||
use rustc_hash::FxHashMap;
|
||||
use tracing::{debug, warn};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
use crate::render::{
|
||||
graph::{Node, NodeDesc, NodeType, RenderGraph, SlotAttribute, SlotValue},
|
||||
light::{directional::DirectionalLight, LightType, PointLight, SpotLight},
|
||||
resource::{FragmentState, RenderPipeline, RenderPipelineDescriptor, Shader, VertexState},
|
||||
transform_buffer_storage::TransformBuffers,
|
||||
vertex::Vertex,
|
||||
AtlasFrame, GpuSlotBuffer, TextureAtlas,
|
||||
graph::{Node, NodeDesc, NodeType, RenderGraph, SlotAttribute, SlotValue}, light::{directional::DirectionalLight, LightType, PointLight, SpotLight}, resource::{FragmentState, RenderPipeline, RenderPipelineDescriptor, VertexState}, transform_buffer_storage::TransformBuffers, vertex::Vertex, AtlasFrame, GpuSlotBuffer, Shader, TextureAtlas
|
||||
};
|
||||
|
||||
use super::{MeshBufferStorage, RenderAssets, RenderMeshes};
|
||||
|
@ -74,7 +70,7 @@ pub struct ShadowMapsPass {
|
|||
transform_buffers: Option<ResourceData>,
|
||||
render_meshes: Option<ResourceData>,
|
||||
mesh_buffers: Option<ResourceData>,
|
||||
shader: Option<String>,
|
||||
shader: ResHandle<Shader>,
|
||||
pipeline: Option<RenderPipeline>,
|
||||
point_light_pipeline: Option<RenderPipeline>,
|
||||
|
||||
|
@ -171,7 +167,7 @@ impl ShadowMapsPass {
|
|||
transform_buffers: None,
|
||||
render_meshes: None,
|
||||
mesh_buffers: None,
|
||||
shader: None,
|
||||
shader: Default::default(),
|
||||
pipeline: None,
|
||||
point_light_pipeline: None,
|
||||
|
||||
|
@ -503,21 +499,14 @@ impl ShadowMapsPass {
|
|||
queue.write_buffer(buffer, 0, bytemuck::cast_slice(points.as_slice()));
|
||||
}
|
||||
|
||||
/// Register all the shaders, returning the module of the
|
||||
fn register_shaders(&self, graph: &mut RenderGraph) -> Result<(), wgsl_preprocessor::Error> {
|
||||
let src = include_str!("../../shaders/shadows/shadows_structs.wgsl");
|
||||
graph.register_shader(src)?;
|
||||
/// Load all shadow related registers and return the shader for the shadow depth pass.
|
||||
fn loader_shaders(&self, graph: &mut RenderGraph) -> Result<ResHandle<Shader>, RequestError> {
|
||||
graph.load_shader_str("shadows_structs", include_str!("../../shaders/shadows/shadows_structs.wgsl"))?;
|
||||
graph.load_shader_str("shadows_bindings", include_str!("../../shaders/shadows/shadows_bindings.wgsl"))?;
|
||||
graph.load_shader_str("shadows_calc", include_str!("../../shaders/shadows/shadows_calc.wgsl"))?;
|
||||
let depth = graph.load_shader_str("shadows_depth", include_str!("../../shaders/shadows/shadows_depth.wgsl"))?;
|
||||
|
||||
let src = include_str!("../../shaders/shadows/shadows_bindings.wgsl");
|
||||
graph.register_shader(src)?;
|
||||
|
||||
let src = include_str!("../../shaders/shadows/shadows_calc.wgsl");
|
||||
graph.register_shader(src)?;
|
||||
|
||||
let src = include_str!("../../shaders/shadows/shadows_depth.wgsl");
|
||||
graph.register_shader(src)?;
|
||||
|
||||
Ok(())
|
||||
Ok(depth)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -526,11 +515,8 @@ impl Node for ShadowMapsPass {
|
|||
&mut self,
|
||||
graph: &mut crate::render::graph::RenderGraph,
|
||||
) -> crate::render::graph::NodeDesc {
|
||||
self.register_shaders(graph)
|
||||
.expect("failed to register shaders");
|
||||
self.shader = Some(graph.preprocess_shader("lyra::shadows::depth_pass")
|
||||
.expect("failed to preprocess depth shadow shaders"));
|
||||
println!("{}", self.shader.as_ref().unwrap());
|
||||
self.shader = self.loader_shaders(graph)
|
||||
.expect("failed to load depth shadow shader");
|
||||
|
||||
let mut node = NodeDesc::new(NodeType::Render, None, vec![]);
|
||||
|
||||
|
@ -773,11 +759,6 @@ impl Node for ShadowMapsPass {
|
|||
}
|
||||
|
||||
if self.pipeline.is_none() {
|
||||
let shader = Rc::new(Shader {
|
||||
label: Some("lyra::shadows::depth_pass".into()),
|
||||
source: self.shader.clone().unwrap(),
|
||||
});
|
||||
|
||||
let bgl = self.bgl.clone();
|
||||
let transforms = self.transform_buffers().bindgroup_layout.clone();
|
||||
|
||||
|
@ -788,7 +769,7 @@ impl Node for ShadowMapsPass {
|
|||
layouts: vec![bgl.clone(), transforms.clone()],
|
||||
push_constant_ranges: vec![],
|
||||
vertex: VertexState {
|
||||
module: shader.clone(),
|
||||
module: self.shader.clone(),
|
||||
entry_point: "vs_main".into(),
|
||||
buffers: vec![Vertex::position_desc().into()],
|
||||
},
|
||||
|
@ -817,12 +798,12 @@ impl Node for ShadowMapsPass {
|
|||
layouts: vec![bgl, transforms],
|
||||
push_constant_ranges: vec![],
|
||||
vertex: VertexState {
|
||||
module: shader.clone(),
|
||||
module: self.shader.clone(),
|
||||
entry_point: "vs_main".into(),
|
||||
buffers: vec![Vertex::position_desc().into()],
|
||||
},
|
||||
fragment: Some(FragmentState {
|
||||
module: shader,
|
||||
module: self.shader.clone(),
|
||||
entry_point: "fs_point_light_main".into(),
|
||||
targets: vec![],
|
||||
}),
|
||||
|
@ -963,9 +944,9 @@ fn light_shadow_pass_impl<'a>(
|
|||
|
||||
for job in render_meshes.iter() {
|
||||
// get the mesh (containing vertices) and the buffers from storage
|
||||
let buffers = mesh_buffers.get(&job.mesh_uuid);
|
||||
let buffers = mesh_buffers.get(&job.asset_uuid);
|
||||
if buffers.is_none() {
|
||||
warn!("Skipping job since its mesh is missing {:?}", job.mesh_uuid);
|
||||
warn!("Skipping job since its mesh is missing {:?}", job.asset_uuid);
|
||||
continue;
|
||||
}
|
||||
let buffers = buffers.unwrap();
|
||||
|
|
|
@ -0,0 +1,403 @@
|
|||
use std::{
|
||||
collections::VecDeque,
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
use glam::{Vec2, Vec3};
|
||||
use image::GenericImageView;
|
||||
use lyra_ecs::{
|
||||
query::{Entities, ResMut}, AtomicRef, ResourceData
|
||||
};
|
||||
use lyra_game_derive::RenderGraphLabel;
|
||||
use lyra_resource::Image;
|
||||
use tracing::{info, instrument, warn};
|
||||
use uuid::Uuid;
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
use crate::{
|
||||
render::{
|
||||
graph::{Node, NodeDesc, NodeType, SlotAttribute},
|
||||
render_job::RenderJob,
|
||||
resource::{
|
||||
FragmentState, RenderPipeline, RenderPipelineDescriptor,
|
||||
VertexState,
|
||||
},
|
||||
transform_buffer_storage::{TransformBuffers, TransformIndex},
|
||||
vertex::Vertex2D,
|
||||
},
|
||||
sprite::Sprite,
|
||||
};
|
||||
|
||||
use super::{BasePassSlots, RenderAssets};
|
||||
|
||||
#[derive(Default, Debug, Clone, Copy, Hash, RenderGraphLabel)]
|
||||
pub struct SpritePassLabel;
|
||||
|
||||
#[derive(Debug, Hash, Clone, PartialEq, RenderGraphLabel)]
|
||||
pub enum SpritePassSlots {
|
||||
SpriteTexture,
|
||||
SpriteTextureView,
|
||||
SpriteTextureSampler,
|
||||
}
|
||||
|
||||
struct SpriteTexture {
|
||||
// this field is actually read, its given to the bind group
|
||||
#[allow(dead_code)]
|
||||
texture: wgpu::Texture,
|
||||
// this field is actually read, its given to the bind group
|
||||
#[allow(dead_code)]
|
||||
sampler: wgpu::Sampler,
|
||||
texture_bg: Arc<wgpu::BindGroup>,
|
||||
|
||||
vertex_buffers: wgpu::Buffer,
|
||||
index_buffers: wgpu::Buffer,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct SpritePass {
|
||||
pipeline: Option<RenderPipeline>,
|
||||
texture_bgl: Option<Arc<wgpu::BindGroupLayout>>,
|
||||
jobs: VecDeque<RenderJob>,
|
||||
|
||||
transform_buffers: Option<ResourceData>,
|
||||
sprite_textures: Option<ResourceData>,
|
||||
}
|
||||
|
||||
impl SpritePass {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
#[instrument(skip(self, device, sprite))]
|
||||
fn create_vertex_index_buffers(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
sprite: &Sprite,
|
||||
) -> (wgpu::Buffer, wgpu::Buffer) {
|
||||
let tex_dims = sprite
|
||||
.texture
|
||||
.data_ref()
|
||||
.map(|t| t.dimensions());
|
||||
if tex_dims.is_none() {
|
||||
info!("Sprite texture is not loaded, not rendering it until it is!");
|
||||
todo!("Wait until texture is loaded");
|
||||
}
|
||||
let tex_dims = tex_dims.unwrap();
|
||||
|
||||
let vertices = vec![
|
||||
// top left
|
||||
Vertex2D::new(Vec3::new(0.0, 0.0, 0.0), Vec2::new(0.0, 1.0)),
|
||||
// bottom left
|
||||
Vertex2D::new(Vec3::new(0.0, tex_dims.1 as f32, 0.0), Vec2::new(0.0, 0.0)),
|
||||
// top right
|
||||
Vertex2D::new(Vec3::new(tex_dims.0 as f32, 0.0, 0.0), Vec2::new(1.0, 1.0)),
|
||||
// bottom right
|
||||
Vertex2D::new(
|
||||
Vec3::new(tex_dims.0 as f32, tex_dims.1 as f32, 0.0),
|
||||
Vec2::new(1.0, 0.0),
|
||||
),
|
||||
];
|
||||
|
||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(vertices.as_slice()),
|
||||
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let contents: [u32; 6] = [
|
||||
//3, 1, 0,
|
||||
//0, 2, 3
|
||||
3, 1, 0, // second tri
|
||||
0, 2, 3, // first tri
|
||||
//0, 2, 3, // second tri
|
||||
];
|
||||
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index Buffer"),
|
||||
contents: bytemuck::cast_slice(&contents),
|
||||
usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
(vertex_buffer, index_buffer)
|
||||
}
|
||||
|
||||
fn load_sprite_texture(
|
||||
&self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
uuid: &Uuid,
|
||||
image: &Image,
|
||||
) -> Option<(wgpu::Texture, wgpu::Sampler, wgpu::BindGroup)> {
|
||||
let uuid_str = uuid.to_string();
|
||||
let image_dim = image.dimensions();
|
||||
let tex = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some(&format!("sprite_texture_{}", uuid_str)),
|
||||
size: wgpu::Extent3d {
|
||||
width: image_dim.0,
|
||||
height: image_dim.1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1, // TODO
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
});
|
||||
let tex_view = tex.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter: wgpu::FilterMode::Nearest,
|
||||
min_filter: wgpu::FilterMode::Nearest,
|
||||
mipmap_filter: wgpu::FilterMode::Nearest,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
texture: &tex,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
},
|
||||
&image.to_rgba8(),
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(4 * image_dim.0),
|
||||
rows_per_image: Some(image_dim.1),
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: image_dim.0,
|
||||
height: image_dim.1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
|
||||
let bgl = self.texture_bgl.as_ref().unwrap();
|
||||
let tex_bg = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some(&format!("sprite_texture_bg_{}", uuid_str)),
|
||||
layout: bgl,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&tex_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
Some((tex, sampler, tex_bg))
|
||||
}
|
||||
}
|
||||
|
||||
impl Node for SpritePass {
|
||||
fn desc(
|
||||
&mut self,
|
||||
graph: &mut crate::render::graph::RenderGraph,
|
||||
) -> crate::render::graph::NodeDesc {
|
||||
let device = &graph.device;
|
||||
|
||||
let bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("bgl_sprite_main"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
self.texture_bgl = Some(Arc::new(bgl));
|
||||
|
||||
let mut desc = NodeDesc::new(NodeType::Render, None, vec![]);
|
||||
|
||||
desc.add_buffer_slot(BasePassSlots::Camera, SlotAttribute::Input, None);
|
||||
|
||||
desc
|
||||
}
|
||||
|
||||
fn prepare(
|
||||
&mut self,
|
||||
graph: &mut crate::render::graph::RenderGraph,
|
||||
world: &mut lyra_ecs::World,
|
||||
_: &mut crate::render::graph::RenderGraphContext,
|
||||
) {
|
||||
let device = graph.device();
|
||||
let vt = graph.view_target();
|
||||
|
||||
if self.pipeline.is_none() {
|
||||
let shader = graph.load_shader_str("sprite_shader", include_str!("../../shaders/2d/sprite_main.wgsl"))
|
||||
.expect("failed to load wgsl shader from manager");
|
||||
|
||||
let diffuse_bgl = self.texture_bgl.clone().unwrap();
|
||||
let camera_bgl = graph.bind_group_layout(BasePassSlots::Camera).clone();
|
||||
let transforms = world
|
||||
.get_resource::<TransformBuffers>()
|
||||
.expect("Missing transform buffers");
|
||||
let transform_bgl = transforms.bindgroup_layout.clone();
|
||||
|
||||
self.pipeline = Some(RenderPipeline::create(
|
||||
device,
|
||||
&RenderPipelineDescriptor {
|
||||
label: Some("sprite_pass".into()),
|
||||
layouts: vec![diffuse_bgl, transform_bgl, camera_bgl],
|
||||
push_constant_ranges: vec![],
|
||||
vertex: VertexState {
|
||||
module: shader.clone(),
|
||||
entry_point: "vs_main".into(),
|
||||
buffers: vec![Vertex2D::desc().into()],
|
||||
},
|
||||
fragment: Some(FragmentState {
|
||||
module: shader,
|
||||
entry_point: "fs_main".into(),
|
||||
targets: vec![Some(wgpu::ColorTargetState {
|
||||
format: vt.format(),
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
depth_stencil: None,
|
||||
primitive: wgpu::PrimitiveState {
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
..Default::default()
|
||||
},
|
||||
multisample: wgpu::MultisampleState::default(),
|
||||
multiview: None,
|
||||
},
|
||||
));
|
||||
|
||||
drop(transforms);
|
||||
world.add_resource_default_if_absent::<RenderAssets<SpriteTexture>>();
|
||||
let sprite_textures = world
|
||||
.get_resource_data::<RenderAssets<SpriteTexture>>()
|
||||
.expect("Missing sprite texture store");
|
||||
self.sprite_textures = Some(sprite_textures.clone());
|
||||
|
||||
let transforms = world
|
||||
.get_resource_data::<TransformBuffers>()
|
||||
.expect("Missing transform buffers");
|
||||
self.transform_buffers = Some(transforms.clone());
|
||||
}
|
||||
|
||||
let queue = &graph.queue;
|
||||
for (entity, sprite, transform_idx, mut sprite_store) in world
|
||||
.view::<(
|
||||
Entities,
|
||||
&Sprite,
|
||||
&TransformIndex,
|
||||
ResMut<RenderAssets<SpriteTexture>>,
|
||||
)>()
|
||||
.iter()
|
||||
{
|
||||
if let Some(image) = sprite.texture.data_ref() {
|
||||
let texture_uuid = sprite.texture.uuid();
|
||||
if !sprite_store.contains_key(&texture_uuid) {
|
||||
// returns `None` if the Texture image is not loaded.
|
||||
if let Some((texture, sampler, tex_bg)) =
|
||||
self.load_sprite_texture(device, queue, &texture_uuid, &image)
|
||||
{
|
||||
let (vertex, index) = self.create_vertex_index_buffers(device, &sprite);
|
||||
|
||||
sprite_store.insert(
|
||||
texture_uuid,
|
||||
SpriteTexture {
|
||||
texture,
|
||||
sampler,
|
||||
texture_bg: Arc::new(tex_bg),
|
||||
vertex_buffers: vertex,
|
||||
index_buffers: index,
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
self.jobs.push_back(RenderJob {
|
||||
entity,
|
||||
shader_id: 0,
|
||||
asset_uuid: texture_uuid,
|
||||
transform_id: *transform_idx,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn execute(
|
||||
&mut self,
|
||||
graph: &mut crate::render::graph::RenderGraph,
|
||||
_: &crate::render::graph::NodeDesc,
|
||||
context: &mut crate::render::graph::RenderGraphContext,
|
||||
) {
|
||||
let pipeline = self.pipeline.as_ref().unwrap();
|
||||
|
||||
let sprite_store = self.sprite_textures.clone().unwrap();
|
||||
let sprite_store: AtomicRef<RenderAssets<SpriteTexture>> = sprite_store.get();
|
||||
let transforms = self.transform_buffers.clone().unwrap();
|
||||
let transforms: AtomicRef<TransformBuffers> = transforms.get();
|
||||
|
||||
let vt = graph.view_target();
|
||||
let view = vt.render_view();
|
||||
|
||||
let camera_bg = graph.bind_group(BasePassSlots::Camera);
|
||||
|
||||
{
|
||||
let encoder = context.encoder.as_mut().unwrap();
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("sprite_pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
pass.set_pipeline(pipeline);
|
||||
|
||||
while let Some(job) = self.jobs.pop_front() {
|
||||
let sprite = sprite_store.get(&job.asset_uuid)
|
||||
.expect("failed to find SpriteTexture for job asset_uuid");
|
||||
|
||||
pass.set_bind_group(0, &sprite.texture_bg, &[]);
|
||||
|
||||
// Get the bindgroup for job's transform and bind to it using an offset.
|
||||
let bindgroup = transforms.bind_group(job.transform_id);
|
||||
let offset = transforms.buffer_offset(job.transform_id);
|
||||
pass.set_bind_group(1, bindgroup, &[offset]);
|
||||
|
||||
pass.set_bind_group(2, camera_bg, &[]);
|
||||
|
||||
pass.set_vertex_buffer(
|
||||
0,
|
||||
sprite.vertex_buffers.slice(..),
|
||||
);
|
||||
pass.set_index_buffer(sprite.index_buffers.slice(..), wgpu::IndexFormat::Uint32);
|
||||
pass.draw_indexed(0..6, 0, 0..1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,10 +1,10 @@
|
|||
use std::{collections::HashMap, rc::Rc, sync::Arc};
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use lyra_game_derive::RenderGraphLabel;
|
||||
|
||||
use crate::render::{
|
||||
graph::{Node, NodeDesc, NodeType},
|
||||
resource::{FragmentState, PipelineDescriptor, RenderPipelineDescriptor, Shader, VertexState},
|
||||
resource::{FragmentState, PipelineDescriptor, RenderPipelineDescriptor, VertexState},
|
||||
};
|
||||
|
||||
#[derive(Default, Debug, Clone, Copy, Hash, RenderGraphLabel)]
|
||||
|
@ -58,13 +58,9 @@ impl Node for TintPass {
|
|||
self.bgl = Some(bgl.clone());
|
||||
self.target_sampler = Some(device.create_sampler(&wgpu::SamplerDescriptor::default()));
|
||||
|
||||
let shader = Rc::new(Shader {
|
||||
label: Some("tint_shader".into()),
|
||||
source: include_str!("../../shaders/tint.wgsl").to_string(),
|
||||
});
|
||||
|
||||
let vt = graph.view_target();
|
||||
|
||||
let shader = graph.load_shader_str("tint_shader", include_str!("../../shaders/tint.wgsl"))
|
||||
.expect("failed to load tint shader");
|
||||
|
||||
NodeDesc::new(
|
||||
NodeType::Render,
|
||||
|
|
|
@ -32,12 +32,12 @@ pub struct InterpTransform {
|
|||
#[derive(Default, Debug, Clone, Copy, Hash, RenderGraphLabel)]
|
||||
pub struct TransformsNodeLabel;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct TransformsNode {}
|
||||
#[derive(Debug, Default)]
|
||||
pub struct TransformsNode;
|
||||
|
||||
impl TransformsNode {
|
||||
pub fn new() -> Self {
|
||||
Self {}
|
||||
Self
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,6 @@ pub mod render_buffer;
|
|||
pub mod render_job;
|
||||
pub mod mesh;
|
||||
pub mod texture;
|
||||
pub mod shader_loader;
|
||||
pub mod material;
|
||||
pub mod camera;
|
||||
pub mod transform_buffer_storage;
|
||||
|
@ -20,3 +19,6 @@ pub use texture_atlas::*;
|
|||
|
||||
mod slot_buffer;
|
||||
pub use slot_buffer::*;
|
||||
|
||||
mod shader_loader;
|
||||
pub use shader_loader::*;
|
|
@ -5,7 +5,7 @@ use super::transform_buffer_storage::TransformIndex;
|
|||
pub struct RenderJob {
|
||||
pub entity: Entity,
|
||||
pub shader_id: u64,
|
||||
pub mesh_uuid: uuid::Uuid,
|
||||
pub asset_uuid: uuid::Uuid,
|
||||
pub transform_id: TransformIndex,
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ impl RenderJob {
|
|||
Self {
|
||||
entity,
|
||||
shader_id,
|
||||
mesh_uuid: mesh_buffer_id,
|
||||
asset_uuid: mesh_buffer_id,
|
||||
transform_id
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ use lyra_game_derive::RenderGraphLabel;
|
|||
use tracing::{debug, instrument, warn};
|
||||
use winit::window::Window;
|
||||
|
||||
use crate::render::graph::{BasePass, BasePassLabel, BasePassSlots, FxaaPass, FxaaPassLabel, LightBasePass, LightBasePassLabel, LightCullComputePass, LightCullComputePassLabel, MeshPass, MeshPrepNode, MeshPrepNodeLabel, MeshesPassLabel, PresentPass, PresentPassLabel, RenderGraphLabelValue, RenderTarget, ShadowMapsPass, ShadowMapsPassLabel, SubGraphNode, TransformsNode, TransformsNodeLabel, ViewTarget};
|
||||
use crate::render::graph::{BasePass, BasePassLabel, BasePassSlots, FxaaPass, FxaaPassLabel, LightBasePass, LightBasePassLabel, LightCullComputePass, LightCullComputePassLabel, MeshPass, MeshPrepNode, MeshPrepNodeLabel, MeshesPassLabel, PresentPass, PresentPassLabel, RenderGraphLabelValue, RenderTarget, ShadowMapsPass, ShadowMapsPassLabel, SpritePass, SpritePassLabel, SubGraphNode, TransformsNode, TransformsNodeLabel, ViewTarget};
|
||||
|
||||
use super::graph::RenderGraph;
|
||||
use super::{resource::RenderPipeline, render_job::RenderJob};
|
||||
|
@ -135,13 +135,13 @@ impl BasicRenderer {
|
|||
let surface_target = RenderTarget::from_surface(surface, config);
|
||||
let view_target = Rc::new(RefCell::new(ViewTarget::new(device.clone(), surface_target)));
|
||||
|
||||
let mut main_graph = RenderGraph::new(device.clone(), queue.clone(), view_target.clone());
|
||||
let mut main_graph = RenderGraph::new(device.clone(), queue.clone(), view_target.clone(), &world);
|
||||
|
||||
debug!("Adding base pass");
|
||||
main_graph.add_node(BasePassLabel, BasePass::new());
|
||||
|
||||
{
|
||||
let mut forward_plus_graph = RenderGraph::new(device.clone(), queue.clone(), view_target.clone());
|
||||
let mut forward_plus_graph = RenderGraph::new(device.clone(), queue.clone(), view_target.clone(), &world);
|
||||
|
||||
debug!("Adding light base pass");
|
||||
forward_plus_graph.add_node(LightBasePassLabel, LightBasePass::new());
|
||||
|
@ -163,6 +163,10 @@ impl BasicRenderer {
|
|||
forward_plus_graph.add_node(MeshesPassLabel, MeshPass::new(material_bgl));
|
||||
forward_plus_graph.add_edge(TransformsNodeLabel, MeshPrepNodeLabel);
|
||||
|
||||
debug!("Adding sprite pass");
|
||||
forward_plus_graph.add_node(SpritePassLabel, SpritePass::new());
|
||||
forward_plus_graph.add_edge(TransformsNodeLabel, SpritePassLabel);
|
||||
|
||||
forward_plus_graph.add_edge(LightBasePassLabel, LightCullComputePassLabel);
|
||||
forward_plus_graph.add_edge(LightCullComputePassLabel, MeshesPassLabel);
|
||||
forward_plus_graph.add_edge(MeshPrepNodeLabel, MeshesPassLabel);
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
use std::{ops::Deref, rc::Rc, sync::Arc};
|
||||
|
||||
use lyra_resource::ResHandle;
|
||||
use wgpu::PipelineLayout;
|
||||
|
||||
use super::{PipelineCompilationOptions, Shader};
|
||||
use crate::render::Shader;
|
||||
|
||||
use super::PipelineCompilationOptions;
|
||||
|
||||
//#[derive(Debug, Clone)]
|
||||
pub struct ComputePipelineDescriptor {
|
||||
pub label: Option<String>,
|
||||
pub layouts: Vec<Arc<wgpu::BindGroupLayout>>,
|
||||
// TODO: make this a ResHandle<Shader>
|
||||
/// The compiled shader module for the stage.
|
||||
pub shader: Rc<Shader>,
|
||||
pub shader: ResHandle<Shader>,
|
||||
/// The entry point in the compiled shader.
|
||||
/// There must be a function in the shader with the same name.
|
||||
pub shader_entry_point: String,
|
||||
|
@ -76,13 +78,16 @@ impl ComputePipeline {
|
|||
None
|
||||
};
|
||||
|
||||
let shader = desc.shader.data_ref()
|
||||
.expect("shader is not loaded, ensure its loaded before creating a pipeline!");
|
||||
|
||||
// an Rc was used here so that this shader could be reused by the fragment stage if
|
||||
// they share the same shader. I tried to do it without an Rc but couldn't get past
|
||||
// the borrow checker
|
||||
let compiled_shader = Rc::new(device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: desc.shader.label.as_deref(),
|
||||
label: shader.label.as_deref(),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
&desc.shader.source,
|
||||
&shader.source,
|
||||
)),
|
||||
}));
|
||||
|
||||
|
|
|
@ -84,13 +84,16 @@ impl RenderPipeline {
|
|||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let vertex_shader = desc.vertex.module.data_ref()
|
||||
.expect("vertex shader is not loaded, ensure its loaded before creating a pipeline!");
|
||||
|
||||
// an Rc was used here so that this shader could be reused by the fragment stage if
|
||||
// they share the same shader. I tried to do it without an Rc but couldn't get past
|
||||
// the borrow checker
|
||||
let vrtx_shad = Arc::new(device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: desc.vertex.module.label.as_deref(),
|
||||
label: vertex_shader.label.as_deref(),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
&desc.vertex.module.source,
|
||||
&vertex_shader.source,
|
||||
)),
|
||||
}));
|
||||
let vrtx_state = wgpu::VertexState {
|
||||
|
@ -101,12 +104,14 @@ impl RenderPipeline {
|
|||
};
|
||||
|
||||
let frag_module = desc.fragment.as_ref().map(|f| {
|
||||
if f.module == desc.vertex.module {
|
||||
if f.module.uuid() == desc.vertex.module.uuid() {
|
||||
vrtx_shad.clone()
|
||||
} else {
|
||||
let frag_shader = f.module.data_ref()
|
||||
.expect("vertex shader is not loaded, ensure its loaded before creating a pipeline!");
|
||||
Arc::new(device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: f.module.label.as_deref(),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(&f.module.source)),
|
||||
label: frag_shader.label.as_deref(),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(&frag_shader.source)),
|
||||
}))
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
use std::rc::Rc;
|
||||
use lyra_resource::ResHandle;
|
||||
|
||||
use crate::render::Shader;
|
||||
|
||||
#[derive(Debug, Default, Clone)]
|
||||
pub struct VertexBufferLayout {
|
||||
|
@ -18,11 +20,10 @@ impl<'a> From<wgpu::VertexBufferLayout<'a>> for VertexBufferLayout {
|
|||
}
|
||||
|
||||
/// Describes the vertex stage in a render pipeline.
|
||||
#[derive(Debug, Clone)]
|
||||
#[derive(Clone)]
|
||||
pub struct VertexState {
|
||||
// TODO: make this a ResHandle<Shader>
|
||||
/// The compiled shader module for the stage.
|
||||
pub module: Rc<Shader>,
|
||||
pub module: ResHandle<Shader>,
|
||||
/// The entry point in the compiled shader.
|
||||
/// There must be a function in the shader with the same name.
|
||||
pub entry_point: String,
|
||||
|
@ -30,18 +31,11 @@ pub struct VertexState {
|
|||
pub buffers: Vec<VertexBufferLayout>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct Shader {
|
||||
pub label: Option<String>,
|
||||
pub source: String,
|
||||
}
|
||||
|
||||
/// Describes the fragment stage in the render pipeline.
|
||||
#[derive(Debug, Clone)]
|
||||
#[derive(Clone)]
|
||||
pub struct FragmentState {
|
||||
// TODO: make this a ResHandle<Shader>
|
||||
/// The compiled shader module for the stage.
|
||||
pub module: Rc<Shader>,
|
||||
pub module: ResHandle<Shader>,
|
||||
/// The entry point in the compiled shader.
|
||||
/// There must be a function in the shader with the same name.
|
||||
pub entry_point: String,
|
||||
|
|
|
@ -0,0 +1,97 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use async_std::sync::RwLock;
|
||||
use lyra_resource::{loader::{LoaderError, ResourceLoader}, ResHandle, ResourceData};
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct Shader {
|
||||
pub label: Option<String>,
|
||||
pub source: String,
|
||||
pub dependent_modules: Option<String>,
|
||||
}
|
||||
|
||||
impl ResourceData for Shader {
|
||||
fn as_any(&self) -> &dyn std::any::Any {
|
||||
self
|
||||
}
|
||||
|
||||
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
|
||||
self
|
||||
}
|
||||
|
||||
fn dependencies(&self) -> Vec<lyra_resource::UntypedResHandle> {
|
||||
vec![]
|
||||
}
|
||||
}
|
||||
|
||||
/// A WGSL shader module loader with a preprocessor.
|
||||
///
|
||||
/// This will load resources with mimetype of `text/wgsl` and `.wgsl` file extensions.
|
||||
#[derive(Default)]
|
||||
pub struct PreprocessShaderLoader {
|
||||
processor: Arc<RwLock<wgsl_preprocessor::Processor>>,
|
||||
}
|
||||
|
||||
async fn load_shader_str(processor: Arc<RwLock<wgsl_preprocessor::Processor>>, content: &str) -> Result<Shader, LoaderError> {
|
||||
let mut processor = processor.write().await;
|
||||
|
||||
let mod_path = processor.parse_module(content)
|
||||
.map_err(|e| LoaderError::DecodingError(Arc::new(e.into())))?;
|
||||
|
||||
let content = match &mod_path {
|
||||
Some(path) => processor.preprocess_module(&path)
|
||||
.map_err(|e| LoaderError::DecodingError(Arc::new(e.into())))?,
|
||||
None => content.to_owned(),
|
||||
};
|
||||
|
||||
Ok(Shader {
|
||||
label: mod_path,
|
||||
source: content,
|
||||
dependent_modules: None,
|
||||
})
|
||||
}
|
||||
|
||||
impl ResourceLoader for PreprocessShaderLoader {
|
||||
fn extensions(&self) -> &[&str] {
|
||||
&[
|
||||
"wgsl"
|
||||
]
|
||||
}
|
||||
|
||||
fn mime_types(&self) -> &[&str] {
|
||||
&[
|
||||
"text/wgsl"
|
||||
]
|
||||
}
|
||||
|
||||
fn load(&self, _: lyra_resource::ResourceManager, path: &str) -> lyra_resource::loader::PinedBoxLoaderFuture {
|
||||
// cant use &str across async
|
||||
let path = path.to_string();
|
||||
let processor = self.processor.clone();
|
||||
|
||||
Box::pin(async move {
|
||||
let module_str = std::fs::read_to_string(&path)
|
||||
.map_err(|e| LoaderError::DecodingError(Arc::new(e.into())))?;
|
||||
let shader = load_shader_str(processor, &module_str).await?;
|
||||
|
||||
Ok(Box::new(shader) as Box<dyn ResourceData>)
|
||||
})
|
||||
}
|
||||
|
||||
fn load_bytes(&self, _: lyra_resource::ResourceManager, bytes: Vec<u8>, offset: usize, length: usize) -> lyra_resource::loader::PinedBoxLoaderFuture {
|
||||
let processor = self.processor.clone();
|
||||
|
||||
Box::pin(async move {
|
||||
let end = offset + length;
|
||||
let contents = std::str::from_utf8(&bytes[offset..end])
|
||||
.map_err(|e| LoaderError::DecodingError(Arc::new(e.into())))?;
|
||||
let shader = load_shader_str(processor, &contents).await?;
|
||||
|
||||
Ok(Box::new(shader) as Box<dyn ResourceData>)
|
||||
})
|
||||
}
|
||||
|
||||
fn create_erased_handle(&self) -> std::sync::Arc<dyn lyra_resource::ResourceStorage> {
|
||||
Arc::from(ResHandle::<Shader>::new_loading(None))
|
||||
}
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
const ALPHA_CUTOFF = 0.1;
|
||||
|
||||
struct VertexInput {
|
||||
@location(0) position: vec3<f32>,
|
||||
@location(1) tex_coords: vec2<f32>,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
@location(1) world_position: vec3<f32>,
|
||||
}
|
||||
|
||||
struct TransformData {
|
||||
transform: mat4x4<f32>,
|
||||
normal_matrix: mat4x4<f32>,
|
||||
}
|
||||
|
||||
struct CameraUniform {
|
||||
view: mat4x4<f32>,
|
||||
inverse_projection: mat4x4<f32>,
|
||||
view_projection: mat4x4<f32>,
|
||||
projection: mat4x4<f32>,
|
||||
position: vec3<f32>,
|
||||
tile_debug: u32,
|
||||
}
|
||||
|
||||
@group(1) @binding(0)
|
||||
var<uniform> u_model_transform_data: TransformData;
|
||||
|
||||
@group(2) @binding(0)
|
||||
var<uniform> u_camera: CameraUniform;
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
in: VertexInput,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
var world_position: vec4<f32> = u_model_transform_data.transform * vec4<f32>(in.position, 1.0);
|
||||
out.world_position = world_position.xyz;
|
||||
out.tex_coords = in.tex_coords;
|
||||
out.clip_position = u_camera.view_projection * world_position;
|
||||
return out;
|
||||
}
|
||||
|
||||
@group(0) @binding(0)
|
||||
var t_diffuse: texture_2d<f32>;
|
||||
|
||||
@group(0) @binding(1)
|
||||
var s_diffuse: sampler;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let object_color: vec4<f32> = textureSample(t_diffuse, s_diffuse, in.tex_coords);
|
||||
if (object_color.a < ALPHA_CUTOFF) {
|
||||
discard;
|
||||
}
|
||||
|
||||
return object_color;
|
||||
}
|
|
@ -16,7 +16,7 @@ struct CameraUniform {
|
|||
projection: mat4x4<f32>,
|
||||
position: vec3f,
|
||||
tile_debug: u32,
|
||||
};
|
||||
}
|
||||
|
||||
struct Light {
|
||||
position: vec3f,
|
||||
|
@ -32,12 +32,12 @@ struct Light {
|
|||
spot_cutoff: f32,
|
||||
spot_outer_cutoff: f32,
|
||||
light_shadow_uniform_index: array<i32, 6>,
|
||||
};
|
||||
}
|
||||
|
||||
struct Lights {
|
||||
light_count: u32,
|
||||
data: array<Light>,
|
||||
};
|
||||
}
|
||||
|
||||
struct Cone {
|
||||
tip: vec3f,
|
||||
|
|
|
@ -75,7 +75,7 @@ impl Vertex2D {
|
|||
|
||||
pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||
array_stride: std::mem::size_of::<Vertex2D>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
|
|
|
@ -1,36 +1,127 @@
|
|||
use lyra_ecs::Component;
|
||||
use glam::{Mat4, Vec2};
|
||||
use lyra_ecs::{Bundle, Component};
|
||||
use lyra_math::Angle;
|
||||
use lyra_reflect::Reflect;
|
||||
|
||||
use crate::{math::{Angle, Transform}, render::camera::CameraProjectionMode};
|
||||
|
||||
#[derive(Clone, Component, Reflect)]
|
||||
pub struct CameraComponent {
|
||||
pub transform: Transform,
|
||||
pub fov: Angle,
|
||||
pub mode: CameraProjectionMode,
|
||||
pub debug: bool,
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
|
||||
pub struct OrthographicProjection {
|
||||
pub scale: f32,
|
||||
pub znear: f32,
|
||||
pub zfar: f32,
|
||||
}
|
||||
|
||||
impl Default for CameraComponent {
|
||||
impl Default for OrthographicProjection {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
scale: 1.0,
|
||||
znear: 0.0,
|
||||
zfar: 1000.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl OrthographicProjection {
|
||||
pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
|
||||
let origin_x = viewport_size.x as f32 * 0.5;
|
||||
let origin_y = viewport_size.y as f32 * 0.5;
|
||||
|
||||
glam::Mat4::orthographic_rh(
|
||||
self.scale * -origin_x,
|
||||
self.scale * viewport_size.x as f32 - origin_x,
|
||||
self.scale * -origin_y,
|
||||
self.scale * viewport_size.y as f32 - origin_y,
|
||||
-1000.0,
|
||||
1000.0,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
|
||||
pub struct PerspectiveProjection {
|
||||
pub fov: Angle,
|
||||
pub znear: f32,
|
||||
pub zfar: f32,
|
||||
}
|
||||
|
||||
impl Default for PerspectiveProjection {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
transform: Transform::default(),
|
||||
fov: Angle::Degrees(45.0),
|
||||
mode: CameraProjectionMode::Perspective,
|
||||
debug: false,
|
||||
znear: 0.1,
|
||||
zfar: 100.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl CameraComponent {
|
||||
pub fn new_3d() -> Self {
|
||||
Self::default()
|
||||
impl PerspectiveProjection {
|
||||
pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
|
||||
let aspect = viewport_size.x / viewport_size.y;
|
||||
glam::Mat4::perspective_rh(self.fov.to_radians(), aspect, self.znear, self.zfar)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_2d() -> Self {
|
||||
CameraComponent {
|
||||
mode: CameraProjectionMode::Orthographic,
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Reflect, Component)]
|
||||
pub enum CameraProjection {
|
||||
/// 3d camera projection
|
||||
Perspective(PerspectiveProjection),
|
||||
/// 2d camera projection
|
||||
Orthographic(OrthographicProjection),
|
||||
}
|
||||
|
||||
impl Default for CameraProjection {
|
||||
fn default() -> Self {
|
||||
Self::Perspective(PerspectiveProjection::default())
|
||||
}
|
||||
}
|
||||
|
||||
impl CameraProjection {
|
||||
pub fn to_mat4(&self, viewport_size: Vec2) -> Mat4 {
|
||||
match self {
|
||||
CameraProjection::Perspective(proj) => proj.to_mat(viewport_size),
|
||||
CameraProjection::Orthographic(proj) => proj.to_mat(viewport_size),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, Component, Reflect)]
|
||||
pub struct Camera2d;
|
||||
|
||||
#[derive(Clone, Component, Reflect)]
|
||||
pub struct Camera {
|
||||
pub is_active: bool,
|
||||
}
|
||||
|
||||
impl Default for Camera {
|
||||
fn default() -> Self {
|
||||
Self { is_active: true }
|
||||
}
|
||||
}
|
||||
|
||||
/// A component bundle for a Camera entity.
|
||||
#[derive(Clone, Default, Bundle)]
|
||||
pub struct CameraBundle {
|
||||
pub camera: Camera,
|
||||
pub projection: CameraProjection,
|
||||
}
|
||||
|
||||
/// A component bundle for a 2d Camera entity.
|
||||
#[derive(Clone, Bundle)]
|
||||
pub struct Camera2dBundle {
|
||||
pub camera: Camera,
|
||||
pub projection: CameraProjection,
|
||||
pub camera_2d: Camera2d,
|
||||
}
|
||||
|
||||
impl Default for Camera2dBundle {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
camera: Default::default(),
|
||||
projection: CameraProjection::Orthographic(OrthographicProjection {
|
||||
znear: -1000.0,
|
||||
zfar: 1000.0,
|
||||
..Default::default()
|
||||
}),
|
||||
camera_2d: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +1,10 @@
|
|||
use glam::{EulerRot, Quat, Vec3};
|
||||
use lyra_ecs::{query::{Res, View}, Component};
|
||||
use lyra_math::Transform;
|
||||
use lyra_reflect::Reflect;
|
||||
|
||||
use crate::{game::App, input::ActionHandler, plugin::Plugin, DeltaTime};
|
||||
|
||||
use super::CameraComponent;
|
||||
|
||||
pub const ACTLBL_MOVE_UP_DOWN: &str = "MoveUpDown";
|
||||
pub const ACTLBL_MOVE_LEFT_RIGHT: &str = "MoveLeftRight";
|
||||
pub const ACTLBL_MOVE_FORWARD_BACKWARD: &str = "MoveForwardBackward";
|
||||
|
@ -40,11 +39,11 @@ impl FreeFlyCamera {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<ActionHandler>, view: View<(&mut CameraComponent, &FreeFlyCamera)>) -> anyhow::Result<()> {
|
||||
pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<ActionHandler>, view: View<(&mut Transform, &FreeFlyCamera)>) -> anyhow::Result<()> {
|
||||
let delta_time = **delta_time;
|
||||
for (mut cam, fly) in view.into_iter() {
|
||||
let forward = cam.transform.forward();
|
||||
let left = cam.transform.left();
|
||||
for (mut transform, fly) in view.into_iter() {
|
||||
let forward = transform.forward();
|
||||
let left = transform.left();
|
||||
let up = Vec3::Y;
|
||||
|
||||
let move_y = handler.get_axis_modifier(ACTLBL_MOVE_UP_DOWN).unwrap_or(0.0);
|
||||
|
@ -57,7 +56,7 @@ pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<Actio
|
|||
velocity += move_z * forward;
|
||||
|
||||
if velocity != Vec3::ZERO {
|
||||
cam.transform.translation += velocity.normalize() * fly.speed * delta_time; // TODO: speeding up
|
||||
transform.translation += velocity.normalize() * fly.speed * delta_time; // TODO: speeding up
|
||||
}
|
||||
|
||||
let motion_x = handler.get_axis_modifier(ACTLBL_LOOK_LEFT_RIGHT).unwrap_or(0.0);
|
||||
|
@ -72,13 +71,13 @@ pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<Actio
|
|||
if camera_rot != Vec3::ZERO {
|
||||
let look_velocity = camera_rot * fly.look_speed * delta_time;
|
||||
|
||||
let (mut y, mut x, _) = cam.transform.rotation.to_euler(EulerRot::YXZ);
|
||||
let (mut y, mut x, _) = transform.rotation.to_euler(EulerRot::YXZ);
|
||||
x += look_velocity.x;
|
||||
y += look_velocity.y;
|
||||
x = x.clamp(-1.54, 1.54);
|
||||
|
||||
// rotation is not commutative, keep this order to avoid unintended roll
|
||||
cam.transform.rotation = Quat::from_axis_angle(Vec3::Y, y)
|
||||
transform.rotation = Quat::from_axis_angle(Vec3::Y, y)
|
||||
* Quat::from_axis_angle(Vec3::X, x);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ impl Pivot {
|
|||
|
||||
#[derive(Clone, Component, Reflect)]
|
||||
pub struct Sprite {
|
||||
pub texture: ResHandle<lyra_resource::Texture>,
|
||||
pub texture: ResHandle<lyra_resource::Image>,
|
||||
pub color: Vec3,
|
||||
pub pivot: Pivot,
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ enum ModelLoaderError {
|
|||
|
||||
impl From<ModelLoaderError> for LoaderError {
|
||||
fn from(value: ModelLoaderError) -> Self {
|
||||
LoaderError::DecodingError(value.into())
|
||||
LoaderError::DecodingError(Arc::new(value.into()))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -181,7 +181,7 @@ impl ResourceLoader for GltfLoader {
|
|||
let parent_path = parent_path.display().to_string();
|
||||
|
||||
let gltf = gltf::Gltf::open(&path)
|
||||
.map_err(|ge| LoaderError::DecodingError(ge.into()))?;
|
||||
.map_err(|ge| LoaderError::DecodingError(Arc::new(ge.into())))?;
|
||||
|
||||
let mut use_bin = false;
|
||||
let buffers: Vec<Vec<u8>> = gltf.buffers().flat_map(|b| match b.source() {
|
||||
|
@ -290,7 +290,7 @@ mod tests {
|
|||
|
||||
let manager = ResourceManager::new();
|
||||
let gltf = manager.request::<Gltf>(&path).unwrap();
|
||||
assert!(gltf.wait_for_load_timeout(Duration::from_secs(10)), "failed to load gltf, hit 10 second timeout");
|
||||
assert!(gltf.wait_for_load_timeout(Duration::from_secs(10)).is_ok_and(|r| r), "failed to load gltf, hit 10 second timeout");
|
||||
let gltf = gltf.data_ref().unwrap();
|
||||
|
||||
assert_eq!(gltf.scenes.len(), 1);
|
||||
|
|
|
@ -10,7 +10,7 @@ pub fn radians_to_degrees(radians: f32) -> f32 {
|
|||
radians * 180.0 / PI
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum Angle {
|
||||
Degrees(f32),
|
||||
Radians(f32),
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use crate::{loader::LoaderError, ResourceState, UntypedResHandle};
|
||||
|
||||
#[derive(Clone)]
|
||||
|
@ -9,7 +7,7 @@ pub enum DependencyState {
|
|||
/// The resource that had the error.
|
||||
handle: UntypedResHandle,
|
||||
/// The error that the resource ran into when loading.
|
||||
error: Arc<LoaderError>,
|
||||
error: LoaderError,
|
||||
},
|
||||
Ready,
|
||||
}
|
||||
|
|
|
@ -15,8 +15,6 @@ pub mod loader;
|
|||
mod world_ext;
|
||||
pub use world_ext::*;
|
||||
|
||||
pub(crate) mod util;
|
||||
|
||||
pub use crossbeam::channel as channel;
|
||||
pub use notify;
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ use super::{LoaderError, PinedBoxLoaderFuture, ResourceLoader};
|
|||
|
||||
impl From<ImageError> for LoaderError {
|
||||
fn from(value: ImageError) -> Self {
|
||||
LoaderError::DecodingError(value.into())
|
||||
LoaderError::DecodingError(Arc::new(value.into()))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,8 +75,8 @@ impl ResourceLoader for ImageLoader {
|
|||
// load the image and construct Resource<Texture>
|
||||
let image = image::load_from_memory(&buf)
|
||||
.map_err(|e| match e {
|
||||
ImageError::IoError(e) => LoaderError::IoError(e),
|
||||
_ => LoaderError::DecodingError(e.into()),
|
||||
ImageError::IoError(e) => LoaderError::IoError(Arc::new(e)),
|
||||
_ => LoaderError::DecodingError(Arc::new(e.into())),
|
||||
})?;
|
||||
let image = Image::from(image);
|
||||
let image = Box::new(image) as Box<dyn ResourceData>;
|
||||
|
@ -89,8 +89,8 @@ impl ResourceLoader for ImageLoader {
|
|||
Box::pin(async move {
|
||||
let image = image::load_from_memory(&bytes[offset..(length-offset)])
|
||||
.map_err(|e| match e {
|
||||
ImageError::IoError(e) => LoaderError::IoError(e),
|
||||
_ => LoaderError::DecodingError(e.into()),
|
||||
ImageError::IoError(e) => LoaderError::IoError(Arc::new(e)),
|
||||
_ => LoaderError::DecodingError(Arc::new(e.into())),
|
||||
})?;
|
||||
let image = Image::from(image);
|
||||
debug!("Finished loading image ({} bytes)", length);
|
||||
|
|
|
@ -7,7 +7,7 @@ use thiserror::Error;
|
|||
|
||||
use crate::{resource_manager::ResourceStorage, ResourceData, ResourceManager};
|
||||
|
||||
#[derive(Error, Debug)]
|
||||
#[derive(Error, Debug, Clone)]
|
||||
pub enum LoaderError {
|
||||
#[error("A malformed path was given: '{0}'")]
|
||||
InvalidPath(String),
|
||||
|
@ -16,16 +16,22 @@ pub enum LoaderError {
|
|||
UnsupportedExtension(String),
|
||||
|
||||
#[error("IOError: '{0}'")]
|
||||
IoError(io::Error),
|
||||
IoError(Arc<io::Error>),
|
||||
|
||||
// From is implemented for this field in each loader module
|
||||
#[error("Decoding error: '{0}'")]
|
||||
DecodingError(anyhow::Error),
|
||||
DecodingError(Arc<anyhow::Error>),
|
||||
}
|
||||
|
||||
impl From<io::Error> for LoaderError {
|
||||
fn from(value: io::Error) -> Self {
|
||||
LoaderError::IoError(value)
|
||||
LoaderError::IoError(Arc::new(value))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<anyhow::Error> for LoaderError {
|
||||
fn from(value: anyhow::Error) -> Self {
|
||||
LoaderError::DecodingError(Arc::new(value))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ pub trait ResourceData: Send + Sync + Any + 'static {
|
|||
|
||||
pub enum ResourceState {
|
||||
Loading,
|
||||
Error(Arc<LoaderError>),
|
||||
Error(LoaderError),
|
||||
Ready(Box<dyn ResourceData>),
|
||||
}
|
||||
|
||||
|
@ -165,7 +165,7 @@ impl UntypedResHandle {
|
|||
matches!(d.state, ResourceState::Ready(_))
|
||||
}
|
||||
|
||||
pub fn get_error(&self) -> Option<Arc<LoaderError>> {
|
||||
pub fn get_error(&self) -> Option<LoaderError> {
|
||||
let d = self.read();
|
||||
|
||||
match &d.state {
|
||||
|
@ -197,14 +197,15 @@ impl UntypedResHandle {
|
|||
///
|
||||
/// This blocks the thread without consuming CPU time; its backed by a
|
||||
/// [`Condvar`](std::sync::Condvar).
|
||||
pub fn wait_for_load(&self) {
|
||||
self.wait_for_load_timeout_option_impl(None);
|
||||
pub fn wait_for_load(&self) -> Result<(), LoaderError> {
|
||||
self.wait_for_load_timeout_option_impl(None)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Does the same as [`UntypedResHandle::wait_for_load`] but has a timeout.
|
||||
///
|
||||
/// Returns true if the resource was loaded before hitting the timeout.
|
||||
pub fn wait_for_load_timeout(&self, timeout: Duration) -> bool {
|
||||
pub fn wait_for_load_timeout(&self, timeout: Duration) -> Result<bool, LoaderError> {
|
||||
self.wait_for_load_timeout_option_impl(Some(timeout))
|
||||
}
|
||||
|
||||
|
@ -212,41 +213,48 @@ impl UntypedResHandle {
|
|||
///
|
||||
/// This blocks the thread without consuming CPU time; its backed by a
|
||||
/// [`Condvar`](std::sync::Condvar).
|
||||
pub fn wait_recurse_dependencies_load(&self) {
|
||||
self.wait_recurse_dependencies_load_timeout_option_impl(None);
|
||||
pub fn wait_recurse_dependencies_load(&self) -> Result<(), LoaderError> {
|
||||
self.wait_recurse_dependencies_load_timeout_option_impl(None)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Does the same as [`UntypedResHandle::wait_recurse_dependencies_load`] but has a timeout.
|
||||
///
|
||||
/// Returns true if the resource was loaded before hitting the timeout.
|
||||
pub fn wait_recurse_dependencies_load_timeout(&self, timeout: Duration) -> bool {
|
||||
pub fn wait_recurse_dependencies_load_timeout(&self, timeout: Duration) -> Result<bool, LoaderError> {
|
||||
self.wait_recurse_dependencies_load_timeout_option_impl(Some(timeout))
|
||||
}
|
||||
|
||||
fn wait_for_load_timeout_option_impl(&self, timeout: Option<Duration>) -> bool {
|
||||
fn wait_for_load_timeout_option_impl(&self, timeout: Option<Duration>) -> Result<bool, LoaderError> {
|
||||
let d = self.read();
|
||||
|
||||
if matches!(d.state, ResourceState::Ready(_)) {
|
||||
return true;
|
||||
return Ok(true);
|
||||
}
|
||||
|
||||
let cv = d.condvar.clone();
|
||||
// MUST DROP to avoid deadlock
|
||||
drop(d);
|
||||
|
||||
let l = cv.0.lock().unwrap();
|
||||
|
||||
if let Some(timeout) = timeout {
|
||||
let (_unused, timeout) = cv.1.wait_timeout(l, timeout).unwrap();
|
||||
!timeout.timed_out()
|
||||
let (_unused, _) = cv.1.wait_timeout(l, timeout).unwrap();
|
||||
} else {
|
||||
let _unused = cv.1.wait(l).unwrap();
|
||||
true
|
||||
}
|
||||
|
||||
let d = self.read();
|
||||
match &d.state {
|
||||
// it will still be loading if the timeout is exceeded
|
||||
ResourceState::Loading => Ok(false),
|
||||
ResourceState::Error(e) => Err(e.clone()),
|
||||
ResourceState::Ready(_) => Ok(true),
|
||||
}
|
||||
}
|
||||
|
||||
fn wait_recurse_dependencies_load_timeout_option_impl(&self, timeout: Option<Duration>) -> bool {
|
||||
if !self.wait_for_load_timeout_option_impl(timeout) {
|
||||
return false;
|
||||
fn wait_recurse_dependencies_load_timeout_option_impl(&self, timeout: Option<Duration>) -> Result<bool, LoaderError> {
|
||||
if !self.wait_for_load_timeout_option_impl(timeout)? {
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
let res = self.read();
|
||||
|
@ -257,13 +265,13 @@ impl UntypedResHandle {
|
|||
// waiting for some resources and finish early.
|
||||
while self.recurse_dependency_state().is_loading() {
|
||||
for dep in data.recur_dependencies() {
|
||||
if !dep.wait_for_load_timeout_option_impl(timeout) {
|
||||
return false;
|
||||
if !dep.wait_for_load_timeout_option_impl(timeout)? {
|
||||
return Ok(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
true
|
||||
Ok(true)
|
||||
},
|
||||
// self.wait_for_load at the start ensures that the state is ready
|
||||
_ => unreachable!()
|
||||
|
@ -315,6 +323,12 @@ pub struct ResHandle<T: ResourceData> {
|
|||
_marker: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T: ResourceData> Default for ResHandle<T> {
|
||||
fn default() -> Self {
|
||||
Self::new_loading(None)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: ResourceData> Clone for ResHandle<T> {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
|
@ -591,7 +605,7 @@ mod tests {
|
|||
assert!(state.is_loading());
|
||||
|
||||
// this will take a bit
|
||||
res.wait_recurse_dependencies_load();
|
||||
res.wait_recurse_dependencies_load().unwrap();
|
||||
|
||||
let state = res.recurse_dependency_state();
|
||||
assert!(!state.is_loading());
|
||||
|
|
|
@ -166,7 +166,8 @@ impl ResourceManager {
|
|||
}
|
||||
Err(err) => {
|
||||
let mut d = untyped.write();
|
||||
d.state = ResourceState::Error(Arc::new(err));
|
||||
d.state = ResourceState::Error(err);
|
||||
d.condvar.1.notify_all();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -236,10 +237,12 @@ impl ResourceManager {
|
|||
Ok(data) => {
|
||||
let mut d = thand.write();
|
||||
d.state = ResourceState::Ready(data);
|
||||
d.condvar.1.notify_all();
|
||||
}
|
||||
Err(err) => {
|
||||
let mut d = thand.write();
|
||||
d.state = ResourceState::Error(Arc::new(err));
|
||||
d.state = ResourceState::Error(err);
|
||||
d.condvar.1.notify_all();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -273,6 +276,15 @@ impl ResourceManager {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn load_str<T>(&self, ident: &str, mime_type: &str, text: &str) -> Result<ResHandle<T>, RequestError>
|
||||
where
|
||||
T: ResourceData
|
||||
{
|
||||
let bytes = text.as_bytes().to_vec();
|
||||
let len = bytes.len();
|
||||
self.load_bytes(ident, mime_type, bytes, 0, len)
|
||||
}
|
||||
|
||||
/// Start watching a path for changes. Returns a mspc channel that will send events
|
||||
pub fn watch(&self, path: &str, recursive: bool) -> notify::Result<Receiver<Result<Vec<DebouncedEvent>, Vec<notify::Error>>>> {
|
||||
let (send, recv) = crossbeam::channel::bounded(15);
|
||||
|
@ -358,7 +370,7 @@ impl ResourceManager {
|
|||
}
|
||||
Err(err) => {
|
||||
let mut d = thand.write();
|
||||
d.state = ResourceState::Error(Arc::new(err));
|
||||
d.state = ResourceState::Error(err);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -370,7 +382,7 @@ impl ResourceManager {
|
|||
|
||||
#[cfg(test)]
|
||||
pub mod tests {
|
||||
use std::{io, ops::Deref};
|
||||
use std::io;
|
||||
|
||||
use instant::Instant;
|
||||
|
||||
|
@ -420,8 +432,7 @@ pub mod tests {
|
|||
let res = man.request::<Image>(&get_image("squiggles.png")).unwrap();
|
||||
assert!(!res.is_loaded());
|
||||
|
||||
res.wait_for_load();
|
||||
//busy_wait_resource(&res, 10.0);
|
||||
res.wait_for_load().unwrap();
|
||||
|
||||
// shouldn't panic because of the loop
|
||||
res.data_ref().unwrap();
|
||||
|
@ -455,7 +466,7 @@ pub mod tests {
|
|||
// make sure the error is NotFound
|
||||
//RequestError::Loader(LoaderError::IoError(e)) if e.kind() == io::ErrorKind::NotFound => true,
|
||||
ResourceState::Error(err) => {
|
||||
match err.deref() {
|
||||
match err {
|
||||
LoaderError::IoError(e) if e.kind() == io::ErrorKind::NotFound => true,
|
||||
_ => false,
|
||||
}
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
use base64::Engine;
|
|
@ -17,7 +17,8 @@ impl ScriptApiProvider for LyraEcsApiProvider {
|
|||
world.register_lua_wrapper::<LuaActionHandler>();
|
||||
world.register_lua_wrapper::<LuaWindow>();
|
||||
|
||||
world.register_lua_convert_component::<LuaCamera>("Camera");
|
||||
// TODO: expose camera
|
||||
// world.register_lua_convert_component::<LuaCamera>("Camera");
|
||||
world.register_lua_convert_component::<LuaFreeFlyCamera>("FreeFlyCamera");
|
||||
world.register_lua_convert_component::<LuaWorldTransform>("WorldTransform");
|
||||
|
||||
|
@ -54,7 +55,6 @@ impl ScriptApiProvider for LyraEcsApiProvider {
|
|||
globals.set("TickOfQuery", ctx.create_proxy::<LuaTickOfQuery>()?)?;
|
||||
globals.set("OptionalQuery", ctx.create_proxy::<LuaOptionalQuery>()?)?;
|
||||
|
||||
expose_comp_table_wrapper::<LuaCamera>(&ctx, &globals, "Camera")?;
|
||||
expose_comp_table_wrapper::<LuaFreeFlyCamera>(&ctx, &globals, "FreeFlyCamera")?;
|
||||
expose_comp_table_wrapper::<LuaWorldTransform>(&ctx, &globals, "WorldTransform")?;
|
||||
expose_table_wrapper::<LuaDeviceEvent>(&ctx, &globals, "DeviceEvent")?;
|
||||
|
|
|
@ -1,19 +1,66 @@
|
|||
use crate::{
|
||||
lua::{
|
||||
wrappers::{LuaAngle, LuaTransform},
|
||||
LuaWrapper
|
||||
wrappers::LuaAngle,
|
||||
LuaWrapper,
|
||||
},
|
||||
ScriptBorrow,
|
||||
};
|
||||
use lyra_game::{render::camera::CameraProjectionMode, scene::CameraComponent};
|
||||
use lyra_reflect::Enum;
|
||||
use lyra_game::{
|
||||
render::camera::{CameraProjectionMode, OrthographicProjection, PerspectiveProjection},
|
||||
scene::CameraComponent,
|
||||
};
|
||||
use lyra_scripting_derive::to_lua_convert;
|
||||
|
||||
fn projection_mode_from_str(s: &str) -> Option<CameraProjectionMode> {
|
||||
match s {
|
||||
"perspective" => Some(CameraProjectionMode::Perspective),
|
||||
"orthographic" => Some(CameraProjectionMode::Orthographic),
|
||||
_ => None,
|
||||
fn projection_as_table(lua: &mlua::Lua, projection: CameraProjectionMode) -> mlua::Result<mlua::Table> {
|
||||
let table = lua.create_table()?;
|
||||
|
||||
match projection {
|
||||
CameraProjectionMode::Perspective(proj) => {
|
||||
table.set("type", "perspective")?;
|
||||
table.set("fov", LuaAngle(proj.fov))?;
|
||||
table.set("znear", proj.znear)?;
|
||||
table.set("zfar", proj.zfar)?;
|
||||
},
|
||||
CameraProjectionMode::Orthographic(proj) => {
|
||||
table.set("type", "orthographic")?;
|
||||
table.set("scale", proj.scale)?;
|
||||
table.set("znear", proj.znear)?;
|
||||
table.set("zfar", proj.zfar)?;
|
||||
},
|
||||
}
|
||||
|
||||
Ok(table)
|
||||
}
|
||||
|
||||
fn projection_from_table(t: &mlua::Table) -> mlua::Result<CameraProjectionMode> {
|
||||
let ty: String = t.get("type")?;
|
||||
let ty = ty.as_str();
|
||||
|
||||
let znear: f32 = t.get("znear")?;
|
||||
let zfar: f32 = t.get("zfar")?;
|
||||
|
||||
match ty {
|
||||
"perspective" => {
|
||||
let fov: LuaAngle = t.get("fov")?;
|
||||
Ok(CameraProjectionMode::Perspective(PerspectiveProjection {
|
||||
fov: fov.0,
|
||||
znear,
|
||||
zfar,
|
||||
}))
|
||||
}
|
||||
"orthographic" => {
|
||||
let scale: f32 = t.get("scale")?;
|
||||
Ok(CameraProjectionMode::Orthographic(OrthographicProjection {
|
||||
scale,
|
||||
znear,
|
||||
zfar,
|
||||
}))
|
||||
}
|
||||
_ => Err(mlua::Error::FromLuaConversionError {
|
||||
from: "Table",
|
||||
to: "CameraProjection".into(),
|
||||
message: Some(format!("unknown projection type: '{}'", ty)),
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,20 +74,16 @@ to_lua_convert!(
|
|||
// Reflection type, can be 'component' or 'resource'
|
||||
reflect=component,
|
||||
fields={
|
||||
transform: wrap(LuaTransform),
|
||||
fov: wrap(LuaAngle),
|
||||
(
|
||||
mode,
|
||||
// Get the table from the value, result must be `CameraProjectionMode`
|
||||
projection,
|
||||
get={
|
||||
let mode: String = table.get("mode")?;
|
||||
projection_mode_from_str(&mode).unwrap()
|
||||
let p: mlua::Table = table.get("projection")?;
|
||||
projection_from_table(&p)?
|
||||
|
||||
},
|
||||
// Get the value from self, result must be the type in Lua, here its `String`.
|
||||
set={
|
||||
self.mode.variant_name().to_lowercase()
|
||||
}
|
||||
),
|
||||
debug: bool
|
||||
projection_as_table(lua, self.projection)?
|
||||
},
|
||||
)
|
||||
}
|
||||
);
|
||||
|
|
|
@ -13,9 +13,6 @@ pub use delta_time::*;
|
|||
mod window;
|
||||
pub use window::*;
|
||||
|
||||
mod camera;
|
||||
pub use camera::*;
|
||||
|
||||
mod free_fly_camera;
|
||||
pub use free_fly_camera::*;
|
||||
|
||||
|
|
|
@ -1,12 +1,17 @@
|
|||
use lyra_engine::{
|
||||
assets::ResourceManager, gltf::Gltf, ecs::query::View, game::App, input::{
|
||||
assets::{Image, ResourceManager},
|
||||
game::App,
|
||||
gltf::Gltf,
|
||||
input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId,
|
||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||
CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
}, winit::WindowOptions
|
||||
},
|
||||
math::{self, Transform, Vec3},
|
||||
render::light::directional::DirectionalLight,
|
||||
scene::{
|
||||
system_update_world_transforms, Camera2dBundle, CameraProjection, FreeFlyCamera, FreeFlyCameraPlugin, OrthographicProjection, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||
},
|
||||
sprite::{self, Sprite},
|
||||
};
|
||||
|
||||
#[async_std::main]
|
||||
|
@ -85,7 +90,12 @@ async fn main() {
|
|||
.with_plugin(setup_scene_plugin)
|
||||
.with_plugin(action_handler_plugin)
|
||||
//.with_plugin(camera_debug_plugin)
|
||||
.with_plugin(FreeFlyCameraPlugin);
|
||||
.with_plugin(FreeFlyCameraPlugin)
|
||||
.with_system(
|
||||
"system_update_world_transforms",
|
||||
system_update_world_transforms,
|
||||
&[],
|
||||
);
|
||||
a.run();
|
||||
}
|
||||
|
||||
|
@ -111,16 +121,29 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
.request::<Gltf>("../assets/cube-texture-embedded.gltf")
|
||||
.unwrap();
|
||||
|
||||
cube_gltf.wait_recurse_dependencies_load();
|
||||
cube_gltf.wait_recurse_dependencies_load().unwrap();
|
||||
let cube_mesh = &cube_gltf.data_ref().unwrap().scenes[0];
|
||||
drop(resman);
|
||||
|
||||
let image = resman.request::<Image>("../assets/Egg_item.png").unwrap();
|
||||
image.wait_recurse_dependencies_load().unwrap();
|
||||
|
||||
drop(resman);
|
||||
world.spawn((
|
||||
cube_mesh.clone(),
|
||||
WorldTransform::default(),
|
||||
Transform::from_xyz(0.0, 0.0, -2.0),
|
||||
));
|
||||
|
||||
world.spawn((
|
||||
Sprite {
|
||||
texture: image,
|
||||
color: Vec3::ONE,
|
||||
pivot: sprite::Pivot::Center,
|
||||
},
|
||||
WorldTransform::default(),
|
||||
Transform::from_xyz(0.0, 0.0, -10.0),
|
||||
));
|
||||
|
||||
{
|
||||
let mut light_tran = Transform::from_xyz(1.5, 2.5, 0.0);
|
||||
light_tran.scale = Vec3::new(0.5, 0.5, 0.5);
|
||||
|
@ -136,7 +159,15 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_2d();
|
||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
world.spawn((
|
||||
Camera2dBundle {
|
||||
projection: CameraProjection::Orthographic(OrthographicProjection {
|
||||
scale: 0.75,
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
},
|
||||
Transform::from_xyz(200.0, 120.0, 0.0),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
}
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Egg_item.png
|
|
@ -1,25 +1,16 @@
|
|||
use std::ptr::NonNull;
|
||||
|
||||
use lyra_engine::{
|
||||
assets::ResourceManager, gltf::Gltf,
|
||||
ecs::{
|
||||
assets::ResourceManager, ecs::{
|
||||
query::{Res, View},
|
||||
system::{BatchedSystem, Criteria, CriteriaSchedule, IntoSystem},
|
||||
World,
|
||||
},
|
||||
game::App,
|
||||
input::{
|
||||
}, game::App, gltf::Gltf, input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||
},
|
||||
math::{self, Transform, Vec3},
|
||||
render::light::directional::DirectionalLight,
|
||||
scene::{
|
||||
CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
},
|
||||
DeltaTime,
|
||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||
CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||
}, DeltaTime
|
||||
};
|
||||
use tracing::info;
|
||||
|
||||
|
@ -135,9 +126,11 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 1.5);
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
world.spawn((
|
||||
CameraBundle::default(),
|
||||
Transform::from_xyz(0.0, 0.0, 1.5),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
|
||||
let fps_counter = |counter: Res<fps_counter::FPSCounter>,
|
||||
delta: Res<DeltaTime>| -> anyhow::Result<()> {
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use lyra_engine::{
|
||||
assets::ResourceManager, gltf::Gltf, game::App, input::{
|
||||
assets::ResourceManager, game::App, gltf::Gltf, input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||
self, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||
self, CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||
}, script::{lua::{LuaScript, LuaScriptingPlugin}, Script, ScriptList}
|
||||
};
|
||||
|
||||
|
@ -125,9 +125,11 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
world.spawn((
|
||||
CameraBundle::default(),
|
||||
Transform::from_xyz(0.0, 0.0, 5.5),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
}
|
||||
|
||||
fn setup_script_plugin(app: &mut App) {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use lyra_engine::{assets::ResourceManager, gltf::Gltf, ecs::query::{Res, View}, game::App, input::{Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput}, math::{self, Quat, Transform, Vec3}, render::light::{directional::DirectionalLight, PointLight}, scene::{CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN}, DeltaTime};
|
||||
use lyra_engine::{assets::ResourceManager, ecs::query::Res, game::App, gltf::Gltf, input::{Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput}, math::{self, Quat, Transform, Vec3}, render::light::{directional::DirectionalLight, PointLight}, scene::{CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN}, DeltaTime};
|
||||
use rand::Rng;
|
||||
use tracing::info;
|
||||
|
||||
|
@ -95,7 +95,6 @@ async fn main() {
|
|||
app.with_plugin(lyra_engine::DefaultPlugins);
|
||||
app.with_plugin(setup_scene_plugin);
|
||||
app.with_plugin(action_handler_plugin);
|
||||
app.with_plugin(camera_debug_plugin);
|
||||
app.with_plugin(FreeFlyCameraPlugin);
|
||||
app.run();
|
||||
}
|
||||
|
@ -184,26 +183,15 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
// these values were taken by manually positioning the camera in the scene.
|
||||
camera.transform = Transform::new(
|
||||
world.spawn((
|
||||
CameraBundle::default(),
|
||||
// these values were taken by manually positioning the camera in the scene
|
||||
// and printing the position to console.
|
||||
Transform::new(
|
||||
Vec3::new(-10.0, 0.94, -0.28),
|
||||
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
||||
Vec3::ONE
|
||||
);
|
||||
world.spawn(( camera, FreeFlyCamera::default() ));
|
||||
}
|
||||
|
||||
fn camera_debug_plugin(app: &mut App) {
|
||||
let sys = |handler: Res<ActionHandler>, view: View<&mut CameraComponent>| -> anyhow::Result<()> {
|
||||
if let Some(true) = handler.was_action_just_pressed("Debug") {
|
||||
for mut cam in view.into_iter() {
|
||||
cam.debug = !cam.debug;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
};
|
||||
|
||||
app.with_system("camera_debug_trigger", sys, &[]);
|
||||
Vec3::ONE,
|
||||
),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
use lyra_engine::{
|
||||
assets::ResourceManager, gltf::Gltf,
|
||||
assets::ResourceManager,
|
||||
game::App,
|
||||
gltf::Gltf,
|
||||
input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||
|
@ -11,9 +12,9 @@ use lyra_engine::{
|
|||
light::{directional::DirectionalLight, SpotLight},
|
||||
},
|
||||
scene::{
|
||||
CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
||||
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -115,13 +116,6 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
Transform::from_xyz(0.0, -5.0, -2.0),
|
||||
)); */
|
||||
|
||||
let cube_gltf = resman
|
||||
.request::<Gltf>("../assets/cube-texture-embedded.gltf")
|
||||
.unwrap();
|
||||
|
||||
cube_gltf.wait_recurse_dependencies_load();
|
||||
let cube_mesh = &cube_gltf.data_ref().unwrap().scenes[0];
|
||||
|
||||
let palm_tree_platform_gltf = resman
|
||||
.request::<Gltf>("../assets/shadows-platform-palmtree.glb")
|
||||
.unwrap();
|
||||
|
@ -214,8 +208,12 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
Vec3::new(4.0 - 1.43, -13.0, 0.0),
|
||||
//Vec3::new(-5.0, 1.0, -0.28),
|
||||
//Vec3::new(-10.0, 0.94, -0.28),
|
||||
|
||||
Quat::from_euler(math::EulerRot::XYZ, 0.0, math::Angle::Degrees(-45.0).to_radians(), 0.0),
|
||||
Quat::from_euler(
|
||||
math::EulerRot::XYZ,
|
||||
0.0,
|
||||
math::Angle::Degrees(-45.0).to_radians(),
|
||||
0.0,
|
||||
),
|
||||
Vec3::new(0.15, 0.15, 0.15),
|
||||
);
|
||||
|
||||
|
@ -238,10 +236,8 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
camera.transform.translation = math::Vec3::new(-1.0, -10.0, -1.5);
|
||||
camera.transform.rotate_x(math::Angle::Degrees(-27.0));
|
||||
camera.transform.rotate_y(math::Angle::Degrees(-90.0));
|
||||
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
let mut pos = Transform::from_xyz(-1.0, -10.0, -1.5);
|
||||
pos.rotate_x(math::Angle::Degrees(-27.0));
|
||||
pos.rotate_y(math::Angle::Degrees(-90.0));
|
||||
world.spawn((CameraBundle::default(), pos, FreeFlyCamera::default()));
|
||||
}
|
||||
|
|
|
@ -1,10 +1,18 @@
|
|||
use lyra_engine::{
|
||||
assets::ResourceManager, gltf::Gltf, ecs::query::View, game::App, input::{
|
||||
assets::ResourceManager,
|
||||
game::App,
|
||||
gltf::Gltf,
|
||||
input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId,
|
||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||
system_update_world_transforms, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||
}, winit::WindowOptions
|
||||
},
|
||||
math::{self, Transform, Vec3},
|
||||
render::light::directional::DirectionalLight,
|
||||
scene::{
|
||||
system_update_world_transforms, CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin,
|
||||
WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
},
|
||||
};
|
||||
|
||||
#[async_std::main]
|
||||
|
@ -84,7 +92,11 @@ async fn main() {
|
|||
.with_plugin(action_handler_plugin)
|
||||
//.with_plugin(camera_debug_plugin)
|
||||
.with_plugin(FreeFlyCameraPlugin)
|
||||
.with_system("system_update_world_transforms", system_update_world_transforms, &[]);
|
||||
.with_system(
|
||||
"system_update_world_transforms",
|
||||
system_update_world_transforms,
|
||||
&[],
|
||||
);
|
||||
a.run();
|
||||
}
|
||||
|
||||
|
@ -135,7 +147,9 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
world.spawn((
|
||||
CameraBundle::default(),
|
||||
Transform::from_xyz(0.0, 0.0, 5.5),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
}
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
use std::ptr::NonNull;
|
||||
|
||||
use lyra_engine::assets::ResourceManager;
|
||||
use lyra_engine::scene::CameraBundle;
|
||||
use lyra_engine::{
|
||||
gltf::Gltf,
|
||||
ecs::{
|
||||
query::{Res, View},
|
||||
system::{Criteria, CriteriaSchedule, IntoSystem},
|
||||
system::{Criteria, CriteriaSchedule},
|
||||
Component, World,
|
||||
},
|
||||
game::App,
|
||||
gltf::Gltf,
|
||||
input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||
|
@ -16,9 +16,9 @@ use lyra_engine::{
|
|||
math::{self, Quat, Transform, Vec3},
|
||||
render::light::{directional::DirectionalLight, PointLight, SpotLight},
|
||||
scene::{
|
||||
self, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
self, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
||||
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
},
|
||||
DeltaTime,
|
||||
};
|
||||
|
@ -101,7 +101,109 @@ struct CubeFlag;
|
|||
|
||||
#[async_std::main]
|
||||
async fn main() {
|
||||
let setup_sys = |world: &mut World| -> anyhow::Result<()> {
|
||||
let action_handler_plugin = |app: &mut App| {
|
||||
let action_handler = ActionHandler::builder()
|
||||
.add_layout(LayoutId::from(0))
|
||||
.add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_MOVE_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_MOVE_UP_DOWN, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_UP_DOWN, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_ROLL, Action::new(ActionKind::Axis))
|
||||
.add_action("Debug", Action::new(ActionKind::Button))
|
||||
.add_mapping(
|
||||
ActionMapping::builder(LayoutId::from(0), ActionMappingId::from(0))
|
||||
.bind(
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyW).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyS).into_binding_modifier(-1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_MOVE_LEFT_RIGHT,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyA).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyD).into_binding_modifier(1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_MOVE_UP_DOWN,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyC).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyZ).into_binding_modifier(-1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_LEFT_RIGHT,
|
||||
&[
|
||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(),
|
||||
ActionSource::Keyboard(KeyCode::ArrowLeft).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::ArrowRight).into_binding_modifier(1.0),
|
||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickX)).into_binding(),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_UP_DOWN,
|
||||
&[
|
||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(),
|
||||
ActionSource::Keyboard(KeyCode::ArrowUp).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::ArrowDown).into_binding_modifier(1.0),
|
||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickY)).into_binding(),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_ROLL,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyE).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyQ).into_binding_modifier(1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
"Debug",
|
||||
&[ActionSource::Keyboard(KeyCode::KeyB).into_binding()],
|
||||
)
|
||||
.finish(),
|
||||
)
|
||||
.finish();
|
||||
|
||||
let world = &mut app.world;
|
||||
world.add_resource(action_handler);
|
||||
app.with_plugin(InputActionPlugin);
|
||||
};
|
||||
|
||||
/* let script_test_plugin = |app: &mut App| {
|
||||
game.with_plugin(LuaScriptingPlugin);
|
||||
|
||||
let world = game.world_mut();
|
||||
let mut res_man = world.get_resource_mut::<ResourceManager>();
|
||||
let script = res_man.request::<LuaScript>("scripts/test.lua").unwrap();
|
||||
res_man.watch("scripts/test.lua", false).unwrap();
|
||||
drop(res_man);
|
||||
|
||||
let script = Script::new("test.lua", script);
|
||||
let scripts = ScriptList::new(vec![script]);
|
||||
world.spawn((scripts,));
|
||||
|
||||
}; */
|
||||
|
||||
let mut app = App::new();
|
||||
app.with_plugin(lyra_engine::DefaultPlugins);
|
||||
app.with_plugin(setup_scene_plugin);
|
||||
app.with_plugin(action_handler_plugin);
|
||||
//app.with_plugin(script_test_plugin)
|
||||
//app.with_plugin(fps_plugin)
|
||||
app.with_system(
|
||||
"update_world_transforms",
|
||||
scene::system_update_world_transforms,
|
||||
&[],
|
||||
);
|
||||
app.with_plugin(FreeFlyCameraPlugin);
|
||||
app.run();
|
||||
}
|
||||
|
||||
fn setup_scene_plugin(app: &mut App) {
|
||||
let world = &mut app.world;
|
||||
{
|
||||
/* let mut window_options = world.get_resource_mut::<Ct<WindowOptions>>();
|
||||
window_options.cursor_grab = CursorGrabMode::Confined;
|
||||
|
@ -267,132 +369,17 @@ async fn main() {
|
|||
));
|
||||
} */
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
// these values were taken by manually positioning the camera in the scene.
|
||||
camera.transform = Transform::new(
|
||||
world.spawn((
|
||||
CameraBundle::default(),
|
||||
// these values were taken by manually positioning the camera in the scene
|
||||
// and printing the position to console.
|
||||
Transform::new(
|
||||
Vec3::new(-10.0, 0.94, -0.28),
|
||||
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
||||
Vec3::ONE,
|
||||
);
|
||||
//camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
|
||||
Ok(())
|
||||
};
|
||||
|
||||
let camera_debug_plugin = move |app: &mut App| {
|
||||
let sys =
|
||||
|handler: Res<ActionHandler>, view: View<&mut CameraComponent>| -> anyhow::Result<()> {
|
||||
if let Some(true) = handler.was_action_just_pressed("Debug") {
|
||||
for mut cam in view.into_iter() {
|
||||
cam.debug = !cam.debug;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
};
|
||||
|
||||
app.with_system("camera_debug_trigger", sys, &[]);
|
||||
app.with_system(
|
||||
"update_world_transforms",
|
||||
scene::system_update_world_transforms,
|
||||
&[],
|
||||
);
|
||||
};
|
||||
|
||||
let action_handler_plugin = |app: &mut App| {
|
||||
let action_handler = ActionHandler::builder()
|
||||
.add_layout(LayoutId::from(0))
|
||||
.add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_MOVE_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_MOVE_UP_DOWN, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_UP_DOWN, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_ROLL, Action::new(ActionKind::Axis))
|
||||
.add_action("Debug", Action::new(ActionKind::Button))
|
||||
.add_mapping(
|
||||
ActionMapping::builder(LayoutId::from(0), ActionMappingId::from(0))
|
||||
.bind(
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyW).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyS).into_binding_modifier(-1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_MOVE_LEFT_RIGHT,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyA).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyD).into_binding_modifier(1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_MOVE_UP_DOWN,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyC).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyZ).into_binding_modifier(-1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_LEFT_RIGHT,
|
||||
&[
|
||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(),
|
||||
ActionSource::Keyboard(KeyCode::ArrowLeft).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::ArrowRight).into_binding_modifier(1.0),
|
||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickX)).into_binding(),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_UP_DOWN,
|
||||
&[
|
||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(),
|
||||
ActionSource::Keyboard(KeyCode::ArrowUp).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::ArrowDown).into_binding_modifier(1.0),
|
||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickY)).into_binding(),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_ROLL,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyE).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyQ).into_binding_modifier(1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
"Debug",
|
||||
&[ActionSource::Keyboard(KeyCode::KeyB).into_binding()],
|
||||
)
|
||||
.finish(),
|
||||
)
|
||||
.finish();
|
||||
|
||||
let world = &mut app.world;
|
||||
world.add_resource(action_handler);
|
||||
app.with_plugin(InputActionPlugin);
|
||||
};
|
||||
|
||||
/* let script_test_plugin = |app: &mut App| {
|
||||
game.with_plugin(LuaScriptingPlugin);
|
||||
|
||||
let world = game.world_mut();
|
||||
let mut res_man = world.get_resource_mut::<ResourceManager>();
|
||||
let script = res_man.request::<LuaScript>("scripts/test.lua").unwrap();
|
||||
res_man.watch("scripts/test.lua", false).unwrap();
|
||||
drop(res_man);
|
||||
|
||||
let script = Script::new("test.lua", script);
|
||||
let scripts = ScriptList::new(vec![script]);
|
||||
world.spawn((scripts,));
|
||||
|
||||
}; */
|
||||
|
||||
let mut app = App::new();
|
||||
app.with_plugin(lyra_engine::DefaultPlugins);
|
||||
app.with_startup_system(setup_sys.into_system());
|
||||
app.with_plugin(action_handler_plugin);
|
||||
//app.with_plugin(script_test_plugin)
|
||||
//app.with_plugin(fps_plugin)
|
||||
app.with_plugin(camera_debug_plugin);
|
||||
app.with_plugin(FreeFlyCameraPlugin);
|
||||
app.run();
|
||||
//Ok(())
|
||||
}
|
Loading…
Reference in New Issue