Go to file
SeanOMik 95b01613fe
Return Result for asset handle wait_for_load, create shader asset loader that uses the preprocessor
2024-11-14 21:44:19 -05:00
.forgejo/workflows fix ci by ignoring tracy tsc check 2024-10-19 11:48:24 -04:00
.lapce render: get first image from RenderGraph, just a simple hard coded triangle 2024-05-08 18:27:10 -04:00
.vscode render: implement 2d sprite rendering 2024-11-02 19:15:35 -04:00
crates Return Result for asset handle wait_for_load, create shader asset loader that uses the preprocessor 2024-11-14 21:44:19 -05:00
examples Return Result for asset handle wait_for_load, create shader asset loader that uses the preprocessor 2024-11-14 21:44:19 -05:00
src lua: change lyra-scripting path in lyra-engine crate 2024-10-09 11:08:21 -04:00
.envrc reflect: fix type registry from changes with ecs resources 2024-03-30 22:42:41 -04:00
.gitignore Create a testbed example to make developing the engine easier 2023-09-29 14:57:22 -04:00
.gitmodules move crates into 'crates' folder 2024-11-01 11:17:36 -04:00
Cargo.lock separate GLTF loader to its own crate 2024-11-01 12:09:01 -04:00
Cargo.toml move crates into 'crates' folder 2024-11-01 11:17:36 -04:00
LICENSE Create window, handle simple input 2023-09-08 01:05:59 -04:00
README.md Convert the engine into a lib package 2023-09-08 01:06:50 -04:00
rust-toolchain.toml update wgpu and winit to latest versions 2024-09-18 19:47:55 -04:00
shell.nix scripting: fix lua scripting (#13), create an example for it 2024-04-27 00:52:47 -04:00

README.md

Lyra Engine

This is a very WIP custom game engine written in Rust.