Commit Graph

25 Commits

Author SHA1 Message Date
SeanOMik fdf1c4d338
Start implementing the new Model and Mesh types with the renderer 2023-09-29 14:46:08 -04:00
SeanOMik dabc051b58
Add ModelComponent, add model loader to resource manager's default loaders 2023-09-26 17:14:38 -04:00
SeanOMik fef032351e
Add WindowOptions for changing window behavior 2023-09-17 12:08:08 -04:00
SeanOMik 2e08a5a784
Add 2d camera 2023-09-14 22:33:11 -04:00
SeanOMik bd21e62cba
Use resources from the resource manager, implement startup systems 2023-09-14 12:58:59 -04:00
SeanOMik 71c1188f3a
Finish implementing plugins, create default plugins, create input plugin 2023-09-10 00:38:54 -04:00
SeanOMik 31e6af7015
Clean up code to be better suited to be used as a library 2023-09-08 01:06:51 -04:00
SeanOMik 2e225ccd09
Some code cleanup 2023-09-08 01:06:49 -04:00
SeanOMik 3068710ba4
Clean up code a bit 2023-09-08 01:06:43 -04:00
SeanOMik 73b44857eb
Switch ecs to edict 2023-09-08 01:06:42 -04:00
SeanOMik 805fde2d4e
Rewrite the input system using an event based system 2023-09-08 01:06:41 -04:00
SeanOMik 77053d56ad
Work on events for the input stuff 2023-09-08 01:06:40 -04:00
SeanOMik 5a37fcf1e6
Implement MouseMotion and CursorMoved input events 2023-09-08 01:06:39 -04:00
SeanOMik d25ecf0e00
Add resource system, early input system, custom hecs world wrapper 2023-09-08 01:06:38 -04:00
SeanOMik f7a455997d
use the graph system dispatcher to execute systems, make it easier to add systems 2023-09-08 01:06:37 -04:00
SeanOMik 4c6edff639
implement simple ecs systems 2023-09-08 01:06:36 -04:00
SeanOMik 7c381672d9
simple ecs systems! 2023-09-08 01:06:35 -04:00
SeanOMik 7063f57a7b
create SimpleSystem 2023-09-08 01:06:33 -04:00
SeanOMik 645dd93f21
Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue 2023-09-08 01:06:30 -04:00
SeanOMik 3fc8cefa0e
add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file 2023-09-08 01:06:29 -04:00
SeanOMik 77d29d68c8
Move Transform to math module 2023-09-08 01:06:28 -04:00
SeanOMik 265c3dbc5a
Significant render refactoring, implement transformation matrix 2023-09-08 01:06:26 -04:00
SeanOMik b7200a4cc6
Implement vertex buffers 2023-09-08 01:06:24 -04:00
SeanOMik 3fe294b8b2
Create the ground works for an ECS in the engine 2023-09-08 01:06:22 -04:00
SeanOMik bbc7c8e283
Create window, handle simple input 2023-09-08 01:05:59 -04:00