4dbd96832f
lua: add world:get_tick() to lua, write some missing type annotations
...
I tried to use generics to improve existing annotations, but I don't think it changed anything since the annotations for generics are kind of garbage
2024-10-21 21:58:22 -04:00
2e33de5da2
lua: implement Changed query that supports components and resources
2024-10-20 21:20:43 -04:00
2ffdd4085b
lua: create View
s that can query from the world
2024-10-19 17:45:59 -04:00
a2c52a0bb8
ecs: fix Changed query; lua: lock and hide mouse in window
CI / build (push) Failing after 3m10s
2024-10-02 21:29:13 -04:00
76b7cac699
lua: expose most fields for window component
2024-10-02 20:54:54 -04:00
ef2b0bf326
ecs,scripting: fix invalid resources being passed to lua
...
CI / build (pull_request) Failing after 3m35s
The issue was World::get_resource_ptr, it was returning a pointer to the AtomicRefCell instead of the actual resource data
2024-09-29 14:35:24 -04:00
f5aca87ede
ecs: don't automatically tick the world, use Res and ResMut anywhere ecs resources are requested to track changes better
...
now the user must manually tick the world. The engine will do this before every update
2024-09-27 21:03:27 -04:00
9125b91977
ecs: add WorldTick query, implement IntoSystem and FnSystem for funcs with 11 args
...
accidentially missed the macro call for 11 arguments
2024-09-24 20:30:37 -04:00
782d64f6cf
ecs: implement an actual Filter trait, create a Changed filter
2024-09-21 14:06:21 -04:00
45fd190409
update wgpu and winit to latest versions
...
need to make a WinitPlugin though, so no window currently
2024-09-18 19:47:55 -04:00
60c139f9b2
ecs: create DynamicViewOne
CI / build (push) Failing after 11m20s
2024-09-02 20:34:02 -04:00
54b47c2178
ecs: implement change tracking for world resources
2024-07-19 16:07:03 -04:00
3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
...
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
f0d36e7b56
ecs: impl Clone for World and return entity in dynamic views
2024-04-27 00:21:26 -04:00
db501015d0
Create an example project to test transform interpolation
2024-04-24 00:30:30 -04:00
53837d469b
ecs: fix BatchedSystem, implement ways for Criteria
s to modify the world before and after execution
2024-04-24 00:28:01 -04:00
e2c6b557bb
render: improve performance of transform interpolation by using ecs components
2024-04-22 01:07:35 -04:00
337ce18e8c
ecs: update existing components on entity in World::insert
2024-04-22 00:20:42 -04:00
8eac563229
render: significantly improve performance of TransformBuffers
...
Before the changes, a release build of 'many-lights' was running at about 130fps, now its 430fps
2024-04-21 00:54:45 -04:00
25aa902e02
render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
2024-04-17 20:46:46 -04:00
12c8ece418
ecs: create a DynamicViewState that can be used to create a dynamic view without dealing with lifetimes
ci/woodpecker/push/debug Pipeline failed
2024-04-13 02:10:25 -04:00
0668be06e2
ecs: documentation improvements for filter queries
2024-04-10 23:18:11 -04:00
347427a841
ecs: remove compiler warning
2024-04-10 22:27:44 -04:00
4162150c5f
ecs: fix issue with Entities query returning the incorrect entity ids
2024-04-10 22:27:23 -04:00
4a0d003181
ecs: add not filter, improve the code for inserting components into entity, bundle cleanup and improvements
2024-04-10 22:26:49 -04:00
3dfb2520ce
ecs: add some spans around the system executors
ci/woodpecker/push/debug Pipeline failed
2024-04-01 12:02:16 -04:00
a39d259bb4
Switch nix-shell to use oxalica overlay to get miri working, fix memory leak in archetypes
2024-03-31 10:56:04 -04:00
a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
2024-03-31 00:32:31 -04:00
a2aac25249
ecs, reflect: implement Bundle for (), use nobuild
instead of compile_fail
for reflect rustdocs
2024-03-31 00:29:12 -04:00
46cdcfdd3b
ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync
2024-03-30 22:20:52 -04:00
de64b06e46
ecs: fix warning
2024-03-09 00:48:22 -05:00
c3de9e77db
ecs: fix filters
2024-03-09 00:46:42 -05:00
b76832ec05
ecs: fix World::insert, finish a TODO related to it
...
The TODO was that if the archetype has a single entity, add a component column for the new component instead of moving the entity to a brand new archetype
2024-03-09 00:46:42 -05:00
c0df9f2d65
ecs: fix a typo in docs
2024-03-02 22:55:12 -05:00
6210778e9d
ecs: some code cleanup
2024-03-02 22:55:11 -05:00
7d90b1d38f
ecs: improve docs
2024-03-02 22:55:10 -05:00
21537481c9
ecs: add relations, improve docs
2024-03-02 22:55:10 -05:00
5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource
2024-02-25 17:06:53 -05:00
4a7cdfab80
ecs: fix executing deferred fn system arguments
2024-02-24 14:30:09 -05:00
5dfc073db5
ecs: add commands test and fix Commands
2024-02-24 11:09:26 -05:00
380c8df740
ecs: implement deferred system commands, change the way system fn arguments are implemented
2024-02-23 16:34:21 -05:00
e88758f59d
scripting: expose resources to the world
2024-01-20 00:54:36 -05:00
e5599e1d27
scripting, ecs: expose Transform to lua, update component ticks on changes from lua
2024-01-13 11:52:20 -05:00
189d05e323
split the math module into a lyra-math crate, implement Reflect and Component for Transform
2024-01-13 11:51:16 -05:00
acfd238274
ecs: implement component for some glam types
2024-01-12 14:09:29 -05:00
8f58096643
Fix memory bug caused by non-copy components (Vec, HashMap, etc.)
ci/woodpecker/push/debug Pipeline failed
ci/woodpecker/manual/debug Pipeline failed
2024-01-06 22:52:30 -05:00
ac24d1f913
Fix querying resources in fn systems, create CommonActionLabels, more code cleanup of free fly camera
2024-01-06 21:38:21 -05:00
9307265a5a
Implement staged system execution, make it easier to add systems, remove some compiler warnings
2024-01-06 15:40:13 -05:00
98ee6fc323
ecs: cleanup
2024-01-04 23:58:56 -05:00
c673fd98ff
Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed
2024-01-04 23:25:29 -05:00