SeanOMik
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f02d3c6b2f
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render: create a transform pass for sending transforms to the GPU
CI / build (push) Failing after 3m33s
Details
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2024-11-01 11:05:51 -04:00 |
SeanOMik
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d001e136d0
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lua: expose WorldTransform
CI / build (pull_request) Failing after 3m20s
Details
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2024-10-17 17:11:46 -04:00 |
SeanOMik
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29c68abbbb
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scripting: fix lua scripting (#13), create an example for it
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-27 00:52:47 -04:00 |
SeanOMik
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25aa902e02
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render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-17 20:46:46 -04:00 |
SeanOMik
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60ec62c558
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scene: improve docs and some code cleanup
ci/woodpecker/push/debug Pipeline failed
Details
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2024-04-10 23:55:48 -04:00 |
SeanOMik
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2daf617ba3
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scene: implement WorldTransform struct to simplify getting the world transform of scene nodes
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2024-04-10 23:45:25 -04:00 |
SeanOMik
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aa8d94851c
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game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
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2024-03-31 13:24:32 -04:00 |
SeanOMik
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a17c035c05
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resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
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2024-03-31 00:32:31 -04:00 |
SeanOMik
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61efc358ce
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scene: make scenes own its own world, no references
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2024-03-24 22:40:38 -04:00 |
SeanOMik
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1c29e6fa72
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cleanup some simple compiler warnings
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2024-03-09 00:48:23 -05:00 |
SeanOMik
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ad40621f7c
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scene: some cleanup
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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bcc035ab91
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Some cleanup
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2024-03-09 00:46:42 -05:00 |
SeanOMik
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8aae479df3
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Create a new crate! lyra-scene for representing a SceneGraph in an ECS world
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2024-03-09 00:46:42 -05:00 |