SeanOMik
|
c673fd98ff
|
Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed
Details
|
2024-01-04 23:25:29 -05:00 |
SeanOMik
|
10fc7842cf
|
Fix a painful amount of compiler warnings, and clippy warnings
|
2023-12-28 21:30:45 -05:00 |
SeanOMik
|
09bba5b3b3
|
Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs
|
2023-12-26 23:48:46 -05:00 |
SeanOMik
|
2805399fe4
|
Switch to use lyra-ecs
|
2023-12-26 14:12:53 -05:00 |
SeanOMik
|
76f81d6b02
|
Create an input module to cleanup code
|
2023-11-03 21:07:02 -04:00 |
SeanOMik
|
f3c25b6370
|
Rotate camera with mouse
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-25 21:49:38 -04:00 |
SeanOMik
|
63df35f8fc
|
Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful
Details
|
2023-10-22 21:49:31 -04:00 |
SeanOMik
|
7ae59c0415
|
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
|
2023-10-21 22:19:34 -04:00 |
SeanOMik
|
fef032351e
|
Add WindowOptions for changing window behavior
|
2023-09-17 12:08:08 -04:00 |
SeanOMik
|
bd21e62cba
|
Use resources from the resource manager, implement startup systems
|
2023-09-14 12:58:59 -04:00 |
SeanOMik
|
71c1188f3a
|
Finish implementing plugins, create default plugins, create input plugin
|
2023-09-10 00:38:54 -04:00 |
SeanOMik
|
e96cb3585b
|
Start working on game plugins
|
2023-09-09 10:51:58 -04:00 |
SeanOMik
|
2e225ccd09
|
Some code cleanup
|
2023-09-08 01:06:49 -04:00 |
SeanOMik
|
81c3b5be55
|
Fix the logger to include info logs from other crates
|
2023-09-08 01:06:48 -04:00 |
SeanOMik
|
3068710ba4
|
Clean up code a bit
|
2023-09-08 01:06:43 -04:00 |
SeanOMik
|
73b44857eb
|
Switch ecs to edict
|
2023-09-08 01:06:42 -04:00 |
SeanOMik
|
805fde2d4e
|
Rewrite the input system using an event based system
|
2023-09-08 01:06:41 -04:00 |
SeanOMik
|
77053d56ad
|
Work on events for the input stuff
|
2023-09-08 01:06:40 -04:00 |
SeanOMik
|
5a37fcf1e6
|
Implement MouseMotion and CursorMoved input events
|
2023-09-08 01:06:39 -04:00 |
SeanOMik
|
d25ecf0e00
|
Add resource system, early input system, custom hecs world wrapper
|
2023-09-08 01:06:38 -04:00 |
SeanOMik
|
f7a455997d
|
use the graph system dispatcher to execute systems, make it easier to add systems
|
2023-09-08 01:06:37 -04:00 |
SeanOMik
|
4c6edff639
|
implement simple ecs systems
|
2023-09-08 01:06:36 -04:00 |
SeanOMik
|
7c381672d9
|
simple ecs systems!
|
2023-09-08 01:06:35 -04:00 |
SeanOMik
|
d51e783a50
|
fix some issues caused by the rebase
|
2023-09-08 01:06:34 -04:00 |
SeanOMik
|
7063f57a7b
|
create SimpleSystem
|
2023-09-08 01:06:33 -04:00 |
SeanOMik
|
645dd93f21
|
Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue
|
2023-09-08 01:06:30 -04:00 |
SeanOMik
|
3fc8cefa0e
|
add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file
|
2023-09-08 01:06:29 -04:00 |
SeanOMik
|
77d29d68c8
|
Move Transform to math module
|
2023-09-08 01:06:28 -04:00 |
SeanOMik
|
265c3dbc5a
|
Significant render refactoring, implement transformation matrix
|
2023-09-08 01:06:26 -04:00 |
SeanOMik
|
0b4d062725
|
Implmenting indices, and textures
|
2023-09-08 01:06:24 -04:00 |
SeanOMik
|
b7200a4cc6
|
Implement vertex buffers
|
2023-09-08 01:06:24 -04:00 |
SeanOMik
|
3fe294b8b2
|
Create the ground works for an ECS in the engine
|
2023-09-08 01:06:22 -04:00 |
SeanOMik
|
bbc7c8e283
|
Create window, handle simple input
|
2023-09-08 01:05:59 -04:00 |