Commit Graph

15 Commits

Author SHA1 Message Date
SeanOMik 70fecc8cdd
fixes across crates after changes to ecs 2024-03-02 22:55:13 -05:00
SeanOMik 47451a0571
resource: reloading of resources 2024-01-15 18:07:47 -05:00
SeanOMik 10fc7842cf
Fix a painful amount of compiler warnings, and clippy warnings 2023-12-28 21:30:45 -05:00
SeanOMik 63df35f8fc
Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful Details
2023-10-22 21:49:31 -04:00
SeanOMik 7ae59c0415
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model 2023-10-21 22:19:34 -04:00
SeanOMik fd9f4bee2a
Implement loading material textures from gltf and rendering them 2023-10-17 22:04:25 -04:00
SeanOMik 02a0eea7b3
Don't force loaded model indicies to U32 2023-10-08 00:03:53 -04:00
SeanOMik 8f7288339d
Add default texture which fixes render error, fix cube rendering 2023-10-05 11:42:24 -04:00
SeanOMik 9d6d51af83
Load materials from gltf 2023-09-29 14:20:28 -04:00
SeanOMik 792596078d
Create a material type for loading materials 2023-09-29 13:00:33 -04:00
SeanOMik dabc051b58
Add ModelComponent, add model loader to resource manager's default loaders 2023-09-26 17:14:38 -04:00
SeanOMik 64817b6142
Add MeshVertexAttribute instead of directly storing positions 2023-09-22 12:42:36 -04:00
SeanOMik e76ca1ec50
Write a very experimental gltf loader 2023-09-21 23:11:09 -04:00
SeanOMik dddf6123c4
Continue working on gltf loader 2023-09-21 17:27:21 -04:00
SeanOMik 38e7b543c0
Start working on gltf 2023-09-21 14:22:46 -04:00