SeanOMik
|
8d54c42d74
|
update examples to use new camera bundles
|
2024-11-03 15:02:49 -05:00 |
SeanOMik
|
5542467d7e
|
separate GLTF loader to its own crate
|
2024-11-01 12:09:01 -04:00 |
SeanOMik
|
f02d3c6b2f
|
render: create a transform pass for sending transforms to the GPU
CI / build (push) Failing after 3m33s
Details
|
2024-11-01 11:05:51 -04:00 |
SeanOMik
|
eff6b221e0
|
remove unused code, cleanup some warnings
|
2024-10-09 10:56:54 -04:00 |
SeanOMik
|
d6d6b2df72
|
game: improve event system
|
2024-09-27 21:03:57 -04:00 |
SeanOMik
|
8b1077cab7
|
engine: get a window showing and things rendered
|
2024-09-18 21:45:15 -04:00 |
SeanOMik
|
45fd190409
|
update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
|
2024-09-18 19:47:55 -04:00 |
SeanOMik
|
c846d52b0d
|
render: finally get meshes and entities rendering again with the render graph!
ci/woodpecker/pr/debug Pipeline failed
Details
ci/woodpecker/pr/release Pipeline failed
Details
|
2024-05-31 20:11:35 -04:00 |
SeanOMik
|
bccf6287c0
|
render: get first image from RenderGraph, just a simple hard coded triangle
ci/woodpecker/pr/debug Pipeline failed
Details
ci/woodpecker/pr/release Pipeline failed
Details
|
2024-05-08 18:27:10 -04:00 |