SeanOMik
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73b44857eb
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Switch ecs to edict
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2023-09-08 01:06:42 -04:00 |
SeanOMik
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805fde2d4e
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Rewrite the input system using an event based system
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2023-09-08 01:06:41 -04:00 |
SeanOMik
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77053d56ad
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Work on events for the input stuff
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2023-09-08 01:06:40 -04:00 |
SeanOMik
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5a37fcf1e6
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Implement MouseMotion and CursorMoved input events
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2023-09-08 01:06:39 -04:00 |
SeanOMik
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d25ecf0e00
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Add resource system, early input system, custom hecs world wrapper
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2023-09-08 01:06:38 -04:00 |
SeanOMik
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f7a455997d
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use the graph system dispatcher to execute systems, make it easier to add systems
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2023-09-08 01:06:37 -04:00 |
SeanOMik
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4c6edff639
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implement simple ecs systems
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2023-09-08 01:06:36 -04:00 |
SeanOMik
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7c381672d9
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simple ecs systems!
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2023-09-08 01:06:35 -04:00 |
SeanOMik
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d51e783a50
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fix some issues caused by the rebase
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2023-09-08 01:06:34 -04:00 |
SeanOMik
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7063f57a7b
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create SimpleSystem
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2023-09-08 01:06:33 -04:00 |
SeanOMik
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645dd93f21
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Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue
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2023-09-08 01:06:30 -04:00 |
SeanOMik
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3fc8cefa0e
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add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file
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2023-09-08 01:06:29 -04:00 |
SeanOMik
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77d29d68c8
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Move Transform to math module
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2023-09-08 01:06:28 -04:00 |
SeanOMik
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265c3dbc5a
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Significant render refactoring, implement transformation matrix
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2023-09-08 01:06:26 -04:00 |
SeanOMik
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0b4d062725
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Implmenting indices, and textures
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2023-09-08 01:06:24 -04:00 |
SeanOMik
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b7200a4cc6
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Implement vertex buffers
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2023-09-08 01:06:24 -04:00 |
SeanOMik
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3fe294b8b2
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Create the ground works for an ECS in the engine
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2023-09-08 01:06:22 -04:00 |
SeanOMik
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bbc7c8e283
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Create window, handle simple input
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2023-09-08 01:05:59 -04:00 |