SeanOMik
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63df35f8fc
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Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful
Details
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2023-10-22 21:49:31 -04:00 |
SeanOMik
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7ae59c0415
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Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
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2023-10-21 22:19:34 -04:00 |
SeanOMik
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fd9f4bee2a
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Implement loading material textures from gltf and rendering them
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2023-10-17 22:04:25 -04:00 |
SeanOMik
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02a0eea7b3
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Don't force loaded model indicies to U32
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2023-10-08 00:03:53 -04:00 |
SeanOMik
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8f7288339d
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Add default texture which fixes render error, fix cube rendering
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2023-10-05 11:42:24 -04:00 |
SeanOMik
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9d6d51af83
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Load materials from gltf
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2023-09-29 14:20:28 -04:00 |
SeanOMik
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792596078d
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Create a material type for loading materials
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2023-09-29 13:00:33 -04:00 |
SeanOMik
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dabc051b58
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Add ModelComponent, add model loader to resource manager's default loaders
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2023-09-26 17:14:38 -04:00 |
SeanOMik
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64817b6142
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Add MeshVertexAttribute instead of directly storing positions
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2023-09-22 12:42:36 -04:00 |
SeanOMik
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e76ca1ec50
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Write a very experimental gltf loader
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2023-09-21 23:11:09 -04:00 |
SeanOMik
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dddf6123c4
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Continue working on gltf loader
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2023-09-21 17:27:21 -04:00 |
SeanOMik
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38e7b543c0
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Start working on gltf
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2023-09-21 14:22:46 -04:00 |
SeanOMik
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b5079a659a
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Add tests to lyra-resource
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2023-09-21 09:36:44 -04:00 |
SeanOMik
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bd21e62cba
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Use resources from the resource manager, implement startup systems
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2023-09-14 12:58:59 -04:00 |
SeanOMik
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a1c3cd6d99
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Write resource managers request function, needs testing
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2023-09-12 19:07:03 -04:00 |
SeanOMik
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e21490cd6a
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Start working on assets
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2023-09-12 14:25:33 -04:00 |