SeanOMik
|
4c6edff639
|
implement simple ecs systems
|
2023-09-08 01:06:36 -04:00 |
SeanOMik
|
7c381672d9
|
simple ecs systems!
|
2023-09-08 01:06:35 -04:00 |
SeanOMik
|
d51e783a50
|
fix some issues caused by the rebase
|
2023-09-08 01:06:34 -04:00 |
SeanOMik
|
7063f57a7b
|
create SimpleSystem
|
2023-09-08 01:06:33 -04:00 |
SeanOMik
|
f11c175db1
|
add transform matrix buffer
|
2023-09-08 01:06:32 -04:00 |
SeanOMik
|
5d81d0acfe
|
change method name
|
2023-09-08 01:06:31 -04:00 |
SeanOMik
|
b957414143
|
Use an actual render queue instead of a HashMap
|
2023-09-08 01:06:31 -04:00 |
SeanOMik
|
645dd93f21
|
Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue
|
2023-09-08 01:06:30 -04:00 |
SeanOMik
|
3fc8cefa0e
|
add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file
|
2023-09-08 01:06:29 -04:00 |
SeanOMik
|
77d29d68c8
|
Move Transform to math module
|
2023-09-08 01:06:28 -04:00 |
SeanOMik
|
836afe2c0e
|
Add helper methods to Transform
|
2023-09-08 01:06:27 -04:00 |
SeanOMik
|
265c3dbc5a
|
Significant render refactoring, implement transformation matrix
|
2023-09-08 01:06:26 -04:00 |
SeanOMik
|
53db829e19
|
remove system.rs
|
2023-09-08 01:06:25 -04:00 |
SeanOMik
|
0b4d062725
|
Implmenting indices, and textures
|
2023-09-08 01:06:24 -04:00 |
SeanOMik
|
b7200a4cc6
|
Implement vertex buffers
|
2023-09-08 01:06:24 -04:00 |
SeanOMik
|
9b570a68e3
|
Add basic resources module
|
2023-09-08 01:06:23 -04:00 |
SeanOMik
|
3fe294b8b2
|
Create the ground works for an ECS in the engine
|
2023-09-08 01:06:22 -04:00 |
SeanOMik
|
bbc7c8e283
|
Create window, handle simple input
|
2023-09-08 01:05:59 -04:00 |