SeanOMik
3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
...
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
SeanOMik
f0d36e7b56
ecs: impl Clone for World and return entity in dynamic views
2024-04-27 00:21:26 -04:00
SeanOMik
db501015d0
Create an example project to test transform interpolation
2024-04-24 00:30:30 -04:00
SeanOMik
337ce18e8c
ecs: update existing components on entity in World::insert
2024-04-22 00:20:42 -04:00
SeanOMik
4a0d003181
ecs: add not filter, improve the code for inserting components into entity, bundle cleanup and improvements
2024-04-10 22:26:49 -04:00
SeanOMik
a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
2024-03-31 00:32:31 -04:00
SeanOMik
46cdcfdd3b
ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync
2024-03-30 22:20:52 -04:00
SeanOMik
c3de9e77db
ecs: fix filters
2024-03-09 00:46:42 -05:00
SeanOMik
b76832ec05
ecs: fix World::insert, finish a TODO related to it
...
The TODO was that if the archetype has a single entity, add a component column for the new component instead of moving the entity to a brand new archetype
2024-03-09 00:46:42 -05:00
SeanOMik
6210778e9d
ecs: some code cleanup
2024-03-02 22:55:11 -05:00
SeanOMik
7d90b1d38f
ecs: improve docs
2024-03-02 22:55:10 -05:00
SeanOMik
21537481c9
ecs: add relations, improve docs
2024-03-02 22:55:10 -05:00
SeanOMik
5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource
2024-02-25 17:06:53 -05:00
SeanOMik
5dfc073db5
ecs: add commands test and fix Commands
2024-02-24 11:09:26 -05:00
SeanOMik
380c8df740
ecs: implement deferred system commands, change the way system fn arguments are implemented
2024-02-23 16:34:21 -05:00
SeanOMik
e88758f59d
scripting: expose resources to the world
2024-01-20 00:54:36 -05:00
SeanOMik
e5599e1d27
scripting, ecs: expose Transform to lua, update component ticks on changes from lua
2024-01-13 11:52:20 -05:00
SeanOMik
9307265a5a
Implement staged system execution, make it easier to add systems, remove some compiler warnings
2024-01-06 15:40:13 -05:00
SeanOMik
c673fd98ff
Large restructuring so lyra-scripting can create a Plugin
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2024-01-04 23:25:29 -05:00
SeanOMik
0f062217ca
ecs: Add world query, make it possible to request resources from function systems
2024-01-04 20:49:27 -05:00
SeanOMik
10fc7842cf
Fix a painful amount of compiler warnings, and clippy warnings
2023-12-28 21:30:45 -05:00
SeanOMik
09bba5b3b3
Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs
2023-12-26 23:48:46 -05:00
SeanOMik
2805399fe4
Switch to use lyra-ecs
2023-12-26 14:12:53 -05:00
SeanOMik
64519b2b4f
[lyra-ecs] Add World::get_resource_or_else, update README.md
2023-12-22 12:22:10 -05:00
SeanOMik
1a541e527b
Create a Component derive macro
2023-12-21 23:33:55 -05:00
SeanOMik
8c8e7dfd7d
Implement inserting components into entities, ViewOne
2023-12-21 23:33:52 -05:00
SeanOMik
da206b4824
Rename World::view to World::view_iter, some code cleanup
2023-12-21 23:33:51 -05:00
SeanOMik
9c6c32199d
Create simple function systems
2023-12-21 23:33:41 -05:00
SeanOMik
08a458eb9c
Implement simple resources
2023-12-21 23:33:38 -05:00
SeanOMik
7d94cf052f
Simple ECS resources
2023-12-21 23:33:37 -05:00
SeanOMik
4c0b517127
Implement despawning entities
2023-12-21 23:33:36 -05:00
SeanOMik
2c718231ed
Implement query for tuples of query types
2023-12-21 23:33:34 -05:00
SeanOMik
2e53156b0d
Implement query borrow and borrow mut for all &T and &mut T
2023-12-21 23:33:33 -05:00
SeanOMik
92e284e625
Create queries and views
2023-12-21 23:33:32 -05:00
SeanOMik
f62f21e69f
simple queries (which will be completely rewritten
2023-12-21 23:33:31 -05:00
SeanOMik
cde7d140ea
early version of ecs working
2023-12-21 23:33:18 -05:00