Commit Graph

36 Commits

Author SHA1 Message Date
SeanOMik 3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
SeanOMik f0d36e7b56
ecs: impl Clone for World and return entity in dynamic views 2024-04-27 00:21:26 -04:00
SeanOMik db501015d0
Create an example project to test transform interpolation 2024-04-24 00:30:30 -04:00
SeanOMik 337ce18e8c
ecs: update existing components on entity in World::insert 2024-04-22 00:20:42 -04:00
SeanOMik 4a0d003181
ecs: add not filter, improve the code for inserting components into entity, bundle cleanup and improvements 2024-04-10 22:26:49 -04:00
SeanOMik a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync 2024-03-31 00:32:31 -04:00
SeanOMik 46cdcfdd3b
ecs: make resources Send + Sync, rewrite Commands, CommandsQueue so that they are Send + Sync 2024-03-30 22:20:52 -04:00
SeanOMik c3de9e77db ecs: fix filters 2024-03-09 00:46:42 -05:00
SeanOMik b76832ec05 ecs: fix World::insert, finish a TODO related to it
The TODO was that if the archetype has a single entity, add a component column for the new component instead of moving the entity to a brand new archetype
2024-03-09 00:46:42 -05:00
SeanOMik 6210778e9d
ecs: some code cleanup 2024-03-02 22:55:11 -05:00
SeanOMik 7d90b1d38f
ecs: improve docs 2024-03-02 22:55:10 -05:00
SeanOMik 21537481c9
ecs: add relations, improve docs 2024-03-02 22:55:10 -05:00
SeanOMik 5521d4a659
scripting: start work on exposing InputActions to lua, implement inserting reflected resource 2024-02-25 17:06:53 -05:00
SeanOMik 5dfc073db5
ecs: add commands test and fix Commands 2024-02-24 11:09:26 -05:00
SeanOMik 380c8df740
ecs: implement deferred system commands, change the way system fn arguments are implemented 2024-02-23 16:34:21 -05:00
SeanOMik e88758f59d
scripting: expose resources to the world 2024-01-20 00:54:36 -05:00
SeanOMik e5599e1d27
scripting, ecs: expose Transform to lua, update component ticks on changes from lua 2024-01-13 11:52:20 -05:00
SeanOMik 9307265a5a
Implement staged system execution, make it easier to add systems, remove some compiler warnings 2024-01-06 15:40:13 -05:00
SeanOMik c673fd98ff
Large restructuring so lyra-scripting can create a Plugin
ci/woodpecker/push/debug Pipeline failed Details
2024-01-04 23:25:29 -05:00
SeanOMik 0f062217ca
ecs: Add world query, make it possible to request resources from function systems 2024-01-04 20:49:27 -05:00
SeanOMik 10fc7842cf
Fix a painful amount of compiler warnings, and clippy warnings 2023-12-28 21:30:45 -05:00
SeanOMik 09bba5b3b3
Switch to lyra-ecs systems, move ecs mod to scene mod, reexport lyra-ecs as ecs 2023-12-26 23:48:46 -05:00
SeanOMik 2805399fe4
Switch to use lyra-ecs 2023-12-26 14:12:53 -05:00
SeanOMik 64519b2b4f
[lyra-ecs] Add World::get_resource_or_else, update README.md 2023-12-22 12:22:10 -05:00
SeanOMik 1a541e527b
Create a Component derive macro 2023-12-21 23:33:55 -05:00
SeanOMik 8c8e7dfd7d
Implement inserting components into entities, ViewOne 2023-12-21 23:33:52 -05:00
SeanOMik da206b4824
Rename World::view to World::view_iter, some code cleanup 2023-12-21 23:33:51 -05:00
SeanOMik 9c6c32199d
Create simple function systems 2023-12-21 23:33:41 -05:00
SeanOMik 08a458eb9c
Implement simple resources 2023-12-21 23:33:38 -05:00
SeanOMik 7d94cf052f
Simple ECS resources 2023-12-21 23:33:37 -05:00
SeanOMik 4c0b517127
Implement despawning entities 2023-12-21 23:33:36 -05:00
SeanOMik 2c718231ed
Implement query for tuples of query types 2023-12-21 23:33:34 -05:00
SeanOMik 2e53156b0d
Implement query borrow and borrow mut for all &T and &mut T 2023-12-21 23:33:33 -05:00
SeanOMik 92e284e625
Create queries and views 2023-12-21 23:33:32 -05:00
SeanOMik f62f21e69f
simple queries (which will be completely rewritten 2023-12-21 23:33:31 -05:00
SeanOMik cde7d140ea
early version of ecs working 2023-12-21 23:33:18 -05:00