Commit Graph

11 Commits

Author SHA1 Message Date
SeanOMik 315924f920
render: implement 2d sprite rendering 2024-11-02 19:15:35 -04:00
SeanOMik 8fb686b7fe
scripting: switch to mlua, scripts need to be tested and fixed
currently the lua-scripting example doesnt work. For some reason the userdata's metatable is a boolean...
2024-09-28 12:32:37 -04:00
SeanOMik 40fa9c09da
render: fix shadow map atlas packing by writing my own skyline packer 2024-07-12 14:58:18 -04:00
SeanOMik fc57777a45
render: move render targets to be graph slots, create present passes and base passes
ci/woodpecker/pr/debug Pipeline failed Details
ci/woodpecker/pr/release Pipeline failed Details
Since the render graph no longer has default slots, base passes must be created that supply things like render targets. This also makes it easier to render offscreen to some other surface that is not the window, or just some other texture
2024-05-19 12:56:03 -04:00
SeanOMik 8aae479df3 Create a new crate! lyra-scene for representing a SceneGraph in an ECS world 2024-03-09 00:46:42 -05:00
SeanOMik 5dfc073db5
ecs: add commands test and fix Commands 2024-02-24 11:09:26 -05:00
SeanOMik 6caf235a6f
Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed Details
2024-01-04 20:52:47 -05:00
SeanOMik 2805399fe4
Switch to use lyra-ecs 2023-12-26 14:12:53 -05:00
SeanOMik 8f7288339d
Add default texture which fixes render error, fix cube rendering 2023-10-05 11:42:24 -04:00
SeanOMik 0ff78cf6d6
Remove .vscode/settings.json 2023-09-08 01:06:51 -04:00
SeanOMik 3fe294b8b2
Create the ground works for an ECS in the engine 2023-09-08 01:06:22 -04:00