Commit Graph

18 Commits

Author SHA1 Message Date
SeanOMik 45fd190409
update wgpu and winit to latest versions
need to make a WinitPlugin though, so no window currently
2024-09-18 19:47:55 -04:00
SeanOMik 9ce79e6b29
resource: fix tests, render: remove warning
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2024-06-12 21:23:27 -04:00
SeanOMik a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync 2024-03-31 00:32:31 -04:00
SeanOMik aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded 2024-03-10 00:11:15 -05:00
SeanOMik dead32dbab
resource: asyncronous loading of resources 2024-03-09 00:48:22 -05:00
SeanOMik 556b603f83 resource: improve gltf loader to show scene hierarchy and node local transform 2024-03-09 00:46:42 -05:00
SeanOMik 0373f68cc3
resource: create the ability to keep resources as type erased data 2024-02-23 16:38:38 -05:00
SeanOMik db77ca4388
scripting: lua script auto-reloading 2024-01-15 23:22:21 -05:00
SeanOMik 47451a0571
resource: reloading of resources 2024-01-15 18:07:47 -05:00
SeanOMik e412e589d1
Prototype implementation of specular maps 2023-12-21 17:35:30 -05:00
SeanOMik fd9f4bee2a
Implement loading material textures from gltf and rendering them 2023-10-17 22:04:25 -04:00
SeanOMik 8f7288339d
Add default texture which fixes render error, fix cube rendering 2023-10-05 11:42:24 -04:00
SeanOMik 792596078d
Create a material type for loading materials 2023-09-29 13:00:33 -04:00
SeanOMik dabc051b58
Add ModelComponent, add model loader to resource manager's default loaders 2023-09-26 17:14:38 -04:00
SeanOMik e76ca1ec50
Write a very experimental gltf loader 2023-09-21 23:11:09 -04:00
SeanOMik 38e7b543c0
Start working on gltf 2023-09-21 14:22:46 -04:00
SeanOMik a1c3cd6d99
Write resource managers request function, needs testing 2023-09-12 19:07:03 -04:00
SeanOMik e21490cd6a
Start working on assets 2023-09-12 14:25:33 -04:00