SeanOMik
|
2e225ccd09
|
Some code cleanup
|
2023-09-08 01:06:49 -04:00 |
SeanOMik
|
3068710ba4
|
Clean up code a bit
|
2023-09-08 01:06:43 -04:00 |
SeanOMik
|
73b44857eb
|
Switch ecs to edict
|
2023-09-08 01:06:42 -04:00 |
SeanOMik
|
805fde2d4e
|
Rewrite the input system using an event based system
|
2023-09-08 01:06:41 -04:00 |
SeanOMik
|
77053d56ad
|
Work on events for the input stuff
|
2023-09-08 01:06:40 -04:00 |
SeanOMik
|
5a37fcf1e6
|
Implement MouseMotion and CursorMoved input events
|
2023-09-08 01:06:39 -04:00 |
SeanOMik
|
d25ecf0e00
|
Add resource system, early input system, custom hecs world wrapper
|
2023-09-08 01:06:38 -04:00 |
SeanOMik
|
f7a455997d
|
use the graph system dispatcher to execute systems, make it easier to add systems
|
2023-09-08 01:06:37 -04:00 |
SeanOMik
|
4c6edff639
|
implement simple ecs systems
|
2023-09-08 01:06:36 -04:00 |
SeanOMik
|
7c381672d9
|
simple ecs systems!
|
2023-09-08 01:06:35 -04:00 |
SeanOMik
|
7063f57a7b
|
create SimpleSystem
|
2023-09-08 01:06:33 -04:00 |
SeanOMik
|
645dd93f21
|
Add better 3d camera, fix memory 'leak' caused by not clearing the RenderJob queue
|
2023-09-08 01:06:30 -04:00 |
SeanOMik
|
3fc8cefa0e
|
add simple 3d camera, rename Model2dComponent to MeshComponent, rename base shader file
|
2023-09-08 01:06:29 -04:00 |
SeanOMik
|
77d29d68c8
|
Move Transform to math module
|
2023-09-08 01:06:28 -04:00 |
SeanOMik
|
265c3dbc5a
|
Significant render refactoring, implement transformation matrix
|
2023-09-08 01:06:26 -04:00 |
SeanOMik
|
b7200a4cc6
|
Implement vertex buffers
|
2023-09-08 01:06:24 -04:00 |
SeanOMik
|
3fe294b8b2
|
Create the ground works for an ECS in the engine
|
2023-09-08 01:06:22 -04:00 |
SeanOMik
|
bbc7c8e283
|
Create window, handle simple input
|
2023-09-08 01:05:59 -04:00 |